Search found 20 matches

by Muzzer
Sun Mar 05, 2006 12:06 pm
Forum: Modelers Corner
Topic: Rocket launcher help
Replies: 8
Views: 874

The scope would come of at the side and the actual barrel of the launcher would rest on the users shoulder.

The lazer would be positioned either above or below, depending on the size of it.

Image
by Muzzer
Sat Mar 04, 2006 10:25 pm
Forum: Modelers Corner
Topic: Something. :/
Replies: 4
Views: 325

Those ears look ape-like to me
by Muzzer
Sat Mar 04, 2006 5:27 pm
Forum: Level Design & Entity Usage
Topic: Creating Skyboxes with Terragen
Replies: 1
Views: 354

Creating Skyboxes with Terragen

Howdy.

Here's a tutorial for creating a tiling skybox with Terragen. The code at the end is aimed at Blitz3D, but the actual creation of the sky can be applied to RF (just texture the skybox with the images).

http://blitzstuff.awardspace.biz/phpBB2 ... c.php?t=38

I didn't create it by the way.
by Muzzer
Thu Feb 23, 2006 7:37 pm
Forum: Level Design & Entity Usage
Topic: Gettin' Started
Replies: 3
Views: 407

http://geocities.com/bruise_pristine2003/tutorials.htm

2 of the tutorials on there are about level editing, using entities and such.

The health bar one has an example of modifying an ini file.
by Muzzer
Thu Feb 23, 2006 7:33 pm
Forum: General Discussions
Topic: Given the time of day
Replies: 2
Views: 316

You can change your time settings in your profile

Image
by Muzzer
Mon Feb 20, 2006 6:52 pm
Forum: General Discussions
Topic: What was that texture converter called?
Replies: 8
Views: 638

Thanks.

Which email addy did you send it to?
by Muzzer
Mon Feb 20, 2006 1:34 pm
Forum: Level Design & Entity Usage
Topic: OK attempt at textured fog in the workin level
Replies: 8
Views: 682

Get these added to the front page.

Very nice.
by Muzzer
Mon Feb 20, 2006 1:28 pm
Forum: General Discussions
Topic: RF book
Replies: 72
Views: 4279

Best bet is to read some tutorials and play around with the level editors.

Some old tuts I did a while ago...

http://geocities.com/bruise_pristine2003/tutorials.htm

Sorry about the Geocities site... never again
by Muzzer
Mon Feb 20, 2006 1:25 pm
Forum: General Discussions
Topic: 3ds max 7
Replies: 6
Views: 440

*Edited the crap* Had a flashback to when I used GMax - use the maxscript to export the model as an *.NFO (?) and each animation as a *.KEY(?) file, then load them into ActStudio, along with the textures and compile.
by Muzzer
Mon Feb 20, 2006 1:21 pm
Forum: General Discussions
Topic: What was that texture converter called?
Replies: 8
Views: 638

The source was posted at the time Rob was developing it, but that was on the old forums. I did have a copy of the source but I reformatted. I'm thinkin of doing something similar in Blitz, and thought taking a look at the code might eventually be useful, as it was written in VB. BTW Muzzer, i'll try...
by Muzzer
Fri Feb 17, 2006 9:36 pm
Forum: General Discussions
Topic: What was that texture converter called?
Replies: 8
Views: 638

Sorry for bumping old threads, but I'm wondering if the source for this was still available anywhere?
by Muzzer
Sun Feb 12, 2006 7:24 pm
Forum: General Discussions
Topic: I lost my pic
Replies: 2
Views: 252

Yeah I (try) to use Blitz3D nowadays. Plus I'm busy with college and work, so everything sort of took a back seat.

If you've still got the mesh I'd appreciate a copy. I reformatted and forgot to back up... again.

*Edit* Email is iwearconverseallstars@hotmail.com

Will I ever learn?
by Muzzer
Sun Feb 12, 2006 3:03 pm
Forum: General Discussions
Topic: I lost my pic
Replies: 2
Views: 252

I lost my pic

Ages ago I posted a few pictures of a mesh I created based on the pelican ship from Halo.

Anyone by any chance have those pictures still? I took a look at the web archive but it hasn't stored the RF forums from around the time I posted them.
by Muzzer
Sat Aug 20, 2005 5:59 pm
Forum: General Discussions
Topic: OMG Area 51 stole my ideas!
Replies: 12
Views: 680

I remember the game, and I think I can remember a screeny with a ship in it.
by Muzzer
Fri Aug 19, 2005 9:23 pm
Forum: Modelers Corner
Topic: ActStudio wont compile
Replies: 3
Views: 314

Any chance you could delete all the text and upload a txt file instead?

You're using Max or gMax I take it?