Search found 194 matches

by gekido
Wed Jun 08, 2016 5:58 am
Forum: General Discussions
Topic: ROLL CALL
Replies: 18
Views: 72717

Re: ROLL CALL

WOW

Can't believe this is still up and running! So awesome.

Hello from Vancouver!

Mike W
by gekido
Mon Jun 04, 2007 9:39 pm
Forum: Programming
Topic: Tools source?
Replies: 5
Views: 779

Tools source?

Hello there, Some of you may remember me from... I'm looking for the source code for a couple of the RF tools, namely the TTF converter app - there used to be a single 'tools source' zip that was available, but it doesn't seem to be available on the downloads page. Has this source been integrated in...
by gekido
Fri Sep 15, 2006 10:05 pm
Forum: Modelers Corner
Topic: Importing animations from existing actors the easy way
Replies: 14
Views: 1975

umm...you just 'add them' ;}

in actor studio, when you click 'add motion', instead of pointing at an mot file, you can simply point actor studio at an .act file and it will load all of the animations into the current actor.
by gekido
Tue Aug 29, 2006 12:38 am
Forum: Modelers Corner
Topic: Converting Brushes to Actors
Replies: 14
Views: 9530

Fixed link

Must have cleaned up the site at some point and removed this file.

It's back up for anyone interested.
by gekido
Tue Aug 29, 2006 12:35 am
Forum: General Discussions
Topic: Barebones Weapon Package
Replies: 8
Views: 5587

did my original weapon pack disappear?

just curious - did the original RF weapon pack i posted a while ago disappear?

i'm sure i still have it kicking around on a harddrive somewhere - i could post it again as well if people want.

it had 5 or 6 weapons, with sound effects, hud elements etc...
by gekido
Tue Aug 29, 2006 12:32 am
Forum: General Discussions
Topic: What is current version of genesis 3d in rf?
Replies: 4
Views: 1022

rf's version of g3d IS the latest version..

last time i checked, the genesis 3d official release has been a bit behind the RF release - the Reality Factory community is the 'last man standing' so to speak, and QoD has done an amazing job at keeping the Genesis community alive with the RF releases.
by gekido
Wed Jul 26, 2006 4:27 am
Forum: General Discussions
Topic: Beyond Virtual Indie - Free Starter Kit
Replies: 20
Views: 2715

engine functionality

regarding system specs, it's really hard to say - the engine is designed to scale from low end to high-end, functionality-wise. The engine supports HDR on a geforce2 for one thing - considering every other engine that i've seen, period requires a directx9 or higher video card, we are pretty proud of...
by gekido
Tue Jul 25, 2006 8:25 am
Forum: General Discussions
Topic: Beyond Virtual Indie - Free Starter Kit
Replies: 20
Views: 2715

There ARE no demo's included with the starter kit

The starter kit 'example' projects are just that - example projects that are meant to help people, um ' get started' using the engine. They are by no means meant to provide any kind of visual demonstration of what the engine is capable of. I did realize that this was going to be a bit of an issue, w...
by gekido
Tue Feb 14, 2006 6:50 am
Forum: General Discussions
Topic: BV Indie Beta Released
Replies: 7
Views: 1354

ms3d

the universal packs are something i'm considering posting along with the demonstration of the ms3d support - i'll need to save all the animations out as ms3d files as opposed to the .smd or .mot files, but this is a fairly minor inconvenience. as well, since you only need to save your animations ONC...
by gekido
Wed Feb 08, 2006 11:23 pm
Forum: General Discussions
Topic: BV Indie Beta Released
Replies: 7
Views: 1354

Trial Version

We are considering releasing a Trial version of the engine in the near future. Once we reach a solid 'Gold' release of the Indie engine, we will post more news about this.

For what it's worth, you can check out the Beyond Virtual forums to get feedback from users that HAVE purchased the engine.
by gekido
Sun Feb 05, 2006 2:15 am
Forum: General Discussions
Topic: BV Indie Beta Released
Replies: 7
Views: 1354

BV Indie Beta Released

Just wanted to post this in case people haven't noticed. GDGi have released the Beta of BV Indie for customers to download. We are looking into the possibility of offering a trial version as well, I'll keep everyone posted about this when we make a final decision. http://www.beyondvirtual.com/sitene...
by gekido
Fri Jan 20, 2006 7:25 pm
Forum: Modelers Corner
Topic: How to open the ACT file ?
Replies: 2
Views: 579

act - game-specific files

the Act format is a 'game ready' 3d format that is loaded directly into the game. 3d packages like max etc would load the original game models in the .max format, and export 'temp' model files (in max's case they are .nfo, milkshape 3d exports .mot and .bdy files as temp files). the temp files are c...
by gekido
Fri Jan 20, 2006 7:19 pm
Forum: General Discussions
Topic: Directx, Graphics Cards, and HL2
Replies: 5
Views: 746

dxdiag

You can go to 'start->run' and run 'dxdiag' to see what your video card supports, hardware-wise.

This is a simple tool that is included with DirectX
by gekido
Fri Jan 20, 2006 7:18 pm
Forum: RF Scripting
Topic: Tutorial: A Basic Pawn
Replies: 9
Views: 5594

should move into 'scripting'?

Shouldn't this thread be moved into scripting? People might not find it over here in general discussions.

Good intro tutorial - even simple tutorials like this include the basics that might be a stumbling block for people getting started with rf.
by gekido
Thu Jan 19, 2006 8:24 pm
Forum: General Discussions
Topic: Unreal3 engine, or "Daddy!DADDY! I WANT IT!"
Replies: 2
Views: 698

definitely realtime

http://www.gametrailers.com/gamepage.php?id=1650

realtime footage of the game in action.