Search found 20 matches

by compiler
Sat Oct 28, 2006 5:46 am
Forum: RF Scripting
Topic: Sound and text conversation between player and pawn
Replies: 13
Views: 2194

Ok, now i know why my frame rate was from 0 to 5 when playing your game psYco coz i met 1 of your bosses, i don't know how i got in there but suddenly after quickload i was next to this huge monster and i had minigun and about thousand zombies were marching towards me so i wasn't able to get a good ...
by compiler
Fri Oct 27, 2006 10:06 am
Forum: RF Scripting
Topic: Sound and text conversation between player and pawn
Replies: 13
Views: 2194

I turned detail level to nonexisting all the way far left but with no succes and i tried disable stencilshadows<---couldn't find a way how, and also tried different videosetups but nothing worked and i was forced to stop playing your game by the powers of evil destiny:D My graphicscard has only 64 m...
by compiler
Fri Oct 27, 2006 8:39 am
Forum: RF Scripting
Topic: Sound and text conversation between player and pawn
Replies: 13
Views: 2194

I have always done like you said Jay, added few empty lines after altering forexample pawn.ini but the problem is still there, replies pile up on top of eachother. Why doesn't it remove the old reply, it's so frustrating :shock: PsYco, I tried to play your game the school of the dead but my graphics...
by compiler
Thu Oct 26, 2006 6:16 pm
Forum: RF Scripting
Topic: Sound and text conversation between player and pawn
Replies: 13
Views: 2194

Okay, if it works on your machine then the problem isn't in the conversation. Maybe i have some programs installed that are incompatible with rf.

Thanks for help Juutis:)
by compiler
Thu Oct 26, 2006 4:33 pm
Forum: RF Scripting
Topic: Sound and text conversation between player and pawn
Replies: 13
Views: 2194

What the heck, i put it in here too: Searching for fullscreen driver Initializing Game Shell... -------------------------------------- --- Reality Factory 0.75A --- --- For more Information, visit: --- --- http://www.realityfactory.info.ms --- -------------------------------------- Parsed RealityFac...
by compiler
Thu Oct 26, 2006 4:29 pm
Forum: RF Scripting
Topic: Sound and text conversation between player and pawn
Replies: 13
Views: 2194

Okay i sent it to you, you've got mail:D
by compiler
Tue Oct 24, 2006 9:42 am
Forum: RF Scripting
Topic: Sound and text conversation between player and pawn
Replies: 13
Views: 2194

This underlined text was here just for example what i have tried and it didn't work.

jhi[ ()
{
Speak("jhi","hi.wav");
Reply(1,"thiwhoareyou","hiwhoareyou.wav");
switch(Conversation(0))
by compiler
Tue Oct 24, 2006 8:34 am
Forum: RF Scripting
Topic: Sound and text conversation between player and pawn
Replies: 13
Views: 2194

Sound and text conversation between player and pawn

What do i have to add to this conversation script(or somewhere else) so that the players replies would be played too as a sound file? The other problem i'm having is that the players old text reply doesn't vanish and mixes with the new reply so it is impossible to read what it says in the reply text...
by compiler
Sun Oct 22, 2006 6:23 pm
Forum: General Discussions
Topic: Actor moves sideways
Replies: 21
Views: 1387

Yes my actor works fine Steven8, no problems:)
by compiler
Sun Oct 22, 2006 6:31 am
Forum: General Discussions
Topic: Actor moves sideways
Replies: 21
Views: 1387

Milkshape started working correctly again so no probs. I still don't know where to assign bones 02-15 because in actordecompile the bones selectionbox is grey, but i figure it out somehow:)
by compiler
Thu Oct 19, 2006 5:21 pm
Forum: General Discussions
Topic: Actor moves sideways
Replies: 21
Views: 1387

Thanks Steven8, i could use some help right away :oops: Well, Milkshape stopped adding clothes/textures when exporting bdy...i did everything like before, used the same universalwoman i succesfully compiled into rf actor once...just wondering if anyone else has experienced same kind of problem when ...
by compiler
Wed Oct 18, 2006 3:35 pm
Forum: General Discussions
Topic: Actor moves sideways
Replies: 21
Views: 1387

Thanks Juutis eli kiitti suomeks:P
0 0 0 made her walk backwards but 0 180 0 was the correct solution!
Small problem-big headaich lol

Thanks for everyone for help and support:)
by compiler
Wed Oct 18, 2006 3:14 pm
Forum: General Discussions
Topic: Actor moves sideways
Replies: 21
Views: 1387

Small correction to my previous post, virgils arrow points to the right.
:)
by compiler
Wed Oct 18, 2006 3:11 pm
Forum: General Discussions
Topic: Actor moves sideways
Replies: 21
Views: 1387

"If the animations are correct, but the actor is facing the wrong direction you have to specify the appropiate rotation in the PlayerSetup entity" She is nonplayercharacter, do i have to specify her in the playersetup too?, i have already given her these values in pawn.ini 0 90 0 to make h...
by compiler
Wed Oct 18, 2006 9:57 am
Forum: General Discussions
Topic: Actor moves sideways
Replies: 21
Views: 1387

Okay, i tried but wasn't succesfull, i'm not sure what is the root bone, in one tut page said it is hip but only the skeleton moved when i tried rotating. Sigh :?
I try it again later and let you know how it went. Thanks for help again:)