Search found 20 matches
- Sat Oct 28, 2006 5:46 am
- Forum: RF Scripting
- Topic: Sound and text conversation between player and pawn
- Replies: 13
- Views: 4156
Ok, now i know why my frame rate was from 0 to 5 when playing your game psYco coz i met 1 of your bosses, i don't know how i got in there but suddenly after quickload i was next to this huge monster and i had minigun and about thousand zombies were marching towards me so i wasn't able to get a good ...
- Fri Oct 27, 2006 10:06 am
- Forum: RF Scripting
- Topic: Sound and text conversation between player and pawn
- Replies: 13
- Views: 4156
I turned detail level to nonexisting all the way far left but with no succes and i tried disable stencilshadows<---couldn't find a way how, and also tried different videosetups but nothing worked and i was forced to stop playing your game by the powers of evil destiny:D
My graphicscard has only 64 ...
My graphicscard has only 64 ...
- Fri Oct 27, 2006 8:39 am
- Forum: RF Scripting
- Topic: Sound and text conversation between player and pawn
- Replies: 13
- Views: 4156
- Thu Oct 26, 2006 6:16 pm
- Forum: RF Scripting
- Topic: Sound and text conversation between player and pawn
- Replies: 13
- Views: 4156
- Thu Oct 26, 2006 4:33 pm
- Forum: RF Scripting
- Topic: Sound and text conversation between player and pawn
- Replies: 13
- Views: 4156
- Thu Oct 26, 2006 4:29 pm
- Forum: RF Scripting
- Topic: Sound and text conversation between player and pawn
- Replies: 13
- Views: 4156
- Tue Oct 24, 2006 9:42 am
- Forum: RF Scripting
- Topic: Sound and text conversation between player and pawn
- Replies: 13
- Views: 4156
- Tue Oct 24, 2006 8:34 am
- Forum: RF Scripting
- Topic: Sound and text conversation between player and pawn
- Replies: 13
- Views: 4156
Sound and text conversation between player and pawn
What do i have to add to this conversation script(or somewhere else) so that the players replies would be played too as a sound file?
The other problem i'm having is that the players old text reply doesn't vanish and mixes with the new reply so it is impossible to read what it says in the reply ...
The other problem i'm having is that the players old text reply doesn't vanish and mixes with the new reply so it is impossible to read what it says in the reply ...
- Sun Oct 22, 2006 6:23 pm
- Forum: General Discussions
- Topic: Actor moves sideways
- Replies: 21
- Views: 3467
- Sun Oct 22, 2006 6:31 am
- Forum: General Discussions
- Topic: Actor moves sideways
- Replies: 21
- Views: 3467
- Thu Oct 19, 2006 5:21 pm
- Forum: General Discussions
- Topic: Actor moves sideways
- Replies: 21
- Views: 3467
- Wed Oct 18, 2006 3:35 pm
- Forum: General Discussions
- Topic: Actor moves sideways
- Replies: 21
- Views: 3467
- Wed Oct 18, 2006 3:14 pm
- Forum: General Discussions
- Topic: Actor moves sideways
- Replies: 21
- Views: 3467
- Wed Oct 18, 2006 3:11 pm
- Forum: General Discussions
- Topic: Actor moves sideways
- Replies: 21
- Views: 3467
"If the animations are correct, but the actor is facing the wrong direction you have to specify the appropiate rotation in the PlayerSetup entity"
She is nonplayercharacter, do i have to specify her in the playersetup too?, i have already given her these values in pawn.ini 0 90 0 to make her stand ...
She is nonplayercharacter, do i have to specify her in the playersetup too?, i have already given her these values in pawn.ini 0 90 0 to make her stand ...
- Wed Oct 18, 2006 9:57 am
- Forum: General Discussions
- Topic: Actor moves sideways
- Replies: 21
- Views: 3467