I works... that really was easy thanks..
program does seem to crash a lot though. Crashed when I pressed 'save changes' but did seem to save the changes anyway.
Search found 59 matches
- Sun Sep 23, 2007 2:14 pm
- Forum: Modelers Corner
- Topic: Changing an actors material without .........
- Replies: 9
- Views: 651
- Sun Sep 23, 2007 1:29 pm
- Forum: Modelers Corner
- Topic: Changing an actors material without .........
- Replies: 9
- Views: 651
OK I still have a problem if I can beg your indulgence I have successfully recompiled Virgil with all the motions and using the .bdy file from actordecompile. The only problem is my modified texture does not seem to be being used.. It uses the original one. I have named it the same as the material t...
- Sun Sep 23, 2007 12:50 pm
- Forum: Modelers Corner
- Topic: Changing an actors material without .........
- Replies: 9
- Views: 651
- Sun Sep 23, 2007 1:34 am
- Forum: Modelers Corner
- Topic: Changing an actors material without .........
- Replies: 9
- Views: 651
Changing an actors material without .........
I have searched about and although this question is very similar to those that have been answered, it is different (I hope) and worthy of the community's time... I want to edit the material of an actor (say virgil, I just want to edit the bitmap and put it back again). I can do this, but I then have...
- Tue Jan 16, 2007 9:08 pm
- Forum: RF Scripting
- Topic: Slow Death
- Replies: 2
- Views: 359
- Tue Jan 16, 2007 6:30 pm
- Forum: RF Scripting
- Topic: Slow Death
- Replies: 2
- Views: 359
Slow Death
I am trying to create a level with no enemies but you only have a finite time to escape to the next level. I want the health meter to count down slowly until the player dies. I'm not too hot on scripting. I've found the AddTImerOrder thing in the help. How do I add a script that affects the player a...
- Wed Nov 08, 2006 4:51 pm
- Forum: RF2 Discussions
- Topic: Need Someone with a Very Powerful Computer
- Replies: 15
- Views: 2010
What kind of high resolution art did you have in mind - a bit busy at the mo but might be able to knock something up.. what kind of thing I used stitched together satellite maps in one truespace film I made ( copyright problems I think) the 3000x3000 texture was mapped on a plane and you were able t...
- Sat Nov 04, 2006 2:42 pm
- Forum: RF Scripting
- Topic: no weapon
- Replies: 3
- Views: 488
- Sat Nov 04, 2006 2:24 pm
- Forum: RF Scripting
- Topic: no weapon
- Replies: 3
- Views: 488
Many thanks - it worked Strangely, I had created a separate playerxxx.ini file and set this name in the AttributeInfoForFile section of the PlayerSetup entity but it would only work if I changed it in the Player.ini. don't know if thats a bug. If you're still reading this thread.. I would like the p...
- Fri Nov 03, 2006 7:00 pm
- Forum: RF Scripting
- Topic: no weapon
- Replies: 3
- Views: 488
no weapon
I am trying to set up my game so there is no weapon to begin with. So I tried removing the first weapon that is in weapons.ini in slot 0. I just got the next weapon instead.
Do I have to create an invisible weapon that doesn't fire to do this?
Do I have to create an invisible weapon that doesn't fire to do this?
- Thu Oct 19, 2006 7:21 pm
- Forum: Level Design & Entity Usage
- Topic: Skybox redraw problems
- Replies: 8
- Views: 765
Yo psYco Get the graphics from this link http://www.weedicom.co.uk/temp/skies.zip with your world cube thing selected, press 'Page Down' and select 'Sky' check box Press 'Page down' again Go to 'Template' mode ( hit the tempate tab) Press the 'Sky Box' button on the right hand side, a dialogue will ...
- Wed Oct 18, 2006 12:43 pm
- Forum: Level Design & Entity Usage
- Topic: Skybox redraw problems
- Replies: 8
- Views: 765
Hi and thanks for the replys The houses are textured brushes But I am using the Skybox rather than the skydome so I'll investigate that first. thanks For PsYco: actually I knicked and modified the skybox pictures from the Torque SDK - I paid for the buggy rubbish so I thought I might as well use som...
- Tue Oct 17, 2006 9:13 pm
- Forum: Level Design & Entity Usage
- Topic: Skybox redraw problems
- Replies: 8
- Views: 765
Skybox redraw problems
Hello again I have a nice, bleak monochrome skybox for my bleak suburban level I'm working on. Thing is that since I made it a Skybox, instead of a normal textured box, the houses do not redraw until you get near them. (see image - houses should go off into the distance in long rows). Any ideas? htt...
- Tue Oct 10, 2006 9:58 pm
- Forum: Modelers Corner
- Topic: Question Regarding trueGene
- Replies: 13
- Views: 1646
I found out about it when I was looking at the anim8or forum.
unfortunately it was a time limited off from http://www.contentparadise.com that has ended
unfortunately it was a time limited off from http://www.contentparadise.com that has ended
- Sun Oct 08, 2006 9:01 pm
- Forum: Modelers Corner
- Topic: Question Regarding trueGene
- Replies: 13
- Views: 1646
I can export straight to Milkshape because I have the truespace gamepak. Sadly, when you import truespace animations into Milkshape the joints seem to be in the wrong place, and the skin not attached properly. Can Blender animations be imported into RF or Milkshape? I have not found a way and I keep...