Search found 14 matches

by stvsteve
Sun Jan 21, 2007 12:08 am
Forum: Bug Reports
Topic: problem with water
Replies: 5
Views: 848

It finally worked... the problem seemed to be that the water had contact with my skybox :oops:
by stvsteve
Sat Jan 20, 2007 6:42 pm
Forum: Bug Reports
Topic: problem with water
Replies: 5
Views: 848

well theres the floor and maybe some other entities... i'll try to put everything above the water..

didnt help... sorry
by stvsteve
Fri Jan 19, 2007 7:09 pm
Forum: Bug Reports
Topic: problem with water
Replies: 5
Views: 848

problem with water

Hi there. I have a strange problem with the liquid entity. I added a big brush (contains most of my level's space) to the game. I made it a model and added a 'liquid' entity. I attach the liquid entity to the model and you can swim in all the level (even above the water). It must be the liquid entit...
by stvsteve
Tue Jan 09, 2007 11:39 pm
Forum: General Discussions
Topic: .3dt exporter
Replies: 8
Views: 719

it helped me to assign materials to all groups...

unfortunately when i try to import the 3dt-file into RFEditPro it doesnt work and tells me

Error 'Expected Class' in File <myPath> at offset 0x000612EE

But milkshape wont crash ^^
by stvsteve
Tue Jan 09, 2007 1:48 pm
Forum: RF Scripting
Topic: new attribute heat should have effect on health
Replies: 6
Views: 553

i finally found a way! thx for your help! { Start[ () { Console(true); AddTriggerOrder("Check", "heat", 0); } ] Check[ () { if(GetAttribute("heat", "Player") = 100) { ModifyAttribute("health", -100, "Player"); } Delay("", 1, "...
by stvsteve
Tue Jan 09, 2007 12:37 pm
Forum: RF Scripting
Topic: new attribute heat should have effect on health
Replies: 6
Views: 553

thats right ^^
but still no idea how to make this work..
by stvsteve
Tue Jan 09, 2007 4:56 am
Forum: RF Scripting
Topic: new attribute heat should have effect on health
Replies: 6
Views: 553

hi! Im sorry, i think i sound noobish... ^^ I added a heat attribute to the player.ini . I even have a heatbar ingame that shows me my current heat. i have no idea what a levelcontroller script is, or how i could use something like that. :oops: making the heat increase is not the problem (i simply a...
by stvsteve
Mon Jan 08, 2007 11:19 pm
Forum: RF Scripting
Topic: new attribute heat should have effect on health
Replies: 6
Views: 553

new attribute heat should have effect on health

hi there! I have added the Attribute 'heat' to my Player. It starts at 0 and counts up to 100. When it reaches 100 it should reduce the Players health to 0 (or simply kill him ^^). Can somebody tell me how to do this? I tried to add a pawn with the following script: {Start[() { if(GetAttribute("...
by stvsteve
Sat Jan 06, 2007 4:01 am
Forum: Level Design & Entity Usage
Topic: trigger control moving platform
Replies: 2
Views: 947

thx for your help. You gave me the final clue!

When i tried letting the animation of the platform only be started by a trigger i wasnt able to stand on it meanwhile.
I used a trigger AND a movingplatform, both triggered by the same trigger. that finally worked

thx alot!
by stvsteve
Fri Jan 05, 2007 3:06 am
Forum: Level Design & Entity Usage
Topic: trigger control moving platform
Replies: 2
Views: 947

trigger control moving platform

hi again sorry i seem to be a noob :lol: but i have a new problem: i am trying to control a moving platform with a trigger. the trigger works. if the moving platform has no name in the 'trigger name' field it works too. it simply doesn't work if i try to let the moving platform go up when i activate...
by stvsteve
Fri Jan 05, 2007 12:56 am
Forum: Level Design & Entity Usage
Topic: Strange problem with water
Replies: 4
Views: 387

thanks for the help! It's now like Jay said. I removed it again.. I added the brush, compiled, made the brush the right size, compiled, made the brush a model, compiled, added the liquid template, compiled, linked the liquid with the wrong model, compiled, linked it with the right model, compiled, a...
by stvsteve
Thu Jan 04, 2007 12:17 pm
Forum: Level Design & Entity Usage
Topic: Strange problem with water
Replies: 4
Views: 387

Thx for the welcome, Jay! :D So i did what you said now about ten times and there's still no effect... I tried only deleting the model, and recreating it, i tried removing the brush, or removing the 'liquid'-template and add it again. Always the same... At least i figured out, what seems to be the m...
by stvsteve
Wed Jan 03, 2007 11:57 pm
Forum: Level Design & Entity Usage
Topic: sky dome
Replies: 9
Views: 1254

Hi! My skydome works like that: Hollow cube -> mark -> press 'Pgdwn' - > the green marking lines go purple -> on the right side you see the face attributes -> select all faces, that should be sky (probably all of the hollow cube, and they should be marked, purple) -> select the 'sky' option -> klick...
by stvsteve
Wed Jan 03, 2007 11:40 pm
Forum: Level Design & Entity Usage
Topic: Strange problem with water
Replies: 4
Views: 387

Strange problem with water

hi everyone! I REALLY have a strange problem with water in my first map. Most of the map is covered with water with just 2 kinds of islands. The strange thing is, that everytime i make the model of the water bigger than a certain amount ALL of my level seems to be full of water, even these parts, th...