Search found 1858 matches

by darksmaster923
Thu Mar 14, 2019 8:23 am
Forum: General Discussions
Topic: 2019
Replies: 11
Views: 123483

Re: 2019

It's good to see you guys around. Can't believe its been 12 years.
by darksmaster923
Mon Dec 21, 2015 7:50 am
Forum: General Discussions
Topic: ROLL CALL
Replies: 18
Views: 68841

Re: ROLL CALL

i like to come by once every few years.
by darksmaster923
Tue Oct 30, 2012 7:23 am
Forum: General Discussions
Topic: Where is everyone?
Replies: 21
Views: 31156

Re: Where is everyone?

Sad to see this forum die. First time I joined up, I was in middle school. Now I'm in college. Had some good times here, really got me started in game dev.

Pretty sure I still have the most posts on the forum though.
by darksmaster923
Wed Dec 07, 2011 6:11 am
Forum: Game Designs
Topic: Dark Crypt (Isometric Dungeon)
Replies: 80
Views: 291720

Re: Dark Crypt (Isometric Dungeon)

very impressive.
by darksmaster923
Mon Apr 25, 2011 12:27 am
Forum: Modelers Corner
Topic: MilkShape 3D version 1.6.5 won't start up properly?
Replies: 6
Views: 6470

Re: MilkShape 3D version 1.6.5 won't start up properly?

Heres what I did: I went through the setup wizard and selected the "I have paid for it" option or whatever, it doesn't ask you for a registration code you just have to register for it and than you get full features but I can still model, de-compile, export, and import stuff with it so thats really ...
by darksmaster923
Mon Apr 25, 2011 12:26 am
Forum: Game Designs
Topic: Rampage of the Machines (free FPS game announced!)
Replies: 4
Views: 4820

Re: Rampage of the Machines (free FPS game announced!)

Nighthawk_0973 wrote:yeah i never did get that patch to work... oh well this is going perfect for me, so did you like the trailers? The game looks ok to you?
what trailers?
by darksmaster923
Mon Apr 25, 2011 12:25 am
Forum: RF Scripting
Topic: Can someone help me scripting movies?
Replies: 1
Views: 2573

Re: Can someone help me scripting movies?

you need to use triggers and scripts.

create a pawn for the camera (pawn should be invisble), then create waypoints for the camera to move along. when the camera reaches a certain point, activate a trigger to play the animations for the pawns.

script commands are in the help files.
by darksmaster923
Mon Apr 25, 2011 12:22 am
Forum: General Discussions
Topic: Should I make a video tutorial series for RF?
Replies: 2
Views: 2798

Re: Should I make a video tutorial series for RF?

sure, but the community's looking a little dead right now
by darksmaster923
Fri Oct 29, 2010 2:56 am
Forum: Level Design & Entity Usage
Topic: Changing the time between footsteps
Replies: 3
Views: 2738

Re: Changing the time between footsteps

footstep sounds are basically the footstep sound looped, with no wait time. you need to add in silence to the actual wave.
by darksmaster923
Fri Oct 29, 2010 2:51 am
Forum: General Discussions
Topic: A DEAD HORSE
Replies: 7
Views: 4704

Re: A DEAD HORSE

I don't mind the low population. It helps achieve my goal of owning 50% of the posts on this forum.
by darksmaster923
Sun Oct 24, 2010 5:21 am
Forum: Game Designs
Topic: Mark in 2-D's Game Thread
Replies: 7
Views: 5683

Re: Mark in 2-D's Game Thread

very nice
by darksmaster923
Wed Sep 15, 2010 12:38 am
Forum: Programming
Topic: Reality Factory Community Release April 2008
Replies: 24
Views: 10361

Re: Reality Factory Community Release April 2008

madness wrote:Does anybody have the source that was released for this? I might have it buried away in Cd's at home but that collection is getting so old, there are hole wearing through the disks. :S
there already are holes in the disks
by darksmaster923
Thu Jul 08, 2010 10:10 pm
Forum: General Discussions
Topic: Hello?!
Replies: 15
Views: 10044

Re: Hello?!

The nearest one of those is 10 miles away, and the warp core had an antimatter leak and cracked delithium crystals, so it had to be ejected. Only on impulse engines now. But if the collective will wait long enough someone will eventually build one within walking distance. *edited for redundant quot...
by darksmaster923
Sun Jun 06, 2010 5:25 am
Forum: Modelers Corner
Topic: 3ds max
Replies: 3
Views: 4134

Re: 3ds max

I believe max applies a random colour (material) to each new object, which is why you see multi-coloured models when they're being made. Most programs just colour them grey, such as milkshape. If a model has a preexisting material attached to it but max can't find the texture file for it, it will s...