Search found 285 matches
- Mon Jul 16, 2012 5:39 pm
- Forum: General Discussions
- Topic: A long long time ago in a galaxy far far away...
- Replies: 3
- Views: 3347
A long long time ago in a galaxy far far away...
Just came aroud to see if the engine and everybody was still alive and kicking. Good to see that it is as RF was the only free engine I ever made any progress with. In fact it's better than most cheap engines even. Even if I never finished a single RF game. I had a lot of fun, learned a lot, and mad...
- Tue Sep 02, 2008 6:31 am
- Forum: General Discussions
- Topic: warhammer 40k
- Replies: 21
- Views: 1835
Re: warhammer 40k
I run my own legion but it's basically Fabious Bile with a lot of unstable mutation marines, and mark of khorne. Havocs, defilers, rhino's pretty balanced but extremely effective for chaos. Only limits I can think of off the top of my head for combat patrol sized games is pretty much no characters w...
- Tue Sep 02, 2008 6:22 am
- Forum: Game Designs
- Topic: Abbadon: Paradise of Darkness
- Replies: 13
- Views: 1131
Re: Abbadon: Paradise of Darkness
It's also the name of a special character in Warhammer 40K. Don't think anyone owns a license on the name.
- Mon Aug 04, 2008 6:07 am
- Forum: General Discussions
- Topic: warhammer 40k
- Replies: 21
- Views: 1835
Re: warhammer 40k
I avoid forgeworld like the plague having dealt with their models doing commission work they require a lot of how to say it...correction with files, and greenstuff.
On top of that they charge and arm and a leg for everything.
On top of that they charge and arm and a leg for everything.
- Sun Aug 03, 2008 8:47 pm
- Forum: General Discussions
- Topic: 3D engines
- Replies: 149
- Views: 60305
Re: 3D engines
I've used Antiryad it has some nice features, and some missing features. Not a lot of activity so it's a real solo ninja operation.
- Sun Aug 03, 2008 8:45 pm
- Forum: General Discussions
- Topic: warhammer 40k
- Replies: 21
- Views: 1835
Re: warhammer 40k
Standard table size is 6' x 4' with about 25% terrain coverage. I play Tyranids, Dark Eldar, Orks, Imperial Guard, Chaos, and Daemonhunters. In total around 4000pts worth of Tyranids, 5000pts worth of dark eldar, 2500pts of Orks, 3000pts of Imperial Guard, and I don't even want to know how much Chao...
- Sat Nov 24, 2007 9:18 am
- Forum: Game Designs
- Topic: Theory into Practice - What do you think?
- Replies: 9
- Views: 731
I think I know what your looking for. You might want to play some "Metal Gear Solid" games because thats the image that comes to mind reading your concept. You seem to have a decent time frame for game development however I do not know how skilled your team is. Scripting will be your easiest task. H...
- Thu Nov 22, 2007 4:31 am
- Forum: Game Designs
- Topic: Wizard-game
- Replies: 5
- Views: 509
- Tue Oct 30, 2007 7:35 am
- Forum: General Discussions
- Topic: My hats off to you guys...
- Replies: 8
- Views: 477
My hats off to you guys...
Just downloaded the latest version of Reality Factory and played through the demo's. You guys have really brought things a long way since where RF was when I first began.
- Tue Oct 30, 2007 2:08 am
- Forum: Modelers Corner
- Topic: How did you guys get started in modeling?
- Replies: 8
- Views: 583
- Tue Oct 30, 2007 2:02 am
- Forum: Level Design & Entity Usage
- Topic: 45 degree angles with cut brush?
- Replies: 5
- Views: 347
My experience with cutbrushes has definitely been bad. However anything that can be done with a cut brush can be done with a regular brush. Between all the shapes, and sizeds of brushes in RFEditPro there is no shape that cannot be built with a little thinking. Good for people like myself who played...
- Sun Oct 28, 2007 5:10 am
- Forum: Modelers Corner
- Topic: How did you guys get started in modeling?
- Replies: 8
- Views: 583
I started in modeling over 5 years ago probably closer to 10 years now. However I've always been artistic, and like to draw, paint, etc. First off always texture your models. Start the models simple, using phototextures. For example a sword, just grab a photo off the net, model it, and then phototex...
- Wed Oct 03, 2007 8:25 pm
- Forum: General Discussions
- Topic: Howdy neighbors!
- Replies: 42
- Views: 2463
Well lets be real honest. Without a 50 man development team, and 2 years of 80 hour weeks your just never going to come close to Halo 3. Heck probably never going to come close to Halo 1. Even 20 people working in their spare time will slowly but surely fall further and further behind current standa...
- Fri Sep 07, 2007 6:44 am
- Forum: General Discussions
- Topic: Howdy neighbors!
- Replies: 42
- Views: 2463
- Thu Sep 06, 2007 6:46 am
- Forum: General Discussions
- Topic: Howdy neighbors!
- Replies: 42
- Views: 2463
It's just a social visit as I'm too tied up to work on any projects at the moment. I miss the good old days when I could spend an entire day just playing around with textures on a level. Anyway it's good to see old faces around. I was just bored taking a break surfing around and said "I wonder whats...