Search found 14 matches
- Sun Jan 21, 2007 12:08 am
- Forum: Bug Reports
- Topic: problem with water
- Replies: 5
- Views: 1812
- Sat Jan 20, 2007 6:42 pm
- Forum: Bug Reports
- Topic: problem with water
- Replies: 5
- Views: 1812
- Fri Jan 19, 2007 7:09 pm
- Forum: Bug Reports
- Topic: problem with water
- Replies: 5
- Views: 1812
problem with water
Hi there.
I have a strange problem with the liquid entity.
I added a big brush (contains most of my level's space) to the game. I made it a model and added a 'liquid' entity. I attach the liquid entity to the model and you can swim in all the level (even above the water). It must be the liquid ...
I have a strange problem with the liquid entity.
I added a big brush (contains most of my level's space) to the game. I made it a model and added a 'liquid' entity. I attach the liquid entity to the model and you can swim in all the level (even above the water). It must be the liquid ...
- Tue Jan 09, 2007 11:39 pm
- Forum: General Discussions
- Topic: .3dt exporter
- Replies: 8
- Views: 1327
- Tue Jan 09, 2007 1:48 pm
- Forum: RF Scripting
- Topic: new attribute heat should have effect on health
- Replies: 6
- Views: 1115
- Tue Jan 09, 2007 12:37 pm
- Forum: RF Scripting
- Topic: new attribute heat should have effect on health
- Replies: 6
- Views: 1115
- Tue Jan 09, 2007 4:56 am
- Forum: RF Scripting
- Topic: new attribute heat should have effect on health
- Replies: 6
- Views: 1115
- Mon Jan 08, 2007 11:19 pm
- Forum: RF Scripting
- Topic: new attribute heat should have effect on health
- Replies: 6
- Views: 1115
new attribute heat should have effect on health
hi there!
I have added the Attribute 'heat' to my Player. It starts at 0 and counts up to 100.
When it reaches 100 it should reduce the Players health to 0 (or simply kill him ^^). Can somebody tell me how to do this?
I tried to add a pawn with the following script:
{Start[()
{
if(GetAttribute ...
I have added the Attribute 'heat' to my Player. It starts at 0 and counts up to 100.
When it reaches 100 it should reduce the Players health to 0 (or simply kill him ^^). Can somebody tell me how to do this?
I tried to add a pawn with the following script:
{Start[()
{
if(GetAttribute ...
- Sat Jan 06, 2007 4:01 am
- Forum: Level Design & Entity Usage
- Topic: trigger control moving platform
- Replies: 2
- Views: 1486
- Fri Jan 05, 2007 3:06 am
- Forum: Level Design & Entity Usage
- Topic: trigger control moving platform
- Replies: 2
- Views: 1486
trigger control moving platform
hi again
sorry i seem to be a noob :lol: but i have a new problem:
i am trying to control a moving platform with a trigger. the trigger works. if the moving platform has no name in the 'trigger name' field it works too.
it simply doesn't work if i try to let the moving platform go up when i ...
sorry i seem to be a noob :lol: but i have a new problem:
i am trying to control a moving platform with a trigger. the trigger works. if the moving platform has no name in the 'trigger name' field it works too.
it simply doesn't work if i try to let the moving platform go up when i ...
- Fri Jan 05, 2007 12:56 am
- Forum: Level Design & Entity Usage
- Topic: Strange problem with water
- Replies: 4
- Views: 895
thanks for the help!
It's now like Jay said. I removed it again.. I added the brush, compiled, made the brush the right size, compiled, made the brush a model, compiled, added the liquid template, compiled, linked the liquid with the wrong model, compiled, linked it with the right model, compiled ...
It's now like Jay said. I removed it again.. I added the brush, compiled, made the brush the right size, compiled, made the brush a model, compiled, added the liquid template, compiled, linked the liquid with the wrong model, compiled, linked it with the right model, compiled ...
- Thu Jan 04, 2007 12:17 pm
- Forum: Level Design & Entity Usage
- Topic: Strange problem with water
- Replies: 4
- Views: 895
- Wed Jan 03, 2007 11:57 pm
- Forum: Level Design & Entity Usage
- Topic: sky dome
- Replies: 9
- Views: 2353
- Wed Jan 03, 2007 11:40 pm
- Forum: Level Design & Entity Usage
- Topic: Strange problem with water
- Replies: 4
- Views: 895
Strange problem with water
hi everyone!
I REALLY have a strange problem with water in my first map. Most of the map is covered with water with just 2 kinds of islands.
The strange thing is, that everytime i make the model of the water bigger than a certain amount ALL of my level seems to be full of water, even these parts ...
I REALLY have a strange problem with water in my first map. Most of the map is covered with water with just 2 kinds of islands.
The strange thing is, that everytime i make the model of the water bigger than a certain amount ALL of my level seems to be full of water, even these parts ...