Search found 81 matches
- Sun Mar 30, 2008 7:30 pm
- Forum: Modelers Corner
- Topic: Virgil Skeleton
- Replies: 10
- Views: 671
Re: Virgil Skeleton
Also .3ds doesn't support a skeleton I meant to say .gmax. virgils animations are in .mot format and Gmax does not support .mot files I don't want to edit the animations. I just want to edit the mesh, which I already have in .gmax format. Then i want to compile my mesh and virgil's .mot animations....
- Sun Mar 30, 2008 9:45 am
- Forum: Modelers Corner
- Topic: Virgil Skeleton
- Replies: 10
- Views: 671
Re: Virgil Skeleton
Sorry for the double post, but Gmax can't open or import .max files. It needs to be converted to .3ds.
- Sun Mar 30, 2008 9:24 am
- Forum: Modelers Corner
- Topic: Virgil Skeleton
- Replies: 10
- Views: 671
Re: Virgil Skeleton
Sweet. Thanks.
- Sat Mar 29, 2008 10:12 pm
- Forum: Modelers Corner
- Topic: Virgil Skeleton
- Replies: 10
- Views: 671
Re: Virgil Skeleton
Yeah I don't have Milkshape. I use Gmax because it's free. I've never worked with animation and I wanted the same skeleton so i could use all of the vigil animations. If someone with more experience with modeling with bones and animation could make me a skeleton in Gmax that could use those animatio...
- Sat Mar 29, 2008 3:53 pm
- Forum: Modelers Corner
- Topic: Virgil Skeleton
- Replies: 10
- Views: 671
Re: Virgil Skeleton
yeah but they're in .ms3d format. I need either .3DS or .GMAX.
- Sat Mar 29, 2008 4:28 am
- Forum: Modelers Corner
- Topic: Virgil Skeleton
- Replies: 10
- Views: 671
Virgil Skeleton
Can somebody get me virgil's skeleton in a .3DS or .GMAX file. I have the model in .3DS i just need the bones. But if you could give me a file with the model AND the bones....that would be even better. Actually if you could get me a file with the model, the bones, and go ahead and assign the verteci...
- Sat Aug 19, 2006 10:09 pm
- Forum: General Discussions
- Topic: i'm still alive!
- Replies: 75
- Views: 4764
- Thu Aug 17, 2006 7:50 pm
- Forum: Modelers Corner
- Topic: Need Character Model
- Replies: 2
- Views: 502
you should give a lot more description Sorry, its just that the game its for is supposed to be more of an open ended choose your own path kinda thing. So the initial character is supposed to be a generic villager, no specific details. Really the Virgil model would work if I had the appropriate text...
- Thu Aug 17, 2006 1:04 am
- Forum: Modelers Corner
- Topic: jpg to texture
- Replies: 5
- Views: 520
- Thu Aug 17, 2006 12:41 am
- Forum: Modelers Corner
- Topic: jpg to texture
- Replies: 5
- Views: 520
- Thu Aug 17, 2006 12:23 am
- Forum: Modelers Corner
- Topic: jpg to texture
- Replies: 5
- Views: 520
- Wed Aug 16, 2006 7:51 pm
- Forum: Modelers Corner
- Topic: Need Character Model
- Replies: 2
- Views: 502
Need Character Model
I need a fully textured and animated character model of a generic Fantasy game hero. The amount of detail should be around that of Virgil.act, maybe a little higher poly. I need a .act and if I could also get it in .3ds or .gmax that would be great.
- Sat May 27, 2006 7:52 pm
- Forum: RF Scripting
- Topic: 3d Pacman AI Problem
- Replies: 4
- Views: 844
- Tue Mar 28, 2006 1:08 am
- Forum: Setup, Post Install Support
- Topic: A couple questions
- Replies: 1
- Views: 423
- Sat Mar 11, 2006 5:28 pm
- Forum: Level Design & Entity Usage
- Topic: Texture Tutorial
- Replies: 1
- Views: 396
Texture Tutorial
Can anyone point me to a good tutorial on how to make decent texture using GIMP or DeepPaint...or any of those free programs.