Search found 20 matches

by Devalos
Sun Mar 25, 2007 7:43 am
Forum: Level Design & Entity Usage
Topic: Texture question
Replies: 13
Views: 1013

zany_001 wrote:I know that but if i dubble click a texture when i am selectig one face then it doesnt apply it
clicking the refresh button will show you the texture you selected. updating the face :)
by Devalos
Mon Mar 19, 2007 2:18 pm
Forum: Modelers Corner
Topic: The Terrain "headache" :)
Replies: 12
Views: 1009

The texture must be a square (multiple of 2) ie 64x64, 128x128, 256x256 etc and .bmp NOT .jpg or any other file type and in the same directory as the .bdy file for astudio to work. You can change to .tga if necessary using skin replacer AFTER your .act file has been built. In step 6c astudio change...
by Devalos
Mon Mar 19, 2007 1:22 am
Forum: Modelers Corner
Topic: The Terrain "headache" :)
Replies: 12
Views: 1009

still, can figure this out. model on milkshke is fine and texture. after i build the actor it get a fill color instead of the texture. on the static mesh i have the fill color to false.
any thought would be appreciated :)

thanks in advance
by Devalos
Fri Mar 16, 2007 12:52 am
Forum: Modelers Corner
Topic: The Terrain "headache" :)
Replies: 12
Views: 1009

hey guys, thanks for the help. im not sure if its some problem with the texture. both .bdy and .bmp on the same folder. the texture is based on a desert skin. it show fine on milkshake though. but this is what i get. and if I try to change the texture on the RFeditpro, it changes back to the first o...
by Devalos
Thu Mar 15, 2007 1:28 am
Forum: Modelers Corner
Topic: The Terrain "headache" :)
Replies: 12
Views: 1009

got the terrain, but, can't texture it

Hello all, After reading and using the tips on the tutorial Actors from Brushes here's why i've got. 1- open milshake 3D 2- tools- terrain generator. 3- export in *.bdy file to (ie) actors/temp folder 4- put texture.bmp in the same folder 4- open AStudio 5- new project - select the actors/temp folde...
by Devalos
Tue Mar 13, 2007 10:53 pm
Forum: Modelers Corner
Topic: The Terrain "headache" :)
Replies: 12
Views: 1009

Thanks Spywolf, i'll do that :)

cheers
by Devalos
Tue Mar 13, 2007 7:14 pm
Forum: Modelers Corner
Topic: The Terrain "headache" :)
Replies: 12
Views: 1009

sorry,
I posted this while at work. Didn't have the time to do it while I was home. when i return I will compile the lvl and post here the log.
Thanks.
by Devalos
Tue Mar 13, 2007 12:29 pm
Forum: Modelers Corner
Topic: The Terrain "headache" :)
Replies: 12
Views: 1009

The Terrain "headache" :)

Hi guys, I know there are some other threads about this issue, but i've been unable to build my terrain in RFedit pro. I use milkshake, export with *.bdy extension. Then i go to the Acstudio, to build up my terrain.act. [didnt textured it] In RFedit pro, i add a static mesh - give the colision scrip...
by Devalos
Tue Mar 13, 2007 2:47 am
Forum: Modelers Corner
Topic: Error compiling lvl with a milkshake terrain
Replies: 8
Views: 542

going to check the new version then :) Thanks
by Devalos
Tue Mar 13, 2007 2:41 am
Forum: Modelers Corner
Topic: Error compiling lvl with a milkshake terrain
Replies: 8
Views: 542

this is the version I'm using:

MilkShape 3D 1.7.10
by Devalos
Tue Mar 13, 2007 2:15 am
Forum: Modelers Corner
Topic: Error compiling lvl with a milkshake terrain
Replies: 8
Views: 542

Heres the step by step.

1- in Milkshake, i go the tool menu -> terrain generator.
2- save the project with the milkshake extension.
3- Export options - genedit 3D exporter [ saves the file with the 3DT extension ].

tried using the map option to export, but it crashes the program.
by Devalos
Tue Mar 13, 2007 1:55 am
Forum: Modelers Corner
Topic: Error compiling lvl with a milkshake terrain
Replies: 8
Views: 542

Hey Scott,

im using the GenEdit 3D exporter
by Devalos
Tue Mar 13, 2007 1:47 am
Forum: Modelers Corner
Topic: Error compiling lvl with a milkshake terrain
Replies: 8
Views: 542

Error compiling lvl with a milkshake terrain

Hello friends,

I went to milkshake, crated my terrain, but when I go compiling the lvl i get this error a zillion times.

*WARNING* LoadMapBrush: Brush with duplicate plane.

Any setup i need to tweak before creating the terrain?

Thanks in advance,
M
by Devalos
Fri Mar 09, 2007 9:00 pm
Forum: Level Design & Entity Usage
Topic: Outdoors level?
Replies: 21
Views: 1731

Thanks psYco, I see what you mean :) its was cool to get the sky effect to keep motivation up lol.
But the day/cycles seem to be a cool element. its going to be a busy weekend :)

Cheers, and have a good weekend guys :)
M
by Devalos
Fri Mar 09, 2007 5:31 pm
Forum: Level Design & Entity Usage
Topic: new members DON'T GIVE UP!.
Replies: 11
Views: 1118

I will take that advice :)

I just started, and i feel like a "camel" looking at the desert lol.
But i can tell it will be rewarding to keep going.
Thanks a lot to the team that created this suit and to all of you that roam the forums helping us getting started.

Cheers,
M