Search found 903 matches
- Sun Jul 20, 2025 2:21 pm
- Forum: Equity
- Topic: How do you add Extra Materials in Equity 10?
- Replies: 0
- Views: 15843
How do you add Extra Materials in Equity 10?
When you build static actor from scratch in Equity, to add extra materials do you have to export as decompiled , and open it in Actor Studio to add extra materials there? Only Equity 8 has option to rename materials, but the button Stores/Rename does not work, and remains as 000.dummy. If i export a...
- Wed Jun 25, 2025 5:38 pm
- Forum: Level Design & Entity Usage
- Topic: Is there any way to increase the RFEditPro Memory use?
- Replies: 1
- Views: 44582
Is there any way to increase the RFEditPro Memory use?
The Rfeditpro is too slow even with plenty memory i have. Is there any way to change settings somewhere and make it use more memory for calculations?
After adding some brushes and entities it becomes too slow, first noticeable when switching from brush to template selection.
After adding some brushes and entities it becomes too slow, first noticeable when switching from brush to template selection.
- Tue Jan 28, 2025 11:45 am
- Forum: General Discussions
- Topic: Does anybody know about tdesigner ?
- Replies: 3
- Views: 36556
Re: Does anybody know about tdesigner ?
These are nice cover illustrations. A good cover can make you want to look more at a game.
- Wed Jan 01, 2025 2:32 pm
- Forum: Equity
- Topic: Act decompile export Mesh and rotation style
- Replies: 1
- Views: 23760
Re: Act decompile export Mesh and rotation style
Luckily it was easy to rotate it back up in the modeler. I was afraid the pivot would switch to the biped root location high at the pelvis, but the model kept its pivot place at 0 0 0 on the ground and I could rotate it correctly. Sorry for posting before testing enough. However, the RF Actor decomp...
- Wed Jan 01, 2025 2:08 pm
- Forum: Equity
- Topic: Act decompile export Mesh and rotation style
- Replies: 1
- Views: 23760
Act decompile export Mesh and rotation style
Is there a way to avoid manually rotating actors for export before decompiling or later in the modeler import? Do you have any plans to add in Equity the option to export the mesh as Obj, and to view and export Actors Equity style standing up, instead of the RF view lying down? I decompiled an older...
- Mon Dec 09, 2024 7:41 pm
- Forum: Equity
- Topic: Can you make an actor from non physiqued -skinned mesh
- Replies: 0
- Views: 9129
Can you make an actor from non physiqued -skinned mesh
Is there an option in Equity to import a mesh with no bones ,and auto assign all its vertices on export to a bone?
And,if you load just the skeleton bones,can you then import a mesh like a hat and assign the whole object vertices to a bone from the list?
And,if you load just the skeleton bones,can you then import a mesh like a hat and assign the whole object vertices to a bone from the list?
- Sat Dec 07, 2024 2:48 am
- Forum: Game Designs
- Topic: Dark Crypt (Isometric Dungeon)
- Replies: 82
- Views: 394991
- Tue Nov 26, 2024 8:21 pm
- Forum: Game Designs
- Topic: Horror Manor - Platform
- Replies: 29
- Views: 113900
Re: Horror Manor - Platform
This is some basic things I started in the modeller. Which one you like most? The one light has the advantage to use more steady lightning, the normal mapping needs for . Many dynamic lights (max 8 on screen) change light direction taking account only the nearest one,as the code was not finished. Th...
- Thu Oct 03, 2024 9:59 pm
- Forum: Game Designs
- Topic: Horror Manor - Platform
- Replies: 29
- Views: 113900
Re: Horror Manor - Platform
I had lost the project several years ago when the hard drive crashed before i backup it along other files. The old screens from 2013 to 2019 are there. https://postimg.cc/gallery/ZTjH7SD I must make it from the start.I wish i have again the courage to work on it very simple as it started in 2013 to ...
- Thu Oct 03, 2024 6:50 pm
- Forum: Game Designs
- Topic: Dark Crypt (Isometric Dungeon)
- Replies: 82
- Views: 394991
Re: Dark Crypt (Isometric Dungeon)
I do some rough quick Concept Art https://i.postimg.cc/yWTGfN23/Corridors-and-Traps-Dark-Crypt-Dungeon-Concept-Art-01a.jpg https://i.postimg.cc/svDNbrR6/Dark-Crypt-Traps-Concept-2.jpg https://postimg.cc/gallery/PT5ZFDh https://www.facebook.com/media/set/?set=a.556590380215742&type=3&ref=embe...
- Sun Aug 11, 2024 3:43 am
- Forum: General Discussions
- Topic: WHY....
- Replies: 1
- Views: 9955
Re: WHY....
Yes they do, they give us ideas and ideas to do more games with RF. Roblox games have such nice, pleasant colours.
- Sun Aug 11, 2024 2:49 am
- Forum: General Discussions
- Topic: Happy B Day bernie
- Replies: 2
- Views: 9809
Re: Happy B Day bernie
Happy birthday, Bernie, and sorry for the delay. I am happy you are fine. I hope you are ok enough to get a second computer to make another demo with RF , like the good old times. Anyway ,i hope you are getting something to work with Unity.No need to stress anything,just simple retro stuff. Small in...
- Thu Feb 29, 2024 1:08 pm
- Forum: Equity
- Topic: RF Worlds and GameDirector
- Replies: 4
- Views: 35917
Re: RF Worlds and GameDirector
Thank you very much Terry!
- Mon Dec 20, 2021 9:06 pm
- Forum: General Discussions
- Topic: How is everyone?
- Replies: 15
- Views: 275721
Re: How is everyone?
I installed GMax with genesis exporters from https://www.maxplugins.de/max4.php?search=genesis&sort=Author just in case i work again on RF,although,it seems it does not have biped skeleton system that i used,just bones.. Max Indie is also good offer at 250 euro a year,but the exporters of 3ds ma...
- Mon Dec 20, 2021 9:06 pm
- Forum: General Discussions
- Topic: How is everyone?
- Replies: 15
- Views: 275721
Re: How is everyone?
I installed GMax with genesis exporters from https://www.maxplugins.de/max4.php?sear ... ort=Author just in case i work again on RF. Max Indie is also good offer at 250 euro a year,but the exporters are outdated.