The Rfeditpro is too slow even with plenty memory i have. Is there any way to change settings somewhere and make it use more memory for calculations?
After adding some brushes and entities it becomes too slow, first noticeable when switching from brush to template selection.
Search found 902 matches
- Wed Jun 25, 2025 5:38 pm
- Forum: Level Design & Entity Usage
- Topic: Is there any way to increase the RFEditPro Memory use?
- Replies: 0
- Views: 57
- Tue Jan 28, 2025 11:45 am
- Forum: General Discussions
- Topic: Does anybody know about tdesigner ?
- Replies: 3
- Views: 12273
Re: Does anybody know about tdesigner ?
These are nice cover illustrations. A good cover can make you want to look more at a game.
- Wed Jan 01, 2025 2:32 pm
- Forum: Equity
- Topic: Act decompile export Mesh and rotation style
- Replies: 1
- Views: 12676
Re: Act decompile export Mesh and rotation style
Luckily it was easy to rotate it back up in the modeler. I was afraid the pivot would switch to the biped root location high at the pelvis, but the model kept its pivot place at 0 0 0 on the ground and I could rotate it correctly. Sorry for posting before testing enough. However, the RF Actor decomp...
- Wed Jan 01, 2025 2:08 pm
- Forum: Equity
- Topic: Act decompile export Mesh and rotation style
- Replies: 1
- Views: 12676
Act decompile export Mesh and rotation style
Is there a way to avoid manually rotating actors for export before decompiling or later in the modeler import? Do you have any plans to add in Equity the option to export the mesh as Obj, and to view and export Actors Equity style standing up, instead of the RF view lying down? I decompiled an older...
- Mon Dec 09, 2024 7:41 pm
- Forum: Equity
- Topic: Can you make an actor from non physiqued -skinned mesh
- Replies: 0
- Views: 4852
Can you make an actor from non physiqued -skinned mesh
Is there an option in Equity to import a mesh with no bones ,and auto assign all its vertices on export to a bone?
And,if you load just the skeleton bones,can you then import a mesh like a hat and assign the whole object vertices to a bone from the list?
And,if you load just the skeleton bones,can you then import a mesh like a hat and assign the whole object vertices to a bone from the list?
- Sat Dec 07, 2024 2:48 am
- Forum: Game Designs
- Topic: Dark Crypt (Isometric Dungeon)
- Replies: 82
- Views: 340980
- Tue Nov 26, 2024 8:21 pm
- Forum: Game Designs
- Topic: Horror Manor - Platform
- Replies: 29
- Views: 106467
Re: Horror Manor - Platform
This is some basic things I started in the modeller. Which one you like most? The one light has the advantage to use more steady lightning, the normal mapping needs for . Many dynamic lights (max 8 on screen) change light direction taking account only the nearest one,as the code was not finished. Th...
- Thu Oct 03, 2024 9:59 pm
- Forum: Game Designs
- Topic: Horror Manor - Platform
- Replies: 29
- Views: 106467
Re: Horror Manor - Platform
I had lost the project several years ago when the hard drive crashed before i backup it along other files. The old screens from 2013 to 2019 are there. https://postimg.cc/gallery/ZTjH7SD I must make it from the start.I wish i have again the courage to work on it very simple as it started in 2013 to ...
- Thu Oct 03, 2024 6:50 pm
- Forum: Game Designs
- Topic: Dark Crypt (Isometric Dungeon)
- Replies: 82
- Views: 340980
Re: Dark Crypt (Isometric Dungeon)
I do some rough quick Concept Art https://i.postimg.cc/yWTGfN23/Corridors-and-Traps-Dark-Crypt-Dungeon-Concept-Art-01a.jpg https://i.postimg.cc/svDNbrR6/Dark-Crypt-Traps-Concept-2.jpg https://postimg.cc/gallery/PT5ZFDh https://www.facebook.com/media/set/?set=a.556590380215742&type=3&ref=embe...
- Sun Aug 11, 2024 3:43 am
- Forum: General Discussions
- Topic: WHY....
- Replies: 1
- Views: 7347
Re: WHY....
Yes they do, they give us ideas and ideas to do more games with RF. Roblox games have such nice, pleasant colours.
- Sun Aug 11, 2024 2:49 am
- Forum: General Discussions
- Topic: Happy B Day bernie
- Replies: 2
- Views: 7015
Re: Happy B Day bernie
Happy birthday, Bernie, and sorry for the delay. I am happy you are fine. I hope you are ok enough to get a second computer to make another demo with RF , like the good old times. Anyway ,i hope you are getting something to work with Unity.No need to stress anything,just simple retro stuff. Small in...
- Thu Feb 29, 2024 1:08 pm
- Forum: Equity
- Topic: RF Worlds and GameDirector
- Replies: 4
- Views: 32927
Re: RF Worlds and GameDirector
Thank you very much Terry!
- Mon Dec 20, 2021 9:06 pm
- Forum: General Discussions
- Topic: How is everyone?
- Replies: 15
- Views: 269130
Re: How is everyone?
I installed GMax with genesis exporters from https://www.maxplugins.de/max4.php?search=genesis&sort=Author just in case i work again on RF,although,it seems it does not have biped skeleton system that i used,just bones.. Max Indie is also good offer at 250 euro a year,but the exporters of 3ds ma...
- Mon Dec 20, 2021 9:06 pm
- Forum: General Discussions
- Topic: How is everyone?
- Replies: 15
- Views: 269130
Re: How is everyone?
I installed GMax with genesis exporters from https://www.maxplugins.de/max4.php?sear ... ort=Author just in case i work again on RF. Max Indie is also good offer at 250 euro a year,but the exporters are outdated.
- Sat Dec 11, 2021 2:29 am
- Forum: General Discussions
- Topic: How is everyone?
- Replies: 15
- Views: 269130
Re: How is everyone?
Unfortunately max 2012 with the RF actor .key and .nfo exporter can not install on windows 10,i tried it. I do not know what other formats newer Max can export for base actor and motions that Equity can read and build actors.If you know,tell me. I could repair the old pc by replacing the damaged har...