concept art. objs need to be animated.
Search found 9 matches
- Sat Jul 21, 2007 1:16 am
- Forum: Job Postings
- Topic: shooter/slasher game level compilers
- Replies: 2
- Views: 511
- Wed Jul 18, 2007 4:46 pm
- Forum: Modelers Corner
- Topic: Making textures [MS3D]
- Replies: 3
- Views: 425
1. http://uvmapper.com - you do a texture map
2. color it in a painting program
2. color it in a painting program
- Tue Jul 03, 2007 8:11 pm
- Forum: Job Postings
- Topic: shooter/slasher game level compilers
- Replies: 2
- Views: 511
- Fri May 11, 2007 1:08 am
- Forum: General Discussions
- Topic: grenades
- Replies: 6
- Views: 567
simple exploding grenade
http://www.savefile.com/files/711256
http://www.savefile.com/files/711256
- Mon Apr 09, 2007 7:59 pm
- Forum: Modelers Corner
- Topic: actor studio textures
- Replies: 11
- Views: 940
hey, thanks for the replies. I got it finally into actor studio. re-opened and re-saved into the RF directory and then it worked. but then it said .mot was out of date, so now it's only static. http://www.imagebee.org/images/1184dobberact.jpg previous screenshot wasn't clear enough so here's another...
- Sun Apr 08, 2007 11:34 am
- Forum: Modelers Corner
- Topic: actor studio textures
- Replies: 11
- Views: 940
- Tue Apr 03, 2007 11:34 am
- Forum: Modelers Corner
- Topic: actor studio textures
- Replies: 11
- Views: 940
- Tue Apr 03, 2007 12:41 am
- Forum: Modelers Corner
- Topic: actor studio textures
- Replies: 11
- Views: 940
actor studio textures
got the same problem, maybe I'm doing something wrong.
why isn't it textured? added .tga materials in actor studio
it's okay in milkshape.
why isn't it textured? added .tga materials in actor studio
it's okay in milkshape.
- Sat Mar 31, 2007 2:25 pm
- Forum: Job Postings
- Topic: shooter/slasher game level compilers
- Replies: 2
- Views: 511
shooter/slasher game level compilers
I'm looking for people (mainly level compilers and scripters) to port shooter and slasher game to reality factory. now they are being developed with silent walk. these games would be something like minigames, limited locations, half-hour gameplay - with weapons around, 3-4 actors, and some custom an...