Search found 14 matches
- Sun Jan 21, 2007 12:08 am
- Forum: Bug Reports
- Topic: problem with water
- Replies: 5
- Views: 848
- Sat Jan 20, 2007 6:42 pm
- Forum: Bug Reports
- Topic: problem with water
- Replies: 5
- Views: 848
- Fri Jan 19, 2007 7:09 pm
- Forum: Bug Reports
- Topic: problem with water
- Replies: 5
- Views: 848
problem with water
Hi there. I have a strange problem with the liquid entity. I added a big brush (contains most of my level's space) to the game. I made it a model and added a 'liquid' entity. I attach the liquid entity to the model and you can swim in all the level (even above the water). It must be the liquid entit...
- Tue Jan 09, 2007 11:39 pm
- Forum: General Discussions
- Topic: .3dt exporter
- Replies: 8
- Views: 719
- Tue Jan 09, 2007 1:48 pm
- Forum: RF Scripting
- Topic: new attribute heat should have effect on health
- Replies: 6
- Views: 553
- Tue Jan 09, 2007 12:37 pm
- Forum: RF Scripting
- Topic: new attribute heat should have effect on health
- Replies: 6
- Views: 553
- Tue Jan 09, 2007 4:56 am
- Forum: RF Scripting
- Topic: new attribute heat should have effect on health
- Replies: 6
- Views: 553
hi! Im sorry, i think i sound noobish... ^^ I added a heat attribute to the player.ini . I even have a heatbar ingame that shows me my current heat. i have no idea what a levelcontroller script is, or how i could use something like that. :oops: making the heat increase is not the problem (i simply a...
- Mon Jan 08, 2007 11:19 pm
- Forum: RF Scripting
- Topic: new attribute heat should have effect on health
- Replies: 6
- Views: 553
new attribute heat should have effect on health
hi there! I have added the Attribute 'heat' to my Player. It starts at 0 and counts up to 100. When it reaches 100 it should reduce the Players health to 0 (or simply kill him ^^). Can somebody tell me how to do this? I tried to add a pawn with the following script: {Start[() { if(GetAttribute("...
- Sat Jan 06, 2007 4:01 am
- Forum: Level Design & Entity Usage
- Topic: trigger control moving platform
- Replies: 2
- Views: 947
- Fri Jan 05, 2007 3:06 am
- Forum: Level Design & Entity Usage
- Topic: trigger control moving platform
- Replies: 2
- Views: 947
trigger control moving platform
hi again sorry i seem to be a noob :lol: but i have a new problem: i am trying to control a moving platform with a trigger. the trigger works. if the moving platform has no name in the 'trigger name' field it works too. it simply doesn't work if i try to let the moving platform go up when i activate...
- Fri Jan 05, 2007 12:56 am
- Forum: Level Design & Entity Usage
- Topic: Strange problem with water
- Replies: 4
- Views: 387
thanks for the help! It's now like Jay said. I removed it again.. I added the brush, compiled, made the brush the right size, compiled, made the brush a model, compiled, added the liquid template, compiled, linked the liquid with the wrong model, compiled, linked it with the right model, compiled, a...
- Thu Jan 04, 2007 12:17 pm
- Forum: Level Design & Entity Usage
- Topic: Strange problem with water
- Replies: 4
- Views: 387
Thx for the welcome, Jay! :D So i did what you said now about ten times and there's still no effect... I tried only deleting the model, and recreating it, i tried removing the brush, or removing the 'liquid'-template and add it again. Always the same... At least i figured out, what seems to be the m...
- Wed Jan 03, 2007 11:57 pm
- Forum: Level Design & Entity Usage
- Topic: sky dome
- Replies: 9
- Views: 1254
Hi! My skydome works like that: Hollow cube -> mark -> press 'Pgdwn' - > the green marking lines go purple -> on the right side you see the face attributes -> select all faces, that should be sky (probably all of the hollow cube, and they should be marked, purple) -> select the 'sky' option -> klick...
- Wed Jan 03, 2007 11:40 pm
- Forum: Level Design & Entity Usage
- Topic: Strange problem with water
- Replies: 4
- Views: 387
Strange problem with water
hi everyone! I REALLY have a strange problem with water in my first map. Most of the map is covered with water with just 2 kinds of islands. The strange thing is, that everytime i make the model of the water bigger than a certain amount ALL of my level seems to be full of water, even these parts, th...