Search found 23 matches
- Mon Oct 03, 2005 3:52 am
- Forum: RF Scripting
- Topic: Enemy with weapons?
- Replies: 10
- Views: 933
- Mon Oct 03, 2005 2:46 am
- Forum: RF Scripting
- Topic: Enemy with weapons?
- Replies: 10
- Views: 933
- Mon Oct 03, 2005 2:30 am
- Forum: RF Scripting
- Topic: Enemy with weapons?
- Replies: 10
- Views: 933
- Mon Oct 03, 2005 1:06 am
- Forum: RF Scripting
- Topic: Enemy with weapons?
- Replies: 10
- Views: 933
Enemy with weapons?
Can anyone tell me how to make a scripted enemy hold and use a weapon. If anyone can, then an actor and script would be a nice example.
- Mon Sep 19, 2005 10:26 pm
- Forum: Modelers Corner
- Topic: Bump In The Night model for halloween
- Replies: 1
- Views: 263
- Fri Sep 16, 2005 1:00 am
- Forum: Feature Requests
- Topic: [OBSOLETE] some camera script commands?
- Replies: 6
- Views: 938
- Fri Sep 09, 2005 2:41 am
- Forum: Programming
- Topic: RF and physics
- Replies: 173
- Views: 16804
Nout deserves high honors
Nout you are a frikin Genius! I know that once these physics are completely applied and with less problems, RF will get much more respect from the public once this is fully released. I'm downloading it now and I know it's going to be great. This is a wonderful addition to the Reality Factory, and wi...
- Wed Aug 24, 2005 2:09 am
- Forum: Setup, Post Install Support
- Topic: weapon crash
- Replies: 20
- Views: 1702
Hey, as you know I have the same problem, I have made progress in allowing my character to pick up weapons, I just can't use them. So I think my (possibly our) problem may be that I don't know how to put my weapons into the Weapons inventory selection, right now they are in the items selction. So no...
- Fri Aug 19, 2005 10:08 pm
- Forum: Level Design & Entity Usage
- Topic: A problem with weapons.
- Replies: 15
- Views: 925
- Fri Aug 19, 2005 2:19 am
- Forum: Level Design & Entity Usage
- Topic: A problem with weapons.
- Replies: 15
- Views: 925
Heh, yeah I did use the attribute entity. I just looked in the weapons.ini and found one of the names of the weapons and tried it in the attribute. When it didn't work I looked and made sure all the model names were right and they are. So I honestly can't find anything wrong with it. Can someone sho...
- Fri Aug 19, 2005 2:14 am
- Forum: Game Designs
- Topic: Your opinion
- Replies: 5
- Views: 842
Well thanks, the frame rate is actually quite good but it takes a while to compile. The level is a bit big but I don't have screenshots for anything else yet, because they aren't completely finished. But the screen is a fixed camera in the level and is placed on an archway. I'm not quite finished wi...
- Tue Aug 16, 2005 10:54 pm
- Forum: Level Design & Entity Usage
- Topic: A problem with weapons.
- Replies: 15
- Views: 925
- Tue Aug 16, 2005 10:41 pm
- Forum: Level Design & Entity Usage
- Topic: A problem with weapons.
- Replies: 15
- Views: 925
- Tue Aug 16, 2005 10:24 pm
- Forum: Level Design & Entity Usage
- Topic: A problem with weapons.
- Replies: 15
- Views: 925
Well, this brings another problem. I have all of the standard models mentioned in the weapons.ini, I'm not sure how, but I have all of them. So this makes me wonder why it still doesn't work, so if anyone else would happen to have their own working weapons, or these default ones, set up in game woul...
- Tue Aug 16, 2005 7:46 pm
- Forum: Level Design & Entity Usage
- Topic: A problem with weapons.
- Replies: 15
- Views: 925
A problem with weapons.
I've been using an older version of RF until a few days ago when I got the new one. I had a level made with weapons in it and loaded it up in the new one and none of the weapons worked. And it was obviously because of the new default weapons in the Weapons.ini file. But I wanted to try the new ones ...