hello Gamemaker
if you havent solved your problem yet
try this
complie that map and then try to run it....
when or if it fails .......
then........go to your realityfactory root folder or TOOLS folder
and find the file called...Realityfactory.log
then open it up using wordpad and scroll down and ...
Search found 58 matches
- Tue Dec 09, 2008 4:38 pm
- Forum: Bug Reports
- Topic: [OBSOLETE] BIG PROBLEM!!!
- Replies: 9
- Views: 2780
- Sun Nov 30, 2008 5:38 pm
- Forum: Level Design & Entity Usage
- Topic: another PROBLEM ..using STATICENTITYPROXIES to place actors
- Replies: 2
- Views: 990
Re: another PROBLEM ..using STATICENTITYPROXIES to place actors
Hi theer again BERNIE---
yes
I thought of that too...
BUT
its VERY difficult to do for an actor with an
even slightly complicated shape and
its a LOT of extra work for little betterment.
so far the SUBTRACTIVE GEOMETRY method
seems to be working very well and giving great results
fast...and the ...
yes
I thought of that too...
BUT
its VERY difficult to do for an actor with an
even slightly complicated shape and
its a LOT of extra work for little betterment.
so far the SUBTRACTIVE GEOMETRY method
seems to be working very well and giving great results
fast...and the ...
- Sun Nov 30, 2008 5:08 pm
- Forum: Level Design & Entity Usage
- Topic: another PROBLEM ..using STATICENTITYPROXIES to place actors
- Replies: 2
- Views: 990
another PROBLEM ..using STATICENTITYPROXIES to place actors
Hi all ...
ok..heres what I found last night....
Try this at home.....
using a STATICENTITYPROXY..place a LONG and THIN Actor for geometry
such as a wall or a canyon wall in a level....
now try the level and using DEBUG..see the BOUNDING BOX
and notice that its pretty normal.....
OK...now for the ...
ok..heres what I found last night....
Try this at home.....
using a STATICENTITYPROXY..place a LONG and THIN Actor for geometry
such as a wall or a canyon wall in a level....
now try the level and using DEBUG..see the BOUNDING BOX
and notice that its pretty normal.....
OK...now for the ...
- Fri Nov 21, 2008 3:13 pm
- Forum: Level Design & Entity Usage
- Topic: Staticmesh collision optimize
- Replies: 15
- Views: 4105
Re: Staticmesh collision optimize
hi again...
thank you veleran..
but thats NOT the problem...
I have no problem making a level using BSP and cut brushes and such
I have been doing that style for over 10 yrs now......
BUT
as we have all seen....in RF...
its not really a good idea to use BSP geometry
as it takes hours or days to ...
thank you veleran..
but thats NOT the problem...
I have no problem making a level using BSP and cut brushes and such
I have been doing that style for over 10 yrs now......
BUT
as we have all seen....in RF...
its not really a good idea to use BSP geometry
as it takes hours or days to ...
- Fri Nov 21, 2008 3:08 am
- Forum: Level Design & Entity Usage
- Topic: Staticmesh collision optimize
- Replies: 15
- Views: 4105
Re: Staticmesh collision optimize
Yes. The collision will only be done if someone or something (an actor, can be anything, projectile, pawn etc...) enters the bounding box of the StaticMesh.
Hi again jay....
ok..if tahst so as you say....why isnt the projectile stopped
once that happens ..as it does when the PLAYER walks
to a ...
Hi again jay....
ok..if tahst so as you say....why isnt the projectile stopped
once that happens ..as it does when the PLAYER walks
to a ...
- Thu Nov 20, 2008 6:11 am
- Forum: Bug Reports
- Topic: enemy actor collisions---goes right thru.........
- Replies: 0
- Views: 3150
enemy actor collisions---goes right thru.........
ok so now
we shoot at an enemy and the
projectile goes rigth thru......
how can we make that look a lil more realistic ????
we cant use invis stuff to block the shot like a wall or wahtever ???
sooo..hiow is the new physics coming along ???
hehe thx
Wooper
we shoot at an enemy and the
projectile goes rigth thru......
how can we make that look a lil more realistic ????
we cant use invis stuff to block the shot like a wall or wahtever ???
sooo..hiow is the new physics coming along ???
hehe thx
Wooper
- Mon Nov 03, 2008 2:45 am
- Forum: Level Design & Entity Usage
- Topic: How to set monitor brightness and contrast
- Replies: 0
- Views: 3271
How to set monitor brightness and contrast
hey theer all
here are a few pages to help us all
to have our monitors set to standard settings
so that when we view our levels
or someone elses levels or pictures
we can be sure that we are seeing them
exactly as they were meant to be seen
neither too much darker not lighter..
and dont be ...
here are a few pages to help us all
to have our monitors set to standard settings
so that when we view our levels
or someone elses levels or pictures
we can be sure that we are seeing them
exactly as they were meant to be seen
neither too much darker not lighter..
and dont be ...
- Fri Oct 31, 2008 8:45 pm
- Forum: Level Design & Entity Usage
- Topic: Color balance
- Replies: 2
- Views: 782
Re: Color balance
hi buddy
your pics look totally normal
on my monitor....
Wooper
your pics look totally normal
on my monitor....
Wooper
- Fri Oct 31, 2008 8:37 pm
- Forum: Level Design & Entity Usage
- Topic: is this how the lighting should look ?
- Replies: 25
- Views: 5671
Re: is this how the lighting should look ?
hey BERNIE
very nice lil demo
well done
and a cute story line too
my framerate in that level
was over 225 FPS...
tiny lil help for you....
Leprechaun
and
Blessed
thx again...lets on with the fun...
Wooper
very nice lil demo
well done
and a cute story line too
my framerate in that level
was over 225 FPS...
tiny lil help for you....
Leprechaun
and
Blessed
thx again...lets on with the fun...
Wooper
- Fri Oct 31, 2008 8:28 pm
- Forum: Level Design & Entity Usage
- Topic: is this how the lighting should look ?
- Replies: 25
- Views: 5671
Re: is this how the lighting should look ?
Thx Veleran
for t hose screen shots
looks very nice
did y ou use bumpmapping on those
castle wall textures ??
Bernie thx too..im still d/ling your stuff to look ta
Wooper
for t hose screen shots
looks very nice
did y ou use bumpmapping on those
castle wall textures ??
Bernie thx too..im still d/ling your stuff to look ta
Wooper
- Fri Oct 31, 2008 1:56 pm
- Forum: Level Design & Entity Usage
- Topic: is this how the lighting should look ?
- Replies: 25
- Views: 5671
Re: is this how the lighting should look ?
hey theer again..
can any of you guys
post a few shots of your levels
to let me see the effects your getting
with or without bumpmapping
and to see your general lighting application ?
a picture is worth 10,000 words they say.
well USA says 1000
China says 10,000
maybe because their pic is loaded ...
can any of you guys
post a few shots of your levels
to let me see the effects your getting
with or without bumpmapping
and to see your general lighting application ?
a picture is worth 10,000 words they say.
well USA says 1000
China says 10,000
maybe because their pic is loaded ...
- Fri Oct 31, 2008 2:36 am
- Forum: Level Design & Entity Usage
- Topic: is this how the lighting should look ?
- Replies: 25
- Views: 5671
Re: is this how the lighting should look ?
hey theer
and thx all for the comments and tips.
just to let you know..
this level took less than half an hour to make
I just put it togther to get a very rough idea
of the potential was all.
the lighting is surely NOT finished
it could take up to another half hour
or so to get it right ( JOKE ...
and thx all for the comments and tips.
just to let you know..
this level took less than half an hour to make
I just put it togther to get a very rough idea
of the potential was all.
the lighting is surely NOT finished
it could take up to another half hour
or so to get it right ( JOKE ...
- Thu Oct 30, 2008 5:15 pm
- Forum: Level Design & Entity Usage
- Topic: is this how the lighting should look ?
- Replies: 25
- Views: 5671
Re: is this how the lighting should look ?
thanks again Mr B
im off to try and put it all together..
I'll keep you informed.
Wooper
im off to try and put it all together..
I'll keep you informed.
Wooper
- Thu Oct 30, 2008 4:57 pm
- Forum: Level Design & Entity Usage
- Topic: is this how the lighting should look ?
- Replies: 25
- Views: 5671
Re: is this how the lighting should look ?
hey thx bernie
ok after that..as i make new animations for it
can i use equity to reload the actor and add the latest
animations in to the character ??
BTW the latest version of Equity is way cool
looking and VERY versatile.
Thx again.
Wooper
ok after that..as i make new animations for it
can i use equity to reload the actor and add the latest
animations in to the character ??
BTW the latest version of Equity is way cool
looking and VERY versatile.
Thx again.
Wooper
- Thu Oct 30, 2008 4:25 pm
- Forum: Level Design & Entity Usage
- Topic: is this how the lighting should look ?
- Replies: 25
- Views: 5671
Re: is this how the lighting should look ?
hello again and thx...
ok..........
so........
can i do all that to my actors in milkshape
before I export them..???
using the AMBIENT---DIFFUSE----SPECULAR---and ---EMMISIVE buttons and sliders ?
will that add those things in ???
thx
Wooper.

ok..........
so........
can i do all that to my actors in milkshape
before I export them..???
using the AMBIENT---DIFFUSE----SPECULAR---and ---EMMISIVE buttons and sliders ?
will that add those things in ???
thx
Wooper.