Hi thanks
Ok, Genesis3D 2.0 is dead ?
kiko
Search found 37 matches
- Sun Aug 22, 2010 6:42 pm
- Forum: Programming
- Topic: RF 1 and Genesis3D 2.0 status ?
- Replies: 2
- Views: 1538
- Fri Aug 20, 2010 3:48 pm
- Forum: Programming
- Topic: RF 1 and Genesis3D 2.0 status ?
- Replies: 2
- Views: 1538
RF 1 and Genesis3D 2.0 status ?
Hi all
In this topic viewtopic.php?f=9&t=3598 talks about genesis3D 2.0 and RF1.
What state has the projects?
Genesis3D 2.0 features ?
Advanced thanks
kiko
In this topic viewtopic.php?f=9&t=3598 talks about genesis3D 2.0 and RF1.
What state has the projects?
Genesis3D 2.0 features ?
Advanced thanks
kiko
- Thu Nov 08, 2007 8:59 pm
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 10077
- Thu Nov 08, 2007 8:53 pm
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 10077
Hi Federico Aaaaaaa!!!!. You send a private mail. Excuse, I don't habitually look at the private mail of RF. This is my code: VehicleDemo>>initializeVehicleJoint "Initialize the receiver's vehicle joint" vehicleJoint:= NewtonVehicleJoint world: self newtonWorld upDirection: (GeVec3D x:0.0 y:1.0 z:0....
- Fri Nov 02, 2007 11:33 pm
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 10077
Hi Fediro Did you see the code of example of Newton vehicleJoint? and the code of StuntPlayground_2_0_source?. My vehicle works, but I have problems with the control of Side Sleep. What problem do you have with the vehicleJoint?. Perhaps I can help. you wrote: My problem is that I don't unterstand e...
- Thu Nov 01, 2007 3:20 am
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 10077
Hi Federico Thank you again. The that more it interests me at this time, it is the form that you use to Newton update. Newton uses callback, that return the position of my actor. Something like that: void PhysicsSetTransform (const NewtonBody* body, const dFloat* matrix) { RenderPrimitive* primitive...
- Thu Oct 25, 2007 10:02 pm
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 10077
Hi federico Thank you for their attention and forgive my delay to respond. you wrote: If you are talking about scale, I don't have any scale, so 1 texel is 1 newton unit. Yes, on that it is my question !!!. Now. In their demo, a box has a dimencion of: 5 meters, 30 meters, or ?? . And an mass of ? M...
- Tue Oct 09, 2007 3:45 am
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 10077
- Tue Oct 09, 2007 3:07 am
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 10077
- Thu Oct 04, 2007 4:33 pm
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 10077
- Mon Oct 01, 2007 8:51 pm
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 10077
Hi Federico Good job !!!. I want to comment something to you. My work is something different from his, and perhaps we can learn one of the other one. You work with script, and I don't use script. I built kind of a framework inside my smalltalk, where I encapsulate the functionality of Genesis3D and ...
- Wed Sep 26, 2007 4:01 am
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 10077
Hi Federico I transform this way: from: aGeXForm3d "Return an instance of the receiver from aGeXForm3d" |answer | answer:=NewtonMatrix new. answer _as:NewtonMatrix. answer _11: aGeXForm3d ax; _12: aGeXForm3d ay; _13: aGeXForm3d az; _21: aGeXForm3d bx; _22: aGeXForm3d by; _23: aGeXForm3d bz; _31: aGe...
- Wed Sep 26, 2007 3:37 am
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 10077
Hi Federico.
I could not see your video but I believe that this can help
http://www.newtondynamics.com/forum/vie ... ighthanded
If I intuit their problem well
KIKO[/u]
I could not see your video but I believe that this can help
http://www.newtondynamics.com/forum/vie ... ighthanded
If I intuit their problem well
KIKO[/u]
- Fri Sep 21, 2007 8:12 pm
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 10077
- Fri Sep 21, 2007 8:02 pm
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 10077
Hi Federico My code is Smalltalk I made it this way: NewtonParser(Class)>>parse: aGenesisWorld to:aNewtonWorld with:pFCallback "Parse the Genesis world geometry to Newton geometry" |treeCollision| treeCollision:=NewtonTreeCollision create: aNewtonWorld with: pFCallback. treeCollision beginBuild. sel...