Search found 13 matches
- Thu Mar 22, 2007 4:51 pm
- Forum: General Discussions
- Topic: neil.act???
- Replies: 0
- Views: 352
neil.act???
hi! does anybody have/could direct me to where i can get the old neil.act file...(think it came with rf 0.72) ...I cant get hold of it anywhere!? Thanks in advance 4 any help!
- Wed Feb 07, 2007 2:10 am
- Forum: Level Design & Entity Usage
- Topic: Please can anyone explain Actmaterial to me?
- Replies: 2
- Views: 298
- Sun Feb 04, 2007 9:26 pm
- Forum: Level Design & Entity Usage
- Topic: Please can anyone explain Actmaterial to me?
- Replies: 2
- Views: 298
Please can anyone explain Actmaterial to me?
Hi, Im making a set of trafficlights in milkshape and have the different materials for it all drawn (light is red, light is green etc..), The RF manual states that for these materials to be switched in game (with an Actmaterial entity), they have to be added when the .bdy file is created and not in ...
- Sat Jan 20, 2007 10:42 pm
- Forum: Modelers Corner
- Topic: HANDSHAKE??
- Replies: 0
- Views: 438
HANDSHAKE??
Hi, im making a (detailed) pickpocket game. Its third person and im using Milkshape for modelling. As you pickpocket somebody I was hoping to replace the main actor file for an .act file containing two people (to allow for realistic animations during the steal) Is this possible? If not how can i get...
- Mon Nov 20, 2006 7:35 pm
- Forum: Level Design & Entity Usage
- Topic: Virgil sliding all over the place.
- Replies: 2
- Views: 255
- Sun Nov 19, 2006 6:29 pm
- Forum: Level Design & Entity Usage
- Topic: Virgil sliding all over the place.
- Replies: 2
- Views: 255
Virgil sliding all over the place.
Hi, hope you guys can help..the floor in my level is made out of different flat solid brushes at the same height.. when I try the level out Virgil has a tendancy to slide about a lot. He also jumps like a gazelle! :shock: . I have turned truejumping on and have set all slide fields to 0, but it hasn...
- Thu Nov 16, 2006 4:59 pm
- Forum: Level Design & Entity Usage
- Topic: DOUBLE DOORS COLLIDING
- Replies: 4
- Views: 381
- Thu Nov 16, 2006 4:07 pm
- Forum: Level Design & Entity Usage
- Topic: DOUBLE DOORS COLLIDING
- Replies: 4
- Views: 381
thankyou
Thanks Andy!, will try that.. makes sense now! :) One more thing (sorry to be a nuiscance), the floor in my level is made out of different flat solid brushes at the same height.. when I try the level out Virgil has a tendancy to slide about a lot. He also jumps like a gazelle! :shock: . I have turne...
- Tue Nov 14, 2006 12:42 pm
- Forum: Level Design & Entity Usage
- Topic: DOUBLE DOORS COLLIDING
- Replies: 4
- Views: 381
DOUBLE DOORS COLLIDING
Hi, can anyone help?, :? I have animated two double doors, that open when the player steps on a pressure pad. (eg. at the front of a shop.) Everything works fine and the doors in the editor animate exactly in the right positions. But when i run the level in RF, the doors seem to melt into eachother ...
- Wed Aug 10, 2005 2:50 pm
- Forum: Bug Reports
- Topic: [OBSOLETE] CANT IMPORT ANY STATICMESH TEXTURES
- Replies: 10
- Views: 1578
THANKYOU
YOU GUYS ARE STARS!
Thanks for all the help!!
It was me exporting models without properly texturing them in ms3d
Duh!
Thanks again
- Sun Aug 07, 2005 3:01 pm
- Forum: Bug Reports
- Topic: [OBSOLETE] CANT IMPORT ANY STATICMESH TEXTURES
- Replies: 10
- Views: 1578
staticmesh
The only parameter I have changed is the szactorfile..
- Sat Aug 06, 2005 10:22 pm
- Forum: Bug Reports
- Topic: [OBSOLETE] CANT IMPORT ANY STATICMESH TEXTURES
- Replies: 10
- Views: 1578
- Sat Aug 06, 2005 5:31 pm
- Forum: Bug Reports
- Topic: [OBSOLETE] CANT IMPORT ANY STATICMESH TEXTURES
- Replies: 10
- Views: 1578
[OBSOLETE] CANT IMPORT ANY STATICMESH TEXTURES
Hi, first of all thanks to everyone for making and supporting RF so well, its definately the coolest thing I have seen on the pc for a long time. :D My problem is: 1)I make models in milkshape, export .bdy files, texture them in Lithunwrap put them all in the same directory as astudio and compile th...