I works... that really was easy thanks..
program does seem to crash a lot though. Crashed when I pressed 'save changes' but did seem to save the changes anyway.
Search found 59 matches
- Sun Sep 23, 2007 2:14 pm
- Forum: Modelers Corner
- Topic: Changing an actors material without .........
- Replies: 9
- Views: 1768
- Sun Sep 23, 2007 1:29 pm
- Forum: Modelers Corner
- Topic: Changing an actors material without .........
- Replies: 9
- Views: 1768
- Sun Sep 23, 2007 12:50 pm
- Forum: Modelers Corner
- Topic: Changing an actors material without .........
- Replies: 9
- Views: 1768
- Sun Sep 23, 2007 1:34 am
- Forum: Modelers Corner
- Topic: Changing an actors material without .........
- Replies: 9
- Views: 1768
Changing an actors material without .........
I have searched about and although this question is very similar to those that have been answered, it is different (I hope) and worthy of the community's time...
I want to edit the material of an actor (say virgil, I just want to edit the bitmap and put it back again).
I can do this, but I then ...
I want to edit the material of an actor (say virgil, I just want to edit the bitmap and put it back again).
I can do this, but I then ...
- Tue Jan 16, 2007 9:08 pm
- Forum: RF Scripting
- Topic: Slow Death
- Replies: 2
- Views: 918
- Tue Jan 16, 2007 6:30 pm
- Forum: RF Scripting
- Topic: Slow Death
- Replies: 2
- Views: 918
Slow Death
I am trying to create a level with no enemies but you only have a finite time to escape to the next level.
I want the health meter to count down slowly until the player dies.
I'm not too hot on scripting. I've found the AddTImerOrder thing in the help. How do I add a script that affects the player ...
I want the health meter to count down slowly until the player dies.
I'm not too hot on scripting. I've found the AddTImerOrder thing in the help. How do I add a script that affects the player ...
- Wed Nov 08, 2006 4:51 pm
- Forum: RF2 Discussions
- Topic: Need Someone with a Very Powerful Computer
- Replies: 15
- Views: 4000
What kind of high resolution art did you have in mind - a bit busy at the mo but might be able to knock something up.. what kind of thing
I used stitched together satellite maps in one truespace film I made ( copyright problems I think) the 3000x3000 texture was mapped on a plane and you were able ...
I used stitched together satellite maps in one truespace film I made ( copyright problems I think) the 3000x3000 texture was mapped on a plane and you were able ...
- Sat Nov 04, 2006 2:42 pm
- Forum: RF Scripting
- Topic: no weapon
- Replies: 3
- Views: 1002
- Sat Nov 04, 2006 2:24 pm
- Forum: RF Scripting
- Topic: no weapon
- Replies: 3
- Views: 1002
Many thanks - it worked
Strangely, I had created a separate playerxxx.ini file and set this name in the AttributeInfoForFile section of the PlayerSetup entity but it would only work if I changed it in the Player.ini. don't know if thats a bug.
If you're still reading this thread.. I would like the ...
Strangely, I had created a separate playerxxx.ini file and set this name in the AttributeInfoForFile section of the PlayerSetup entity but it would only work if I changed it in the Player.ini. don't know if thats a bug.
If you're still reading this thread.. I would like the ...
- Fri Nov 03, 2006 7:00 pm
- Forum: RF Scripting
- Topic: no weapon
- Replies: 3
- Views: 1002
no weapon
I am trying to set up my game so there is no weapon to begin with. So I tried removing the first weapon that is in weapons.ini in slot 0. I just got the next weapon instead.
Do I have to create an invisible weapon that doesn't fire to do this?
Do I have to create an invisible weapon that doesn't fire to do this?
- Thu Oct 19, 2006 7:21 pm
- Forum: Level Design & Entity Usage
- Topic: Skybox redraw problems
- Replies: 8
- Views: 1689
- Wed Oct 18, 2006 12:43 pm
- Forum: Level Design & Entity Usage
- Topic: Skybox redraw problems
- Replies: 8
- Views: 1689
- Tue Oct 17, 2006 9:13 pm
- Forum: Level Design & Entity Usage
- Topic: Skybox redraw problems
- Replies: 8
- Views: 1689
Skybox redraw problems
Hello again
I have a nice, bleak monochrome skybox for my bleak suburban level I'm working on. Thing is that since I made it a Skybox, instead of a normal textured box, the houses do not redraw until you get near them. (see image - houses should go off into the distance in long rows).
Any ideas ...
I have a nice, bleak monochrome skybox for my bleak suburban level I'm working on. Thing is that since I made it a Skybox, instead of a normal textured box, the houses do not redraw until you get near them. (see image - houses should go off into the distance in long rows).
Any ideas ...
- Tue Oct 10, 2006 9:58 pm
- Forum: Modelers Corner
- Topic: Question Regarding trueGene
- Replies: 13
- Views: 3646
I found out about it when I was looking at the anim8or forum.
unfortunately it was a time limited off from http://www.contentparadise.com that has ended
unfortunately it was a time limited off from http://www.contentparadise.com that has ended
- Sun Oct 08, 2006 9:01 pm
- Forum: Modelers Corner
- Topic: Question Regarding trueGene
- Replies: 13
- Views: 3646