Search found 7 matches

by Der_Metzgermeister
Tue Dec 04, 2007 11:07 pm
Forum: Modelers Corner
Topic: Free Resources for RF
Replies: 2
Views: 472

cool I'll check it out :D
by Der_Metzgermeister
Tue May 22, 2007 3:19 am
Forum: Level Design & Entity Usage
Topic: Creating Skyboxes with Terragen
Replies: 1
Views: 431

thank you it really works :D
by Der_Metzgermeister
Fri Feb 23, 2007 4:15 pm
Forum: Modelers Corner
Topic: transparency problem
Replies: 1
Views: 211

problem fixed thnxs :lol:
by Der_Metzgermeister
Fri Feb 23, 2007 2:46 pm
Forum: Modelers Corner
Topic: transparency problem
Replies: 1
Views: 211

transparency problem

the transparent areas in the actor appear black in actview:

Image

please help me :(
by Der_Metzgermeister
Fri Feb 16, 2007 5:51 pm
Forum: Modelers Corner
Topic: Counter Strike v_weapon models
Replies: 4
Views: 482

Ive had this probem before, some HL mod models dont have this problem and i try to stick to them but the only way i could fix this problem was by manually move the hand into place in the animation on each frame and set its new position, then you may want to export the animation to an smd sequence a...
by Der_Metzgermeister
Fri Feb 16, 2007 3:23 am
Forum: Modelers Corner
Topic: Counter Strike v_weapon models
Replies: 4
Views: 482

Counter Strike v_weapon models

hi. i have a problem when converting & importing the v_ models into reality factory: when opening the models in milkshape, the left hand appears about 50 texels behind the other one (i have read somewhere that changing the viewoffset value in weapon.ini will fix the problem, but i have tried wit...
by Der_Metzgermeister
Thu Feb 15, 2007 9:17 pm
Forum: Modelers Corner
Topic: converting counter strike models
Replies: 13
Views: 1187

thanks for the tips too but i have a question: how do i know the viewoffset value for my weapon? and there is a way to modify this value in rf, like when i move or rotate the weapon?