Search found 24 matches
- Wed Aug 31, 2011 3:06 pm
- Forum: General Discussions
- Topic: Wunderwerk Engine update
- Replies: 3
- Views: 1471
Wunderwerk Engine update
I was just writing a blog post for the first time in months and remembered how it all began, and was surprised to see that the reality factory community is still active! I was expecting an abandoned website when i googled for it. Well, now that I know that you're still here, I thought I give a sign ...
- Tue Jul 24, 2007 5:55 pm
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 8895
- Tue Jul 24, 2007 11:42 am
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 8895
it's not online yet. i will however setup a temporary site with in-development screenshots and videos asap, at http://www.vexator.net.
thanks for the kind words
thanks for the kind words

- Tue Jul 24, 2007 12:27 am
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 8895
yeah i have been thinking about that as well. i'm definitly not gonna release it as open source - i have great respect for people spending months of hard work on their software and then gving it away for free, but i'm not one of those. i'm going to use this engine in my wunderwerk game creation syst...
- Mon Jul 23, 2007 4:07 pm
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 8895
- Tue Jul 17, 2007 7:41 pm
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 8895
- Tue Jul 17, 2007 12:02 pm
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 8895
- Tue Jul 17, 2007 2:54 am
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 8895
- Sun Mar 18, 2007 6:59 pm
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 8895
- Sun Mar 18, 2007 6:03 pm
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 8895
soft shadow mapping - on this screenshot there are two light sources with 4096² shadow maps and a 3x3 blur kernel. even works with parallax mapping (hardly noticeable on this screenshot though). plus, animations are now exclusively computed on the graphics card (by a vertex shader). i'm still lackin...
- Sat Feb 03, 2007 5:33 pm
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 8895
- Sun Dec 31, 2006 1:38 pm
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 8895
- Thu Dec 07, 2006 4:57 pm
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 8895
- Wed Nov 01, 2006 6:19 pm
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 8895
- Wed Nov 01, 2006 1:32 pm
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 8895
didn't have much time lately, but finally found some time to work on: skeletal animation, directly loaded from a milkshape file. http://www.vexator.net/vxengine/skeletal_animation.jpg besides dozens of bugfixes, there are four main features still to be implemented - a particle system, ODE integratio...