make the pawn move left without chaning its yaw. What i mean is will it strafe left with that or do i need flymove command too?walkmove(self.current_yaw + 1.57,MOVESPEED);
Search found 7 matches
- Fri Dec 29, 2006 2:44 am
- Forum: RF Scripting
- Topic: low level move command
- Replies: 9
- Views: 939
- Thu Dec 28, 2006 12:22 am
- Forum: RF Scripting
- Topic: low level move command
- Replies: 9
- Views: 939
- Wed Dec 27, 2006 8:18 pm
- Forum: RF Scripting
- Topic: low level move command
- Replies: 9
- Views: 939
i have though of that but wouldn't it make it go too fast and is there a time command for HighLevel like LowLevel commands. for example: LowLevel if (time>0.1) { FireProjectile(...); } But i know there is a timer for highlevel commands. What i want to do is use the timer for shooting as if you would...
- Wed Dec 27, 2006 6:44 pm
- Forum: RF Scripting
- Topic: low level move command
- Replies: 9
- Views: 939
low level move command
I am sure there is a low level command for movement like MoveLeft and MoveRight but these are for high level command but i dont know any. does anyone know those commands?
- Sat Nov 25, 2006 1:26 am
- Forum: RF Scripting
- Topic: pawn script problem
- Replies: 14
- Views: 2136
- Fri Nov 24, 2006 5:18 pm
- Forum: RF Scripting
- Topic: pawn script problem
- Replies: 14
- Views: 2136
- Thu Nov 23, 2006 11:42 pm
- Forum: RF Scripting
- Topic: pawn script problem
- Replies: 14
- Views: 2136
pawn script problem
I put this script and saved it as enemy1.s and put that for a pawn, but it dosen't work. all it does is look around. Can someone help me? { start [ () { attributeorder("enemy_health",10,"death"); playanimation("idle",true,""); RotateMoveToPoint("walk"...