Search found 33 matches
- Sun Sep 23, 2007 7:04 pm
- Forum: General Discussions
- Topic: a new 3d game engine
- Replies: 22
- Views: 2377
I played the game on the official website ,and I can't say that I was too impressed. It didn't seem to surpass the RF level of game design. It is also hard to find information on this engine. The help docs don't help at all, and I can't log into the forum for some reason. I have do idea what makes t...
- Sat Sep 15, 2007 3:35 am
- Forum: General Discussions
- Topic: Favorite driving game
- Replies: 40
- Views: 2925
This is an easy one. Almost any road rash ever made. The sega genesis ones were awesome, and I also enjoyed it for the nintendo 64. I got to ride my motorcycle, wipe out the opposition with my lead pipe, and try to ditch the cops all at the same time. Never has there been a better racing game. The s...
- Wed Sep 05, 2007 2:16 am
- Forum: Modelers Corner
- Topic: more gmax trouble
- Replies: 3
- Views: 456
Re: hmmmm
i duno if it could help but what i noticed when you make a .key file from gmax, you usually copy the script into a new notepad.den save it to .key right? before,when i copy the scripts from gmax,i wasnt able to copy all of it at the same time,it took me 2 more copy paste repetitions....so maybe..u ...
- Sun Sep 02, 2007 8:07 pm
- Forum: Modelers Corner
- Topic: more gmax trouble
- Replies: 3
- Views: 456
more gmax trouble
Well, I've recently been distracted by other interests but decided to get back into this game dev stuff. I'm still managing to get around without milkshape by using gmax. My first model that I successfully converted was a large, red box. After I made that, I knew what to do and decided to make a mor...
- Sun Jul 29, 2007 10:09 pm
- Forum: Modelers Corner
- Topic: so...where do I go from here?
- Replies: 3
- Views: 392
lol...I never knew how much info that the rf manual covered. I started reading and sorta answered all my own questions. Anyway, for the first time I successfully converted a model made in gmax and will proceed to attempt to see if it works or not. I know where to go if I need any help. FIRST the man...
- Sun Jul 29, 2007 1:47 am
- Forum: Modelers Corner
- Topic: so...where do I go from here?
- Replies: 3
- Views: 392
ok...Having a bit of trouble...here's what I get after pressing build... Building 'C:\Documents and Settings\Mark L\Desktop.apj' Actor doesn't exist: 'C:\Documents and Settings\Mark L\Desktop\redbox.BDY' out of date. (Doesn't exist) 'C:\Documents and Settings\Mark L\Desktop\redbox.BDY' out of date. ...
- Thu Jul 26, 2007 9:28 pm
- Forum: Modelers Corner
- Topic: so...where do I go from here?
- Replies: 3
- Views: 392
so...where do I go from here?
I've been messing around with gmax and I'm really starting to get the hang of this 3d stuff. Anyway...I'm trying to convert my models to be useable with rf. I can run those .key and .nfo scripts without error messages. Then I paste all of the info into notepad. Save with either .key or .nfo at the e...
- Thu Jun 14, 2007 6:08 pm
- Forum: General Discussions
- Topic: Physics in Starwars Force Unleashed
- Replies: 5
- Views: 466
- Tue Jun 12, 2007 4:13 am
- Forum: General Discussions
- Topic: Weapon pics
- Replies: 3
- Views: 317
http://www.gunpics.net/
Lots of guns. It has pictures from different angles for a lot of the guns too.
Lots of guns. It has pictures from different angles for a lot of the guns too.
- Mon Jun 11, 2007 6:48 pm
- Forum: General Discussions
- Topic: Avatar changing
- Replies: 3
- Views: 301
- Thu May 31, 2007 3:21 am
- Forum: Game Designs
- Topic: Game Idea
- Replies: 12
- Views: 2029
I'd like to know a little more info since this short paragraph left me wondering a bit on where I was and what I had to do. However, you seem to have a nice start going. I'd probably play it if it was done right. I would still like a bit more info before I start critizing the storyline. Nice to hear...
- Mon May 28, 2007 5:38 pm
- Forum: Modelers Corner
- Topic: Blender-->Gmax-->Reality Factory??
- Replies: 17
- Views: 1615
erm blender does animations now too, and im pretty sure it can export to max keyframe format that RF supports :) seriously it has had a major overhall. Really now? I've heard something about that too? Has anyone tried it yet? I've been trying to convert my gmax models with that exporter thing unsuc...
- Thu May 24, 2007 12:12 am
- Forum: Game Designs
- Topic: The Red Button Story - Game Thread/Dev blog
- Replies: 143
- Views: 17355
I rather enjoyed it too. However, there are a few small details that could be worked out in my opinion. 1: The time between scenes could deal with a little work. Particularly around the conveyor belt thing and the description. I know that the slow moving along that conveyor belt thing is good for bu...
- Tue May 22, 2007 3:32 am
- Forum: General Discussions
- Topic: White and Nerdy
- Replies: 29
- Views: 2517
Well, since this thread somehow formed into a discussion of the definition of a nerd, I thought that I'd throw in my 2 cents. Anyways, To my knowledge, there are 3 different forms of nerds. The Smart Nerd- This is the guy that seems to be a walking dictionary. He knows the answer to just about anyth...
- Wed May 16, 2007 1:23 am
- Forum: General Discussions
- Topic: White and Nerdy
- Replies: 29
- Views: 2517
I got to admit, Weird Al is a pretty funny guy. It's just that I hate how people abuse him (well, to me sort of)(well, not really abuse but you get my point, or you will get my point) by listening to his music over and over. It gets old after while. That's why I can't buy any of his cd's. I also enj...