Search found 23 matches

by Anaxagoras
Tue Aug 30, 2005 5:03 pm
Forum: General Discussions
Topic: The challenge that beckons...
Replies: 4
Views: 487

Ya probably hear it a lot, but I'm currrently developing a story with a friend of mine and RF is the engine we wanna use. He looked at it and said it looked promising (although, he's a writer and not a programmer/artist). :D He's got a damn good story going, too. He's an awesome story developer, let...
by Anaxagoras
Wed Aug 17, 2005 6:58 pm
Forum: General Discussions
Topic: Gekido Design Group recieves funding for debut in-house Game
Replies: 9
Views: 1056

Sounds awesome! As a Rock N Roll freak, I can't help but be interested. Break away from the mainstream and develop something original! :D Great idea!
by Anaxagoras
Wed Aug 17, 2005 6:43 pm
Forum: Modelers Corner
Topic: What programms are u guys using?
Replies: 17
Views: 2244

Model in Blender 2.37, export and open in GMax, animate, and export again. :D
by Anaxagoras
Wed Aug 03, 2005 5:29 pm
Forum: General Discussions
Topic: Rf and Jet3d
Replies: 67
Views: 7250

Bah, sorry misread it. But like Ken Deel keeps saying, he wants RF to join forces with the RF dev team. What I meant was that he wants an equivalent of RF for Jet3d. I know it can't be ported without major rewrites. oO; I just chose the wrong wording. @.@ But, hell yeah, I'd love to see the two join...
by Anaxagoras
Tue Aug 02, 2005 10:38 pm
Forum: General Discussions
Topic: Rf and Jet3d
Replies: 67
Views: 7250

Jet does have better visual settings, but you have to take into consideration two things: 1- We're a a Reality Factory Forum. We've never said that we would prefer Genesis, as a matter of fact, I believe on page 1 people were for the idea, but the draw back is the porting of the engine. We'd be for ...
by Anaxagoras
Mon Aug 01, 2005 3:01 am
Forum: Game Designs
Topic: Mech Game
Replies: 2
Views: 860

I like the sound of it, though I have to ask a few questions. One: How do you expect someone who has no joystick and 1 monitor (*coughmecough*) to play this? Two: Are three screens necessary? Are two joysticks necessary? A lot of it sounds like asthetics, to be honest, and the controls could easily ...
by Anaxagoras
Tue Jul 26, 2005 4:25 pm
Forum: Level Design & Entity Usage
Topic: Level Design For Beginners
Replies: 19
Views: 2994

:D Looking forward to it! When you say e-MAG, do you mean there will be more than one installment or just the one? Also, are you going to accept contributions if anyone has any? Any way! Thanks! This sounds great!
by Anaxagoras
Mon Jul 25, 2005 7:40 pm
Forum: Modelers Corner
Topic: New Model
Replies: 12
Views: 1597

Much better, indeed. If you want some really good reference shots, check out: http://apieceofstring.com/kos/downloads/human_model.zip A blender model's in there, but the shots can be used for anything he says. I had to link directly to the file because the link location was messed up >< I wouldn't h...
by Anaxagoras
Mon Jul 25, 2005 7:35 pm
Forum: Level Design & Entity Usage
Topic: Introduction to Machinima with Reality Factory
Replies: 4
Views: 945

Nice! Thanks, Gekido. I'm reading it as of now and it's well written. :D Thanks, again! This will be infinitesimally helpful for the project I'm working on!
by Anaxagoras
Sat Jul 23, 2005 4:01 pm
Forum: Modelers Corner
Topic: New Model
Replies: 12
Views: 1597

Well, your proportions are a bit off. The arms are incredibly short, etc. The folds of the pants (I believe?) are a bit jagged in some areas, particularly the back. And the face is a bit small near the chin. Have you tried using reference images?
by Anaxagoras
Sat Jul 23, 2005 3:59 pm
Forum: Feature Requests
Topic: Body Damage System
Replies: 12
Views: 2395

I'm pretty sure that bones are merely a visual representation of the vertices that are moved at once. Well, not just a visual representation, but they're not 'there' in game. The bones are really the surrounding vertices. ... I think. I'm no programmer, but that's how I think it would be... oO;
by Anaxagoras
Mon Jul 18, 2005 5:38 pm
Forum: Modelers Corner
Topic: Hands
Replies: 21
Views: 3101

Wow. Very nice looking! Good job! If ya choose to, you could pull the sleeve down a bit, but if it's in medieval-era, it'll fit either way :)
by Anaxagoras
Mon Jul 18, 2005 5:36 pm
Forum: Modelers Corner
Topic: Frag Grenade
Replies: 11
Views: 1618

Hmmm, it looks pretty good, especially for 56 polys. Is it just the screen-shot, or are the black parts really like that on the mesh? oO; If they're really like that: dunno what ya use, but in Blender, you can recalculate the normals. Control N to recalc. outside, control+shift N to recalc. them ins...
by Anaxagoras
Mon Jul 18, 2005 5:32 pm
Forum: Modelers Corner
Topic: My shot at a human body
Replies: 25
Views: 3816

Hey, don't down yourself. Ya gotta start somewhere! Always best to use a reference image. I can... er... attempt to find you some if you'd like. Modelling's no simple task, so be proud of what you have! :D Off to a good start. For joints, I'd suggest using a cylinder with 3 cross-sections, and manip...
by Anaxagoras
Fri Jul 15, 2005 11:36 pm
Forum: Modelers Corner
Topic: Hands
Replies: 21
Views: 3101

Pretty good, but the thumb tip is at... er... a painful angle. The entire thumb goes at the same angle, not just the tip. :X Sorry, must be very annoying. But lookin' good!