Search found 46 matches
- Fri Nov 11, 2005 4:45 am
- Forum: General Discussions
- Topic: Enjoy, Have a nice life and all that fun stuff
- Replies: 21
- Views: 2094
- Fri Nov 11, 2005 4:33 am
- Forum: General Discussions
- Topic: How do i delete a forum account
- Replies: 3
- Views: 427
- Thu Nov 10, 2005 10:09 pm
- Forum: General Discussions
- Topic: Microsoft Visual Studio 2005 Express Now Free
- Replies: 25
- Views: 3720
- Thu Nov 10, 2005 2:29 pm
- Forum: General Discussions
- Topic: Microsoft Visual Studio 2005 Express Now Free
- Replies: 25
- Views: 3720
woah! that'd be cool. what's the movie cover - actually compiling a mfc app with express? i'm on my mac right now and don't have a wmv player on it. what were the errors? *couldn't find stdafx* is a sure sign it's not liking the mfc issue. [edit posted at the same time as fede. does this cover expre...
- Wed Nov 09, 2005 3:36 pm
- Forum: General Discussions
- Topic: Fun with Photoshop...
- Replies: 16
- Views: 1258
looks good zen. a tip that may help (or not) for stuff like the saw blades is if you had used 22.5 degrees instead of 20. dupe your first blade then rotate it 180 and position it. flatten the two, dupe, rotate 90 and position. dupe/rotate the 4 at 45 degrees. flatten. now you only have one more rota...
- Wed Nov 09, 2005 1:21 am
- Forum: Programming
- Topic: Compiling RF in MS VC++ .NET
- Replies: 3
- Views: 934
- Mon Nov 07, 2005 9:24 pm
- Forum: General Discussions
- Topic: Enjoy, Have a nice life and all that fun stuff
- Replies: 21
- Views: 2094
what the heck did i miss?! where'd all this come from? i haven't seen anything that sounded as the community wasn't thankful for all the hard work. ok, that one thread but qod even deleted it. are you people flooding mike with hate mail or something? cut it out ya goofballs! *swift backhand* ah well...
- Mon Nov 07, 2005 2:42 pm
- Forum: Announcements
- Topic: Free ebook: Making 3D Games with RealityFactory by Dan Valeo
- Replies: 41
- Views: 18847
- Wed Sep 21, 2005 2:48 pm
- Forum: Level Design & Entity Usage
- Topic: RfEditPro
- Replies: 2
- Views: 516
either you got happy on the add item button without knowing it or... when you shift+drag in a 2d window with no tool selected (move, resize etc), it will create a duplicate brush. if your snap is at 32 say, and you shift+drag a brush just a few texels, it could create a duplicate that snaps back to ...
- Thu Sep 15, 2005 9:46 pm
- Forum: Programming
- Topic: rf For Macintosh
- Replies: 5
- Views: 1138
yeah that'd be a lot of work. 400000 lines of code?
this isn't free but it's the best mac development environment around...
http://otee.dk/unity/
this isn't free but it's the best mac development environment around...
http://otee.dk/unity/
- Fri Sep 09, 2005 4:12 pm
- Forum: Level Design & Entity Usage
- Topic: How can I place Weapons in RFEditPro?
- Replies: 8
- Views: 922
http://www.mapvault.com/xoops/modules/P ... php?cid=15
and
http://www.mapvault.com/uploads/rf/
both courtesy of wiseman2...
and
http://www.mapvault.com/uploads/rf/
both courtesy of wiseman2...
- Fri Sep 09, 2005 1:02 am
- Forum: General Discussions
- Topic: 075... Where are 073 and 074?
- Replies: 8
- Views: 766
- Fri Sep 09, 2005 12:58 am
- Forum: Programming
- Topic: RF and physics
- Replies: 173
- Views: 24882
- Fri Sep 02, 2005 9:46 pm
- Forum: Level Design & Entity Usage
- Topic: using gamestudios level editor for RF development?
- Replies: 7
- Views: 783
definitely working in a tool that's comfortable helps workflow. besides rfeditpro i've used truespace, blender, milkshape and a few others for levels. you can use whatever you want as long as you can get a map or 3ds out and it's bsp safe. i like to work in rf mostly though. textures and lighting st...
- Fri Sep 02, 2005 5:19 pm
- Forum: Level Design & Entity Usage
- Topic: using gamestudios level editor for RF development?
- Replies: 7
- Views: 783
you can use anything you want to build levels as long as it exports .map or .3ds (and you're bsp compliant which WED is). for .3ds you need the 3ds2map utility. not 100% sure but i seem to remember that if your txl and your wad match exaclty (use the same images), rf might hold the textures. if not,...