clicking the refresh button will show you the texture you selected. updating the facezany_001 wrote:I know that but if i dubble click a texture when i am selectig one face then it doesnt apply it
Search found 20 matches
- Sun Mar 25, 2007 7:43 am
- Forum: Level Design & Entity Usage
- Topic: Texture question
- Replies: 13
- Views: 2234
- Mon Mar 19, 2007 2:18 pm
- Forum: Modelers Corner
- Topic: The Terrain "headache" :)
- Replies: 12
- Views: 1864
The texture must be a square (multiple of 2) ie 64x64, 128x128, 256x256 etc and .bmp NOT .jpg or any other file type and in the same directory as the .bdy file for astudio to work.
You can change to .tga if necessary using skin replacer AFTER your .act file has been built.
In step 6c astudio change ...
You can change to .tga if necessary using skin replacer AFTER your .act file has been built.
In step 6c astudio change ...
- Mon Mar 19, 2007 1:22 am
- Forum: Modelers Corner
- Topic: The Terrain "headache" :)
- Replies: 12
- Views: 1864
- Fri Mar 16, 2007 12:52 am
- Forum: Modelers Corner
- Topic: The Terrain "headache" :)
- Replies: 12
- Views: 1864
- Thu Mar 15, 2007 1:28 am
- Forum: Modelers Corner
- Topic: The Terrain "headache" :)
- Replies: 12
- Views: 1864
got the terrain, but, can't texture it
Hello all,
After reading and using the tips on the tutorial Actors from Brushes here's why i've got.
1- open milshake 3D
2- tools- terrain generator.
3- export in *.bdy file to (ie) actors/temp folder
4- put texture.bmp in the same folder
4- open AStudio
5- new project - select the actors/temp ...
After reading and using the tips on the tutorial Actors from Brushes here's why i've got.
1- open milshake 3D
2- tools- terrain generator.
3- export in *.bdy file to (ie) actors/temp folder
4- put texture.bmp in the same folder
4- open AStudio
5- new project - select the actors/temp ...
- Tue Mar 13, 2007 10:53 pm
- Forum: Modelers Corner
- Topic: The Terrain "headache" :)
- Replies: 12
- Views: 1864
- Tue Mar 13, 2007 7:14 pm
- Forum: Modelers Corner
- Topic: The Terrain "headache" :)
- Replies: 12
- Views: 1864
- Tue Mar 13, 2007 12:29 pm
- Forum: Modelers Corner
- Topic: The Terrain "headache" :)
- Replies: 12
- Views: 1864
The Terrain "headache" :)
Hi guys,
I know there are some other threads about this issue, but i've been unable to build my terrain in RFedit pro.
I use milkshake, export with *.bdy extension.
Then i go to the Acstudio, to build up my terrain.act. [didnt textured it]
In RFedit pro, i add a static mesh - give the colision ...
I know there are some other threads about this issue, but i've been unable to build my terrain in RFedit pro.
I use milkshake, export with *.bdy extension.
Then i go to the Acstudio, to build up my terrain.act. [didnt textured it]
In RFedit pro, i add a static mesh - give the colision ...
- Tue Mar 13, 2007 2:47 am
- Forum: Modelers Corner
- Topic: Error compiling lvl with a milkshake terrain
- Replies: 8
- Views: 1250
- Tue Mar 13, 2007 2:41 am
- Forum: Modelers Corner
- Topic: Error compiling lvl with a milkshake terrain
- Replies: 8
- Views: 1250
- Tue Mar 13, 2007 2:15 am
- Forum: Modelers Corner
- Topic: Error compiling lvl with a milkshake terrain
- Replies: 8
- Views: 1250
- Tue Mar 13, 2007 1:55 am
- Forum: Modelers Corner
- Topic: Error compiling lvl with a milkshake terrain
- Replies: 8
- Views: 1250
- Tue Mar 13, 2007 1:47 am
- Forum: Modelers Corner
- Topic: Error compiling lvl with a milkshake terrain
- Replies: 8
- Views: 1250
Error compiling lvl with a milkshake terrain
Hello friends,
I went to milkshake, crated my terrain, but when I go compiling the lvl i get this error a zillion times.
*WARNING* LoadMapBrush: Brush with duplicate plane.
Any setup i need to tweak before creating the terrain?
Thanks in advance,
M
I went to milkshake, crated my terrain, but when I go compiling the lvl i get this error a zillion times.
*WARNING* LoadMapBrush: Brush with duplicate plane.
Any setup i need to tweak before creating the terrain?
Thanks in advance,
M
- Fri Mar 09, 2007 9:00 pm
- Forum: Level Design & Entity Usage
- Topic: Outdoors level?
- Replies: 21
- Views: 4364
- Fri Mar 09, 2007 5:31 pm
- Forum: Level Design & Entity Usage
- Topic: new members DON'T GIVE UP!.
- Replies: 11
- Views: 2186