Search found 194 matches

by gekido
Wed Aug 24, 2005 7:21 am
Forum: General Discussions
Topic: WOWZERS! google earth...so now where do you live?
Replies: 10
Views: 851

google maps

i personally use googlemaps alot - any place i'm trying to find now i do a google map of it before i go...and the maps are startling accurate. there are places where the satellite view doesn't 'quite' line up with the actual roads, but the maps are still correct, for all intents and purposes. becaus...
by gekido
Tue Aug 23, 2005 6:25 am
Forum: General Discussions
Topic: Source Game - Vampire Masquerade
Replies: 3
Views: 395

Source Game - Vampire Masquerade

Ok I just bought vampire the masquerade, for 2 reasons, first because I haven't seen or played a good RPG game since deus ex 1, and 2 because it was developed with the Source engine so I wanted to see just 'how' good it was, when used by a third party licensee... The story isn't too bad, but the eng...
by gekido
Tue Aug 23, 2005 6:17 am
Forum: General Discussions
Topic: WOWZERS! google earth...so now where do you live?
Replies: 10
Views: 851

google maps is even cooler

they have integrated this into the google maps feature as well, so you can see a map of most locations (in north america at least) as well as switch to a satellite view of the location...OR see a combination of the two... here's a shot of the gdgi offices in downtown vancouver in 'hybrid view' http:...
by gekido
Mon Aug 22, 2005 9:30 am
Forum: General Discussions
Topic: Reality Factory Resources
Replies: 23
Views: 2355

updated

Oh if you have an old release of it - there is a new, full release linked from this forum - that would be the ideal one to mirror, it's the latest version i managed to get out.

it's larger than 30 megs though
by gekido
Sun Aug 21, 2005 6:42 pm
Forum: General Discussions
Topic: Reality Factory Resources
Replies: 23
Views: 2355

unfinished download

If the CWC installer doesn't work then it didn't download completely most likely.

it is on a completely different webserver than the other resources.
by gekido
Sat Aug 20, 2005 10:53 pm
Forum: General Discussions
Topic: Laptops...
Replies: 16
Views: 1660

game schools

It all depends on what kind of person you are and how you learn i guess. The main advantage to going to a school like PGD is that not only are you learning how to use game engines like RF, as well as programs like 3ds Max & so on but you are learning these skills from people that have used them ...
by gekido
Sat Aug 20, 2005 8:52 am
Forum: General Discussions
Topic: Laptops...
Replies: 16
Views: 1660

Pacific Game Design

BTW, the F4000 is the laptop that is included as a part of the tuition for Pacific Game Design - learn Reality Factory, Beyond Virtual, etc from myself and our technical director - AND get a kick ass laptop as well...

Can hardly go wrong...

http://www.pacificgamedesign.com/
by gekido
Sat Aug 20, 2005 8:49 am
Forum: General Discussions
Topic: Laptops...
Replies: 16
Views: 1660

Laptops as Desktop replacements

You are quite wrong about laptops having on-board graphics cards - these days many types of laptops have dedicated graphics hardware - we bought a dell recently that had the option of a dedicated 256 meg nvidia graphics card included with it (we got the 64 meg dedicated nvidia card option because it...
by gekido
Thu Aug 18, 2005 8:54 am
Forum: General Discussions
Topic: Gekido Design Group recieves funding for debut in-house Game
Replies: 9
Views: 1000

exactly

All i have to say is that we attended E3, we attended GDC, and saw more uninspiring game designs, uninspired characters and boring games I ever could have thought. It really makes me sad when I teach game design courses and talk to new game designers and all everyone seems to want to do is redo the ...
by gekido
Sun Aug 14, 2005 7:15 am
Forum: General Discussions
Topic: Rf and Jet3d
Replies: 67
Views: 7103

Game Shell, not Renderer

I'm with Wendell - before I discovered RF, I was working on my own Gameshell (with repeated attempts) based on both Genesis and numerous other rendering engines... The reason I stuck with RF over all these years (and still use it to prototype things now) is because the gameshell allows me to get so ...
by gekido
Sun Aug 14, 2005 7:01 am
Forum: Feature Requests
Topic: Hardware T&L
Replies: 82
Views: 30226

Theoretical versus Realistic / Real-World conditions

The numbers that you are quoting are what the Hardware manufacturer claims under ideal conditions - ie you are rendering poly's ONLY and nothing else. This is something that people are trying to spout as 'realistic' numbers when talking about video card performance - when these numbers are often fak...
by gekido
Sun Aug 14, 2005 6:52 am
Forum: Feature Requests
Topic: Editor Panel Scrollbars
Replies: 2
Views: 746

Editor Panel Scrollbars

Just something that I noticed last week - we were teaching a summer camp called 'Introduction to Game Design' for 12-16 year olds out in Delta, BC (outside Vancouver) and the schools' machines were defaulted to 800x600. At this resolution, there are a number of things in RF Edit Pro - both the left ...
by gekido
Thu Aug 11, 2005 4:48 am
Forum: General Discussions
Topic: Gekido Design Group recieves funding for debut in-house Game
Replies: 9
Views: 1000

basically...

Yeah that's the idea - it's not a 'dance dance' type of game, but you will actually be composing the music on the fly using tony hawk style combo's and so on... Don't want to say too much about it before we get things farther along, but it combines story elements like gta where you walk around meeti...
by gekido
Wed Aug 10, 2005 5:38 am
Forum: General Discussions
Topic: Rf and Jet3d
Replies: 67
Views: 7103

No point in having a spitting match

These comments on both sides are the same thing that I've dealt with trying to promote RF to the larger developer community, both at conferences and with 'gamers' in general. From what I am aware of, there are no teams using either RF or Jet that have development funding - this means that the demo's...
by gekido
Wed Aug 10, 2005 5:16 am
Forum: General Discussions
Topic: Gekido Design Group recieves funding for debut in-house Game
Replies: 9
Views: 1000

Thanx

glad someone noticed ;} after 6 years of developing games with zero money, and spending the past while developing contract games for other people, it's nice to actually get a bit of funding to work on our own game... I'll keep everyone posted about the game's progress...prototype will be in developm...