Search found 23 matches

by Dysphoriac
Mon Oct 03, 2005 3:52 am
Forum: RF Scripting
Topic: Enemy with weapons?
Replies: 10
Views: 933

yes, all I had to do is copy paste what you wrote into the weapon.ini and then change it to the correct weapon and model, right?
by Dysphoriac
Mon Oct 03, 2005 2:46 am
Forum: RF Scripting
Topic: Enemy with weapons?
Replies: 10
Views: 933

Well, I'm not sure, I don't know what the "highlevel" thing is and I'm not sure where to put the SetWeapon("Bat"); (in the entity?)
by Dysphoriac
Mon Oct 03, 2005 2:30 am
Forum: RF Scripting
Topic: Enemy with weapons?
Replies: 10
Views: 933

I kind of understand what you mean, but i can't get it to work correctly.
by Dysphoriac
Mon Oct 03, 2005 1:06 am
Forum: RF Scripting
Topic: Enemy with weapons?
Replies: 10
Views: 933

Enemy with weapons?

Can anyone tell me how to make a scripted enemy hold and use a weapon. If anyone can, then an actor and script would be a nice example.
by Dysphoriac
Mon Sep 19, 2005 10:26 pm
Forum: Modelers Corner
Topic: Bump In The Night model for halloween
Replies: 1
Views: 263

Thats a pretty cool model, but you should make Jack the Pumpkin King for Nightmare Before Christmas, I think that model would be pretty cool, as long as you wouldn't get in trouble for any copyright related things.
by Dysphoriac
Fri Sep 16, 2005 1:00 am
Forum: Feature Requests
Topic: [OBSOLETE] some camera script commands?
Replies: 6
Views: 938

Does this also mean that if you had a fixed camera, ex. in the corner of a room, you could have it turn with the character as he walks by?
by Dysphoriac
Fri Sep 09, 2005 2:41 am
Forum: Programming
Topic: RF and physics
Replies: 173
Views: 16804

Nout deserves high honors

Nout you are a frikin Genius! I know that once these physics are completely applied and with less problems, RF will get much more respect from the public once this is fully released. I'm downloading it now and I know it's going to be great. This is a wonderful addition to the Reality Factory, and wi...
by Dysphoriac
Wed Aug 24, 2005 2:09 am
Forum: Setup, Post Install Support
Topic: weapon crash
Replies: 20
Views: 1702

Hey, as you know I have the same problem, I have made progress in allowing my character to pick up weapons, I just can't use them. So I think my (possibly our) problem may be that I don't know how to put my weapons into the Weapons inventory selection, right now they are in the items selction. So no...
by Dysphoriac
Fri Aug 19, 2005 10:08 pm
Forum: Level Design & Entity Usage
Topic: A problem with weapons.
Replies: 15
Views: 925

Well, I know thats not the problem because I have actually tried making new levels and I still suffer the same problem. And yes all the weapons are in the ini's.
by Dysphoriac
Fri Aug 19, 2005 2:19 am
Forum: Level Design & Entity Usage
Topic: A problem with weapons.
Replies: 15
Views: 925

Heh, yeah I did use the attribute entity. I just looked in the weapons.ini and found one of the names of the weapons and tried it in the attribute. When it didn't work I looked and made sure all the model names were right and they are. So I honestly can't find anything wrong with it. Can someone sho...
by Dysphoriac
Fri Aug 19, 2005 2:14 am
Forum: Game Designs
Topic: Your opinion
Replies: 5
Views: 842

Well thanks, the frame rate is actually quite good but it takes a while to compile. The level is a bit big but I don't have screenshots for anything else yet, because they aren't completely finished. But the screen is a fixed camera in the level and is placed on an archway. I'm not quite finished wi...
by Dysphoriac
Tue Aug 16, 2005 10:54 pm
Forum: Level Design & Entity Usage
Topic: A problem with weapons.
Replies: 15
Views: 925

Yeah from what I can see everything is set up right, thats why I can't figure out the problem, it's quite confusing.
by Dysphoriac
Tue Aug 16, 2005 10:41 pm
Forum: Level Design & Entity Usage
Topic: A problem with weapons.
Replies: 15
Views: 925

Well their models appear in game but i can't actually pick them up. They are solid objects (as in I can't walk over them)
by Dysphoriac
Tue Aug 16, 2005 10:24 pm
Forum: Level Design & Entity Usage
Topic: A problem with weapons.
Replies: 15
Views: 925

Well, this brings another problem. I have all of the standard models mentioned in the weapons.ini, I'm not sure how, but I have all of them. So this makes me wonder why it still doesn't work, so if anyone else would happen to have their own working weapons, or these default ones, set up in game woul...
by Dysphoriac
Tue Aug 16, 2005 7:46 pm
Forum: Level Design & Entity Usage
Topic: A problem with weapons.
Replies: 15
Views: 925

A problem with weapons.

I've been using an older version of RF until a few days ago when I got the new one. I had a level made with weapons in it and loaded it up in the new one and none of the weapons worked. And it was obviously because of the new default weapons in the Weapons.ini file. But I wanted to try the new ones ...