Search found 17 matches
- Fri May 18, 2007 7:54 pm
- Forum: RF Scripting
- Topic: bayonet
- Replies: 6
- Views: 990
- Fri May 18, 2007 3:25 pm
- Forum: RF Scripting
- Topic: bayonet
- Replies: 6
- Views: 990
- Fri May 18, 2007 2:56 am
- Forum: RF Scripting
- Topic: bayonet
- Replies: 6
- Views: 990
bayonet
How can a make a scripted weapon that when you hit the right mouse button the bayonet thrusts?
- Mon May 14, 2007 8:44 pm
- Forum: Job Postings
- Topic: WWI
- Replies: 25
- Views: 5665
- Tue May 08, 2007 4:41 pm
- Forum: RF Scripting
- Topic: resawn
- Replies: 2
- Views: 599
- Tue May 08, 2007 5:34 am
- Forum: RF Scripting
- Topic: modding perfectai.s (SOLVED)
- Replies: 2
- Views: 750
do this
Code: Select all
HOSTILEPLAYER [false]
HOSTILEDIFFERENT [true]
HOSTILESAME [true] - Tue May 08, 2007 5:32 am
- Forum: RF Scripting
- Topic: help with genericmonster.
- Replies: 5
- Views: 1269
- Tue May 08, 2007 5:31 am
- Forum: RF Scripting
- Topic: help with genericmonster.
- Replies: 5
- Views: 1269
- Tue May 08, 2007 5:28 am
- Forum: RF Scripting
- Topic: resawn
- Replies: 2
- Views: 599
resawn
Is there a way to make enemy pawns respawn after they die? I'v tried several different things but they all made the program crash.
- Fri Apr 27, 2007 3:41 pm
- Forum: RF Scripting
- Topic: Why won't this work?
- Replies: 7
- Views: 1255
- Thu Apr 26, 2007 11:36 pm
- Forum: RF Scripting
- Topic: Why won't this work?
- Replies: 7
- Views: 1255
- Thu Apr 26, 2007 11:36 pm
- Forum: RF Scripting
- Topic: Why won't this work?
- Replies: 7
- Views: 1255
Why won't this work?
{
GROUP [bunny] // name of monster group
BOXWIDTH [60] // width and depth of bounding box
HOSTILEPLAYER [true] // hostile to player
HOSTILEDIFFERENT [false] // hostile to different Pawn group
HOSTILESAME [false] // hostile to same Pawn group
HEALTHATTRIBUTE [health] // name of health ...
GROUP [bunny] // name of monster group
BOXWIDTH [60] // width and depth of bounding box
HOSTILEPLAYER [true] // hostile to player
HOSTILEDIFFERENT [false] // hostile to different Pawn group
HOSTILESAME [false] // hostile to same Pawn group
HEALTHATTRIBUTE [health] // name of health ...
- Thu Mar 01, 2007 6:18 pm
- Forum: RF Scripting
- Topic: help with pawn scripts
- Replies: 5
- Views: 1098
- Thu Mar 01, 2007 5:24 pm
- Forum: RF Scripting
- Topic: help with pawn scripts
- Replies: 5
- Views: 1098
- Tue Feb 27, 2007 10:03 pm
- Forum: RF Scripting
- Topic: help with pawn scripts
- Replies: 5
- Views: 1098
help with pawn scripts
How do you make enemy pawns melee?