Search found 37 matches

by kikosmalltalk
Sun Aug 22, 2010 6:42 pm
Forum: Programming
Topic: RF 1 and Genesis3D 2.0 status ?
Replies: 2
Views: 1538

Re: RF 1 and Genesis3D 2.0 status ?

Hi thanks

Ok, Genesis3D 2.0 is dead ?

kiko
by kikosmalltalk
Fri Aug 20, 2010 3:48 pm
Forum: Programming
Topic: RF 1 and Genesis3D 2.0 status ?
Replies: 2
Views: 1538

RF 1 and Genesis3D 2.0 status ?

Hi all

In this topic viewtopic.php?f=9&t=3598 talks about genesis3D 2.0 and RF1.
What state has the projects?
Genesis3D 2.0 features ?

Advanced thanks

kiko
by kikosmalltalk
Thu Nov 08, 2007 8:59 pm
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10077

Hi Federico


Don't keep in mind the method #controlCallback and #control, I am not using them.

I believe that I need to clean my code. :lol:

Sorry kiko
by kikosmalltalk
Thu Nov 08, 2007 8:53 pm
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10077

Hi Federico Aaaaaaa!!!!. You send a private mail. Excuse, I don't habitually look at the private mail of RF. This is my code: VehicleDemo>>initializeVehicleJoint "Initialize the receiver's vehicle joint" vehicleJoint:= NewtonVehicleJoint world: self newtonWorld upDirection: (GeVec3D x:0.0 y:1.0 z:0....
by kikosmalltalk
Fri Nov 02, 2007 11:33 pm
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10077

Hi Fediro Did you see the code of example of Newton vehicleJoint? and the code of StuntPlayground_2_0_source?. My vehicle works, but I have problems with the control of Side Sleep. What problem do you have with the vehicleJoint?. Perhaps I can help. you wrote: My problem is that I don't unterstand e...
by kikosmalltalk
Thu Nov 01, 2007 3:20 am
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10077

Hi Federico Thank you again. The that more it interests me at this time, it is the form that you use to Newton update. Newton uses callback, that return the position of my actor. Something like that: void PhysicsSetTransform (const NewtonBody* body, const dFloat* matrix) { RenderPrimitive* primitive...
by kikosmalltalk
Thu Oct 25, 2007 10:02 pm
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10077

Hi federico Thank you for their attention and forgive my delay to respond. you wrote: If you are talking about scale, I don't have any scale, so 1 texel is 1 newton unit. Yes, on that it is my question !!!. Now. In their demo, a box has a dimencion of: 5 meters, 30 meters, or ?? . And an mass of ? M...
by kikosmalltalk
Tue Oct 09, 2007 3:45 am
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10077

Hi Federic


In the demo, what dimensions do they have the objects?


Kiko
by kikosmalltalk
Tue Oct 09, 2007 3:07 am
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10077

Hi Federic

You wrote:
Today I solved the pivot issue


Could you explain as it got it?


Kiko
by kikosmalltalk
Thu Oct 04, 2007 4:33 pm
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10077

Hi Federico

I center my body before exporting from 3DS.
This problem I found it quickly as you, but I didn't want to get complicated and I solved it centering the bodies in 3DS.
It would be good to find a better solution.

kiko
by kikosmalltalk
Mon Oct 01, 2007 8:51 pm
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10077

Hi Federico Good job !!!. I want to comment something to you. My work is something different from his, and perhaps we can learn one of the other one. You work with script, and I don't use script. I built kind of a framework inside my smalltalk, where I encapsulate the functionality of Genesis3D and ...
by kikosmalltalk
Wed Sep 26, 2007 4:01 am
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10077

Hi Federico I transform this way: from: aGeXForm3d "Return an instance of the receiver from aGeXForm3d" |answer | answer:=NewtonMatrix new. answer _as:NewtonMatrix. answer _11: aGeXForm3d ax; _12: aGeXForm3d ay; _13: aGeXForm3d az; _21: aGeXForm3d bx; _22: aGeXForm3d by; _23: aGeXForm3d bz; _31: aGe...
by kikosmalltalk
Wed Sep 26, 2007 3:37 am
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10077

Hi Federico.

I could not see your video but I believe that this can help


http://www.newtondynamics.com/forum/vie ... ighthanded


If I intuit their problem well

KIKO[/u]
by kikosmalltalk
Fri Sep 21, 2007 8:12 pm
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10077

Hi

Federico that scale will use?


kiko
by kikosmalltalk
Fri Sep 21, 2007 8:02 pm
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10077

Hi Federico My code is Smalltalk I made it this way: NewtonParser(Class)>>parse: aGenesisWorld to:aNewtonWorld with:pFCallback "Parse the Genesis world geometry to Newton geometry" |treeCollision| treeCollision:=NewtonTreeCollision create: aNewtonWorld with: pFCallback. treeCollision beginBuild. sel...