Search found 74 matches

by dodger
Mon Jun 04, 2007 2:04 am
Forum: Level Design & Entity Usage
Topic: I would like to make a door that requires a key to open it
Replies: 1
Views: 530

RE:RE

Hi incenseman2003

I know this is an old post but
will you please post the full precedure you go through to achieve this
a mini tutorial if you like .. not just the setting you posted

This would help me and i,m sure some other new members
thanks,

dodger.


:D
by dodger
Sun Jun 03, 2007 8:56 pm
Forum: Sound & Music
Topic: more free sounds
Replies: 0
Views: 3052

more free sounds

Hi everyone, I have been searching for a while for some nice spooky background sounds i found this website called free sound project there are some realy nice sounds here .. free to use but you must give credit if you use them. you will have to sign up to get these files and make sure you have an e-...
by dodger
Sat Jun 02, 2007 2:58 pm
Forum: Modelers Corner
Topic: question about halflife models.
Replies: 7
Views: 751

re:re

hi Voltare
Thank you for sorting this out
i did try my best to verify if they were totaly free or not,
i just wanted to know for sure

Thank you for the link....and i,m sorry for the so called 45
in my previous post.

:oops:
by dodger
Sat Jun 02, 2007 5:35 am
Forum: Modelers Corner
Topic: question about halflife models.
Replies: 7
Views: 751

re:re

hi psYco, Yes it is in spanish ..... i have used a translater ..but im still not sure were i stand with these models if any other member wishes to comment please do. thanks for the reply psYco ... and ... sithMaster im sure there are a few more members who would like to know about models they can us...
by dodger
Sat Jun 02, 2007 5:11 am
Forum: Modelers Corner
Topic: question about halflife models.
Replies: 7
Views: 751

re:re

hi SithMaster

So what are my options?
for instance the so called 45 free models here ...http://www.entidad-3d.com/

are they o.k to use ? ... or is it just a/ matter of creating my own models from scratch
animating them and converting them to r.f

can you give me any help with this ..

thanks. :(
by dodger
Sat Jun 02, 2007 1:43 am
Forum: Level Design & Entity Usage
Topic: free clipart for inventory images.
Replies: 0
Views: 1143

free clipart for inventory images.

Hi I have been working with the inventory .. and needed some images to place into it for objects that i might pick up in my game. i found this website of clipart which is totaly free for any use commercial or otherwise. most of the contents of this website is not that great for the purpose of invent...
by dodger
Sat Jun 02, 2007 1:11 am
Forum: Modelers Corner
Topic: question about halflife models.
Replies: 7
Views: 751

question about halflife models.

hi,

Will someone who knows about the legal side of useing halflife models
give me the facts please ......
Im still not sure were i stand .
Can i use any converted halflife models in my games for commercial use.


thanks.


:D
by dodger
Mon May 28, 2007 2:39 am
Forum: Game Designs
Topic: s.c.u.R.F. Alpha 2 ENGLISH!!!
Replies: 8
Views: 5274

re:

Thank you for the conversion federico,
The pick .. and look .. part of the demo was great
but i loved all of it.

great work. :D
by dodger
Sun May 20, 2007 4:15 pm
Forum: Level Design & Entity Usage
Topic: animation keeps looping.
Replies: 0
Views: 408

animation keeps looping.

Hi, how do i stop an animation from looping?. what i mean is ... i have a .act which is an animated safe i set up a staticentityproxy and set the szactorfile to safe.act then set szimpactaction to open.... which is the animation name when i collide with the safe the door opens o.k .. but the animati...
by dodger
Sun May 20, 2007 2:24 pm
Forum: Level Design & Entity Usage
Topic: pick up items and use them from inventory.
Replies: 3
Views: 479

solved:

I just worked it out.

i changed the following:
attributealtamount 1
attributealtname medikit1
attributeamount 50


Thank you once again QuestOfDreams

dodger:::
:D
by dodger
Sat May 19, 2007 9:31 pm
Forum: Level Design & Entity Usage
Topic: pick up items and use them from inventory.
Replies: 3
Views: 479

re:re

Hi QuestOfDreams, thank you for your help. I can now use the medikit1 from the inventory which increases my health by 10 and decreases the amount of medikit1 boxes that are left. The problem i have now is .... when i pick a medikit1 box up in the level it does not increase the amount of medikit1 box...
by dodger
Sat May 19, 2007 2:22 pm
Forum: Level Design & Entity Usage
Topic: pick up items and use them from inventory.
Replies: 3
Views: 479

pick up items and use them from inventory.

Hi, will someone help with this please. I have placed a medikit in my level .... and set up the attribute to pick it up this instantly gives the player more health. but how can i pick up the medikit or medikits to use later in the game? I have done the following, 1. put this in the inventory .ini fi...
by dodger
Sat May 12, 2007 5:39 am
Forum: Level Design & Entity Usage
Topic: bsp files and level change.
Replies: 1
Views: 273

update::

Update::;

I found the problem ....
i just changed the save path.

I.E c:\realityfactory\media\levels\rfeditpro1.map
to c:\realityfactory\media\levels\levelname.map
levelname being whatever name you give to your level. :D
by dodger
Fri May 11, 2007 1:22 pm
Forum: Level Design & Entity Usage
Topic: bsp files and level change.
Replies: 1
Views: 273

bsp files and level change.

Hi everyone, i need some help with bsp files. should rf generate a bsp file after compiling a new level? i tried to do a level change but the change level entity needs the level i am changeing to, ..to..be in bsp format. after compileing my level i looked in the levels folder but only the bsp files ...
by dodger
Sat Apr 07, 2007 4:29 pm
Forum: RF Scripting
Topic: help with genericmonster.
Replies: 5
Views: 612

re:re

Hi again, Thank you both for your help... the problem was in the weapon.ini the first example script below has only attribute = enemy_health ;********************************************************* ; ; Player Weapons ; ;********************************************************* ;*******************...