Search found 58 matches

by wooper
Tue Dec 09, 2008 4:38 pm
Forum: Bug Reports
Topic: [OBSOLETE] BIG PROBLEM!!!
Replies: 9
Views: 786

Re: BIG PROBLEM!!!

hello Gamemaker if you havent solved your problem yet try this complie that map and then try to run it.... when or if it fails ....... then........go to your realityfactory root folder or TOOLS folder and find the file called...Realityfactory.log then open it up using wordpad and scroll down and rea...
by wooper
Sun Nov 30, 2008 5:38 pm
Forum: Level Design & Entity Usage
Topic: another PROBLEM ..using STATICENTITYPROXIES to place actors
Replies: 2
Views: 260

Re: another PROBLEM ..using STATICENTITYPROXIES to place actors

Hi theer again BERNIE--- yes I thought of that too... BUT its VERY difficult to do for an actor with an even slightly complicated shape and its a LOT of extra work for little betterment. so far the SUBTRACTIVE GEOMETRY method seems to be working very well and giving great results fast...and the comp...
by wooper
Sun Nov 30, 2008 5:08 pm
Forum: Level Design & Entity Usage
Topic: another PROBLEM ..using STATICENTITYPROXIES to place actors
Replies: 2
Views: 260

another PROBLEM ..using STATICENTITYPROXIES to place actors

Hi all ... ok..heres what I found last night.... Try this at home..... using a STATICENTITYPROXY..place a LONG and THIN Actor for geometry such as a wall or a canyon wall in a level.... now try the level and using DEBUG..see the BOUNDING BOX and notice that its pretty normal..... OK...now for the pr...
by wooper
Fri Nov 21, 2008 3:13 pm
Forum: Level Design & Entity Usage
Topic: Staticmesh collision optimize
Replies: 15
Views: 712

Re: Staticmesh collision optimize

hi again... thank you veleran.. but thats NOT the problem... I have no problem making a level using BSP and cut brushes and such I have been doing that style for over 10 yrs now...... BUT as we have all seen....in RF... its not really a good idea to use BSP geometry as it takes hours or days to comp...
by wooper
Fri Nov 21, 2008 3:08 am
Forum: Level Design & Entity Usage
Topic: Staticmesh collision optimize
Replies: 15
Views: 712

Re: Staticmesh collision optimize

Yes. The collision will only be done if someone or something (an actor, can be anything, projectile, pawn etc...) enters the bounding box of the StaticMesh. Hi again jay.... ok..if tahst so as you say....why isnt the projectile stopped once that happens ..as it does when the PLAYER walks to a stati...
by wooper
Thu Nov 20, 2008 6:11 am
Forum: Bug Reports
Topic: enemy actor collisions---goes right thru.........
Replies: 0
Views: 2388

enemy actor collisions---goes right thru.........

ok so now

we shoot at an enemy and the
projectile goes rigth thru......
how can we make that look a lil more realistic ????
we cant use invis stuff to block the shot like a wall or wahtever ???

sooo..hiow is the new physics coming along ???

hehe thx

Wooper
by wooper
Mon Nov 03, 2008 2:45 am
Forum: Level Design & Entity Usage
Topic: How to set monitor brightness and contrast
Replies: 0
Views: 2582

How to set monitor brightness and contrast

hey theer all here are a few pages to help us all to have our monitors set to standard settings so that when we view our levels or someone elses levels or pictures we can be sure that we are seeing them exactly as they were meant to be seen neither too much darker not lighter.. and dont be surprised...
by wooper
Fri Oct 31, 2008 8:45 pm
Forum: Level Design & Entity Usage
Topic: Color balance
Replies: 2
Views: 194

Re: Color balance

hi buddy

your pics look totally normal
on my monitor....

Wooper
by wooper
Fri Oct 31, 2008 8:37 pm
Forum: Level Design & Entity Usage
Topic: is this how the lighting should look ?
Replies: 25
Views: 1197

Re: is this how the lighting should look ?

hey BERNIE

very nice lil demo
well done
and a cute story line too

my framerate in that level
was over 225 FPS...

tiny lil help for you....

Leprechaun
and
Blessed

thx again...lets on with the fun...

Wooper
by wooper
Fri Oct 31, 2008 8:28 pm
Forum: Level Design & Entity Usage
Topic: is this how the lighting should look ?
Replies: 25
Views: 1197

Re: is this how the lighting should look ?

Thx Veleran
for t hose screen shots
looks very nice

did y ou use bumpmapping on those
castle wall textures ??

Bernie thx too..im still d/ling your stuff to look ta

Wooper
by wooper
Fri Oct 31, 2008 1:56 pm
Forum: Level Design & Entity Usage
Topic: is this how the lighting should look ?
Replies: 25
Views: 1197

Re: is this how the lighting should look ?

hey theer again.. can any of you guys post a few shots of your levels to let me see the effects your getting with or without bumpmapping and to see your general lighting application ? a picture is worth 10,000 words they say. well USA says 1000 China says 10,000 maybe because their pic is loaded wit...
by wooper
Fri Oct 31, 2008 2:36 am
Forum: Level Design & Entity Usage
Topic: is this how the lighting should look ?
Replies: 25
Views: 1197

Re: is this how the lighting should look ?

hey theer and thx all for the comments and tips. just to let you know.. this level took less than half an hour to make I just put it togther to get a very rough idea of the potential was all. the lighting is surely NOT finished it could take up to another half hour or so to get it right ( JOKE !!!!)...
by wooper
Thu Oct 30, 2008 5:15 pm
Forum: Level Design & Entity Usage
Topic: is this how the lighting should look ?
Replies: 25
Views: 1197

Re: is this how the lighting should look ?

thanks again Mr B

im off to try and put it all together..

I'll keep you informed.


Wooper
by wooper
Thu Oct 30, 2008 4:57 pm
Forum: Level Design & Entity Usage
Topic: is this how the lighting should look ?
Replies: 25
Views: 1197

Re: is this how the lighting should look ?

hey thx bernie

ok after that..as i make new animations for it
can i use equity to reload the actor and add the latest
animations in to the character ??

BTW the latest version of Equity is way cool
looking and VERY versatile.

Thx again.

Wooper
by wooper
Thu Oct 30, 2008 4:25 pm
Forum: Level Design & Entity Usage
Topic: is this how the lighting should look ?
Replies: 25
Views: 1197

Re: is this how the lighting should look ?

hello again and thx...

ok..........
so........

can i do all that to my actors in milkshape
before I export them..???
using the AMBIENT---DIFFUSE----SPECULAR---and ---EMMISIVE buttons and sliders ?
will that add those things in ???

thx

Wooper.
:D