Search found 4 matches

by JXMcKie
Sun Feb 25, 2007 4:08 pm
Forum: Level Design & Entity Usage
Topic: texture program
Replies: 5
Views: 582

Milkshape is a much recommended program for making the 3d meshes/models that the Genesis Engine which RF is build on top of, uses. Milkshape can export the .bdy format which is the actual 3d mesh and also the .mot format which is the animation format for the Genesis/RF Engines actors. The ActorStudi...
by JXMcKie
Tue Feb 13, 2007 11:19 am
Forum: Level Design & Entity Usage
Topic: Help with setting up World Editor !
Replies: 8
Views: 961

Thanks for the advice ! I have also concluded that using the WorldEditor instead of RfEditPro is a bad idea, but could any of you tell me what GenSurf is used for ? Is it used for importing terrains made in other application and then tweaking them for use in RF/Genesis engine ? Do you have to use it...
by JXMcKie
Thu Feb 08, 2007 6:39 pm
Forum: Level Design & Entity Usage
Topic: Help with setting up World Editor !
Replies: 8
Views: 961

Thanks for the help ! I now see that RFEditPro can import .map files. I have however problems with the imported map files : When I compile and test the level the map is just presented as a box brush. I doesn´t get a terrain with hills and valleys as intended but just a plain flat surface. Is there a...
by JXMcKie
Wed Feb 07, 2007 10:42 pm
Forum: Level Design & Entity Usage
Topic: Help with setting up World Editor !
Replies: 8
Views: 961

Help with setting up World Editor !

Hi There ! I am new to RF, but about to start using it to follow the examples in Dan Valleo book "Making 3d Games with RF". I have some questions however that I hope that someone on the community forum can help me with. Valleo recommends the use of the Genesis World Editor2 instead of RFEd...