Search found 17 matches
- Fri May 18, 2007 7:54 pm
- Forum: RF Scripting
- Topic: bayonet
- Replies: 6
- Views: 477
- Fri May 18, 2007 3:25 pm
- Forum: RF Scripting
- Topic: bayonet
- Replies: 6
- Views: 477
- Fri May 18, 2007 2:56 am
- Forum: RF Scripting
- Topic: bayonet
- Replies: 6
- Views: 477
bayonet
How can a make a scripted weapon that when you hit the right mouse button the bayonet thrusts?
- Mon May 14, 2007 8:44 pm
- Forum: Job Postings
- Topic: WWI
- Replies: 25
- Views: 3163
- Tue May 08, 2007 4:41 pm
- Forum: RF Scripting
- Topic: resawn
- Replies: 2
- Views: 257
- Tue May 08, 2007 5:34 am
- Forum: RF Scripting
- Topic: modding perfectai.s (SOLVED)
- Replies: 2
- Views: 396
do this
Code: Select all
HOSTILEPLAYER [false]
HOSTILEDIFFERENT [true]
HOSTILESAME [true]
- Tue May 08, 2007 5:32 am
- Forum: RF Scripting
- Topic: help with genericmonster.
- Replies: 5
- Views: 700
- Tue May 08, 2007 5:31 am
- Forum: RF Scripting
- Topic: help with genericmonster.
- Replies: 5
- Views: 700
- Tue May 08, 2007 5:28 am
- Forum: RF Scripting
- Topic: resawn
- Replies: 2
- Views: 257
resawn
Is there a way to make enemy pawns respawn after they die? I'v tried several different things but they all made the program crash.
- Fri Apr 27, 2007 3:41 pm
- Forum: RF Scripting
- Topic: Why won't this work?
- Replies: 7
- Views: 572
- Thu Apr 26, 2007 11:36 pm
- Forum: RF Scripting
- Topic: Why won't this work?
- Replies: 7
- Views: 572
- Thu Apr 26, 2007 11:36 pm
- Forum: RF Scripting
- Topic: Why won't this work?
- Replies: 7
- Views: 572
Why won't this work?
{ GROUP [bunny] // name of monster group BOXWIDTH [60] // width and depth of bounding box HOSTILEPLAYER [true] // hostile to player HOSTILEDIFFERENT [false] // hostile to different Pawn group HOSTILESAME [false] // hostile to same Pawn group HEALTHATTRIBUTE [health] // name of health attribute HEAL...
- Thu Mar 01, 2007 6:18 pm
- Forum: RF Scripting
- Topic: help with pawn scripts
- Replies: 5
- Views: 561
here's my script. when i put it in a level the pawn dosen't even show up. { GROUP [bunny] // name of monster group BOXWIDTH [60] // width and depth of bounding box HOSTILEPLAYER [true] // hostile to player HOSTILEDIFFERENT [false] // hostile to different Pawn group HOSTILESAME [false] // hostile to ...
- Thu Mar 01, 2007 5:24 pm
- Forum: RF Scripting
- Topic: help with pawn scripts
- Replies: 5
- Views: 561
- Tue Feb 27, 2007 10:03 pm
- Forum: RF Scripting
- Topic: help with pawn scripts
- Replies: 5
- Views: 561
help with pawn scripts
How do you make enemy pawns melee?