Search found 19 matches
- Sat Sep 08, 2007 11:20 pm
- Forum: RF2 Discussions
- Topic: Is 10001downloads.com supposed to be offering RF 2.0?
- Replies: 8
- Views: 1125
Is 10001downloads.com supposed to be offering RF 2.0?
I was looking around the internet for models when I stumbled upon this site: http://www.10001downloads.com/software/10781/reality_factory.html I tried to download it, and ended up at the RF1 site: http://www.realityfactory.info/cms/index.php?option=com_docman&task=cat_view&gid=7&Itemid=2...
- Wed Jan 31, 2007 4:59 am
- Forum: Level Design & Entity Usage
- Topic: StaticMesh entity and lighting
- Replies: 2
- Views: 357
- Mon Jan 29, 2007 11:33 pm
- Forum: Level Design & Entity Usage
- Topic: StaticMesh entity and lighting
- Replies: 2
- Views: 357
StaticMesh entity and lighting
Continued from "Can a static mesh be used as a cut brush?"... Does anyone know how to get the StaticMesh and/or StaticEntityProxy entities to blend in with the rest of the geometry? All I get is either a bright un-shaded almost glowing mesh, or a black silhouette, nothing in the middle. I ...
- Mon Jan 29, 2007 8:06 pm
- Forum: Level Design & Entity Usage
- Topic: Can a static mesh be used as a cut brush?
- Replies: 4
- Views: 423
- Mon Jan 29, 2007 4:25 am
- Forum: Level Design & Entity Usage
- Topic: Can a static mesh be used as a cut brush?
- Replies: 4
- Views: 423
What about lighting for static meshes?
Thanks for the help on that last issue :D I have another question... I've made some very nice .act actors, including a nicely-built (in my opinion) hut. The problem is that when I use the static mesh entity to get a an actor in, it doesn't seem to be affected by any of my lighting, it's either "...
- Sun Jan 28, 2007 2:08 am
- Forum: Level Design & Entity Usage
- Topic: Can a static mesh be used as a cut brush?
- Replies: 4
- Views: 423
Can a static mesh be used as a cut brush?
I'm trying to cut a trench into my level so I can fill with water and make a stream.
Is there a way to make a static mesh into a cut brush, or do I just need to cut out a large block and set a mesh into it?
Is there a way to make a static mesh into a cut brush, or do I just need to cut out a large block and set a mesh into it?
- Wed Jan 24, 2007 10:23 pm
- Forum: Level Design & Entity Usage
- Topic: Synchronizing sun, sky, and sound...
- Replies: 0
- Views: 459
Synchronizing sun, sky, and sound...
I have a few questions on synchronizing events in a level. So far, I plan on attatching the various environment sounds to a model and pull them "underground" and out-of-range when they are supposed to be inactive. I also plan on having a dynamic lighting entity set up to mimic the sun's lo...
- Sun Jan 21, 2007 12:52 am
- Forum: Level Design & Entity Usage
- Topic: Cliché glowing crystal area with dynamic lighting
- Replies: 1
- Views: 231
Cliché glowing crystal area with dynamic lighting
I'm doing an area that will be lit mostly by crystal shards protruding from the cavern walls, and I've run into a problem: The shards are blocking light, causing them to be surrounded by a dark circle at the base. The shards themselves are lit, which only makes the problem more obvious. Is there a w...
- Wed Dec 20, 2006 2:59 am
- Forum: Programming
- Topic: Modification to the SunLight entity
- Replies: 6
- Views: 793
Doing it the way the engine normally handles kills every bit of performance we once had: The main problem, like said above, would be speed - You cannot simply alter all lightmaps or vertex colors of a map at one time and think that it doesn't have any efect on the framerate. Think of it like that: ...
- Tue Dec 19, 2006 4:08 pm
- Forum: Programming
- Topic: Modification to the SunLight entity
- Replies: 6
- Views: 793
Modification to the SunLight entity
I would like to perform an alteration to either the SkyDome entity or the SunLight entity to have a dynamic sunlight effect. How difficult would it be to add the functionality of the SunLight entity into the SkyDome entity and be able to use the skydome script files to control the SunLight portion (...
- Sat Dec 16, 2006 7:18 pm
- Forum: Level Design & Entity Usage
- Topic: How do you make illusory (fake) brushes
- Replies: 3
- Views: 394
How do you make illusory (fake) brushes
I have a couple questions on brush geometry. 1.) I've been working on a level that needs an area with a "fake" wall that the player can walk through. 2.) there are places in the level that I don't want the player going into, but I still want it to be visible. Any help is appreciated.
- Sat Dec 16, 2006 3:48 pm
- Forum: Level Design & Entity Usage
- Topic: Weapon too small
- Replies: 2
- Views: 285
That doesn't look like the problem, all the weapon scalings in weapon.ini are set to 1. It affected all weapons with one number change. I do remember changing it from 1 to 0.25. It seems to be affecting all of the demo levels as well. Also, the change only affects the 3'rd person/iso views. I figur...
- Sat Dec 16, 2006 6:27 am
- Forum: Level Design & Entity Usage
- Topic: Weapon too small
- Replies: 2
- Views: 285
Weapon too small
I resized the weapons in my level to match a smaller player, then realized it could be done more easily in character.ini; my problem is that I forgot how to size the weapons back to normal. Can someone point me in the right direction?
- Wed Dec 13, 2006 9:25 pm
- Forum: Level Design & Entity Usage
- Topic: RF is ignoring SkyDome scripts
- Replies: 7
- Views: 646
- Wed Dec 13, 2006 6:34 pm
- Forum: Level Design & Entity Usage
- Topic: RF is ignoring SkyDome scripts
- Replies: 7
- Views: 646