Search found 17 matches

by whatwhat89
Fri May 18, 2007 7:54 pm
Forum: RF Scripting
Topic: bayonet
Replies: 6
Views: 477

If you would that would be great.
by whatwhat89
Fri May 18, 2007 3:25 pm
Forum: RF Scripting
Topic: bayonet
Replies: 6
Views: 477

I'm not quite sure how to make a scripted weapon.
by whatwhat89
Fri May 18, 2007 2:56 am
Forum: RF Scripting
Topic: bayonet
Replies: 6
Views: 477

bayonet

How can a make a scripted weapon that when you hit the right mouse button the bayonet thrusts?
by whatwhat89
Mon May 14, 2007 8:44 pm
Forum: Job Postings
Topic: WWI
Replies: 25
Views: 3163

i'll help with level design and scripting
by whatwhat89
Tue May 08, 2007 4:41 pm
Forum: RF Scripting
Topic: resawn
Replies: 2
Views: 257

thanks
by whatwhat89
Tue May 08, 2007 5:34 am
Forum: RF Scripting
Topic: modding perfectai.s (SOLVED)
Replies: 2
Views: 396

do this

Code: Select all

       HOSTILEPLAYER		[false]		
	HOSTILEDIFFERENT		[true]		
	HOSTILESAME		[true]	
by whatwhat89
Tue May 08, 2007 5:32 am
Forum: RF Scripting
Topic: help with genericmonster.
Replies: 5
Views: 700

in the HEAlTHATTRIBUTE, instead of health put enemy_health.
by whatwhat89
Tue May 08, 2007 5:31 am
Forum: RF Scripting
Topic: help with genericmonster.
Replies: 5
Views: 700

in the HEAlTHATTRIBUTE, instead of health put enemy_health.
by whatwhat89
Tue May 08, 2007 5:28 am
Forum: RF Scripting
Topic: resawn
Replies: 2
Views: 257

resawn

Is there a way to make enemy pawns respawn after they die? I'v tried several different things but they all made the program crash.
by whatwhat89
Fri Apr 27, 2007 3:41 pm
Forum: RF Scripting
Topic: Why won't this work?
Replies: 7
Views: 572

It dosn't do anything. The pawn just sits there and runs the idle animation.
by whatwhat89
Thu Apr 26, 2007 11:36 pm
Forum: RF Scripting
Topic: Why won't this work?
Replies: 7
Views: 572

why won't this script work?
by whatwhat89
Thu Apr 26, 2007 11:36 pm
Forum: RF Scripting
Topic: Why won't this work?
Replies: 7
Views: 572

Why won't this work?

{ GROUP [bunny] // name of monster group BOXWIDTH [60] // width and depth of bounding box HOSTILEPLAYER [true] // hostile to player HOSTILEDIFFERENT [false] // hostile to different Pawn group HOSTILESAME [false] // hostile to same Pawn group HEALTHATTRIBUTE [health] // name of health attribute HEAL...
by whatwhat89
Thu Mar 01, 2007 6:18 pm
Forum: RF Scripting
Topic: help with pawn scripts
Replies: 5
Views: 561

here's my script. when i put it in a level the pawn dosen't even show up. { GROUP [bunny] // name of monster group BOXWIDTH [60] // width and depth of bounding box HOSTILEPLAYER [true] // hostile to player HOSTILEDIFFERENT [false] // hostile to different Pawn group HOSTILESAME [false] // hostile to ...
by whatwhat89
Thu Mar 01, 2007 5:24 pm
Forum: RF Scripting
Topic: help with pawn scripts
Replies: 5
Views: 561

The genericmelee.s only uses one melee animation. How do I get it to use 3.
by whatwhat89
Tue Feb 27, 2007 10:03 pm
Forum: RF Scripting
Topic: help with pawn scripts
Replies: 5
Views: 561

help with pawn scripts

How do you make enemy pawns melee?