Search found 9 matches

by Velcron
Fri Oct 27, 2006 1:22 pm
Forum: Modelers Corner
Topic: Request for help: Milkshape BDY export keeps freezing
Replies: 13
Views: 1218

Thank you for the replies everyone, they are appreciated. However, the export problem has nothing to do with the size or detail of the mesh, because as I said I can export it to BDY just fine as long as all vertices are assigned to any one joint. Therefore the mesh itself isn't freezing the process....
by Velcron
Fri Oct 27, 2006 2:00 am
Forum: Modelers Corner
Topic: Request for help: Milkshape BDY export keeps freezing
Replies: 13
Views: 1218

Request for help: Milkshape BDY export keeps freezing

I have successfully exported several models from Milkshape as BDY files, and then converted them into ACT files through Actor Studio, and they have shown up correctly in Actor Viewer. I do it by having a mesh in Milkshape, then adding one single joint/bone, then using the joint tool to assign all ve...
by Velcron
Wed Oct 25, 2006 2:52 am
Forum: Modelers Corner
Topic: Help, cannot figure out Gmax -> Act conversion
Replies: 4
Views: 627

Thank you very much for your reply and attempt to help. It is greatly appreciated. Unfortunately, so far I am not having any luck. I don't even know how to "select the mesh". I *think* I have it selected since it is the only thing on the screen, and I hit select all, but I'm not sure. Next...
by Velcron
Wed Oct 25, 2006 2:19 am
Forum: Modelers Corner
Topic: Help, cannot figure out Gmax -> Act conversion
Replies: 4
Views: 627

Number of meshes: 0!!!!!!!!! Number of meshes: 0!!!!!!!!! Number of meshes: 0!!!!!!!!! That's all I get, every time, no matter what I try!! NFO 2.0 Material List Number of Materials = 0 Bone List Number of Bones = 0 Node Transform Matrix List Number of Nodes = 0 Mesh List Number of meshes = 0 Every ...
by Velcron
Wed Oct 25, 2006 1:46 am
Forum: Modelers Corner
Topic: Help, cannot figure out Gmax -> Act conversion
Replies: 4
Views: 627

Okay, at this point I don't think I should even worry about bones or vertices as I'm not trying to export an animation YET. I'd just be happy getting the script to even detect and acknowledge the existence of the model on screen, instead of saying "Number of meshes: 0" every time. My chara...
by Velcron
Wed Oct 25, 2006 12:18 am
Forum: Modelers Corner
Topic: Help, cannot figure out Gmax -> Act conversion
Replies: 4
Views: 627

Help, cannot figure out Gmax -> Act conversion

Okay, looks like I could use a little help with the conversion process. I have read all the docs, readme's and threads on this subject, but cannot figure it out. I am using Poser as my 3D modelling program. I got Poser to export the model as a 3ds file no problem, and imported that into Gmax just as...
by Velcron
Tue Oct 24, 2006 11:29 pm
Forum: Level Design & Entity Usage
Topic: Beginner's question: Fighting games?
Replies: 4
Views: 586

EDIT: I moved my follow-up question here to the Modeller's Corner as it seemed to belong there more. I am having some difficulty using Gmax to export an .Act file.
by Velcron
Tue Oct 24, 2006 7:28 pm
Forum: Level Design & Entity Usage
Topic: Beginner's question: Fighting games?
Replies: 4
Views: 586

Thank for your reply, and I'm glad to hear that I can probably accomplish what I'm after using RF. What you describe sounds right in terms of having a scripted character who pulls off moves/animations in response to keystrokes by the player. It's unfortunate for me that the scripting language seems ...
by Velcron
Tue Oct 24, 2006 4:36 pm
Forum: Level Design & Entity Usage
Topic: Beginner's question: Fighting games?
Replies: 4
Views: 586

Beginner's question: Fighting games?

Hi, I'm completely new here and just learning Reality Factory. Most of the threads I've seen deal with using RF to create first person shooters or 3rd person action-adventure games, and combat is always discussed in terms of ranged weapons. I'm wondering though if it's possible to create a fighting-...