Search found 24 matches
- Sat Oct 01, 2005 6:59 am
- Forum: Bug Reports
- Topic: buggy blending animation command...
- Replies: 3
- Views: 696
- Wed Sep 28, 2005 11:09 pm
- Forum: Bug Reports
- Topic: buggy blending animation command...
- Replies: 3
- Views: 696
- Sun Sep 25, 2005 12:56 am
- Forum: Bug Reports
- Topic: buggy blending animation command...
- Replies: 3
- Views: 696
buggy blending animation command...
Whenever i use the AnimateBlend() command to blend my scripted player's animation to the next animation, if the previous blend hasn't reached the first frame of the next animation, it automaticly skips to the first frame of the next animation then blends to the new animation (if that makes any sense...
- Tue Sep 13, 2005 1:25 am
- Forum: RF Scripting
- Topic: ScanKey Codes cheat sheet - from old PhpBB forum
- Replies: 4
- Views: 4274
- Thu Sep 01, 2005 4:45 am
- Forum: Bug Reports
- Topic: [NOT A BUG] Catalyst Drivers don't like RF?
- Replies: 6
- Views: 928
- Mon Aug 29, 2005 7:47 pm
- Forum: Feature Requests
- Topic: [OBSOLETE] some camera script commands?
- Replies: 6
- Views: 945
Thanks for the help Spyrewolf!! :D:D Heres my scenerio: I want to have a scripted third person player in which the camera is attached to a bone behind the model (the bone is included into the actor already). I want to have this so i can do some really cool camera effects and have the camera move aro...
- Mon Aug 29, 2005 6:47 am
- Forum: Feature Requests
- Topic: [OBSOLETE] some camera script commands?
- Replies: 6
- Views: 945
[OBSOLETE] some camera script commands?
It would be really nice to have some script commands that rotate the camera. This would make a scripted player much more customizable and would allow for some pretty cool effects imo. Some commands i was thinking of were: RotateCameraToPawn; RotateCameraToBone; etc, etc... These commands would also ...
- Sun Aug 28, 2005 6:47 am
- Forum: RF Scripting
- Topic: AttachCameraToBone() help...
- Replies: 9
- Views: 900
- Sat Aug 27, 2005 4:51 pm
- Forum: RF Scripting
- Topic: AttachCameraToBone() help...
- Replies: 9
- Views: 900
- Sat Aug 27, 2005 6:44 am
- Forum: RF Scripting
- Topic: AttachCameraToBone() help...
- Replies: 9
- Views: 900
Thanks for all the replays guys! :D:D Pickles suggested using two pawns instead of one to fix the rotation problem, so you should probably give that a go, since he's right 99% of the time. What exactly do you mean by two pawns? It appears that Pickles used AttachCamera(); and self.ideal_yaw=self.pla...
- Thu Aug 25, 2005 7:14 am
- Forum: RF Scripting
- Topic: AttachCameraToBone() help...
- Replies: 9
- Views: 900
AttachCameraToBone() help...
ok i want to use the AttachCameraToBone() command to make a scripted 3rd person player. i tried it and it seemed to work just fine (except for a bad offset of the yaw), but i noticed that i couldnt look left to right, only up and down (im VERY new to RF scripting). So i finally figured out that i ha...
- Fri Aug 19, 2005 3:10 am
- Forum: General Discussions
- Topic: House of shadows question...per poly collision?
- Replies: 2
- Views: 421
House of shadows question...per poly collision?
I noticed that when i played House of shadows, there seemed to be some per poly collison with virgil and some of the other entities. Specifically, it was virgil colliding with the the sofa and recliner in the living room area. I never knew RF had per poly collision! At least, Im pretty sure it was p...
- Thu Aug 18, 2005 6:47 pm
- Forum: Programming
- Topic: RF and physics
- Replies: 173
- Views: 16863
- Sun Aug 14, 2005 12:44 am
- Forum: Modelers Corner
- Topic: EngineBeginFrame Failed
- Replies: 5
- Views: 2006
- Sat Aug 13, 2005 11:44 pm
- Forum: Modelers Corner
- Topic: normal map maker???
- Replies: 14
- Views: 2055
k i tried it with just the base texture and the RGB normal map but still nothing. :( :cry: :x :? If anybody has any suggestions, they would be greatly appreciated. Maybe even if someone had a model that i could test out to see if the problem is my computer or if the problem is my model. Thanks for a...