Search found 13 matches

by NSCC_game_design_team
Fri Nov 10, 2006 10:46 pm
Forum: Modelers Corner
Topic: Abomb Cowboy Project
Replies: 2
Views: 507

Abomb Cowboy Project

Well it's been a while since I lasted posted but I'm back to have another go at some more characters in Genesis3D and RealityFactory. I'm starting up my Abomb Cowboy project again and have some new designs to show off. I'm hoping to start the 3D modeling this evening. I'm also doing an online produc...
by NSCC_game_design_team
Sat Aug 05, 2006 6:55 pm
Forum: Modelers Corner
Topic: texels and units
Replies: 1
Views: 311

texels and units

if a standard character in realityfactory is 76 textels high, than should i be using generic units in 3dsmax rather than inches or centimeters. What measurement units should i use in maya and max.
by NSCC_game_design_team
Fri Mar 31, 2006 6:49 pm
Forum: General Discussions
Topic: screen video capture
Replies: 2
Views: 391

nevermind

nevermind

I found fraps

Cheers
by NSCC_game_design_team
Fri Mar 31, 2006 6:33 pm
Forum: General Discussions
Topic: screen video capture
Replies: 2
Views: 391

screen video capture

What is the best way to capture screen video while running your game. I want to capture some in game video for my demo reel but i'm having hard time capturing it while retaining a decent quality. I've tried snagit as well as a couple other video capture programs. I've viewed ingame video of other pe...
by NSCC_game_design_team
Tue Mar 21, 2006 12:14 am
Forum: Modelers Corner
Topic: jumping
Replies: 1
Views: 260

jumping

how can i control the height that my character can jump. I've been messing with gravity and jumpspeed in the enviroment setup entiry with little success. I can make my character appear to jump high in the animation but he wont jump onto objects that he should be able to. he can only jump on to low o...
by NSCC_game_design_team
Sat Mar 18, 2006 5:25 am
Forum: Modelers Corner
Topic: New character ready for animation
Replies: 8
Views: 816

freshly textured

I decided to take a break from animation to drop a texture on my cowboy. I was kinda planning on texturing him in max but ended up texturing in maya.

next i will build a small level for my cowboy to roam around in.

Gotta keep tweaking these animations
by NSCC_game_design_team
Wed Mar 15, 2006 1:21 am
Forum: Modelers Corner
Topic: New character ready for animation
Replies: 8
Views: 816

runtojump animation

I nailed the idle jump animation and i'm gonna get started on walktojump animation. Though I dont see a runtojump transition animation in the PlayerSetup.ini

will i be able to create the runtojump transition animation?

if so what is the best way to go about this?
by NSCC_game_design_team
Tue Mar 14, 2006 9:52 pm
Forum: Modelers Corner
Topic: New character ready for animation
Replies: 8
Views: 816

i got him jumping, its a bit choppy but i understand how the jump animation is working now. his idletowalk transition animation is working but his walktojump transition isn't. if anyone wants to thow some tips my way about transition animations i'd appreciate it.
by NSCC_game_design_team
Tue Mar 14, 2006 4:33 pm
Forum: Modelers Corner
Topic: New character ready for animation
Replies: 8
Views: 816

in the engine

I got the cowboy into the engine. I had to scale him down and fool with some camera setting but it all worked out. I had to brush up on my character studio a bit. It took me a full evening, a full pack of smokes, and a couple doobies but i managed to learn alot and get a couple animations working. I...
by NSCC_game_design_team
Mon Mar 13, 2006 10:02 pm
Forum: Modelers Corner
Topic: New character ready for animation
Replies: 8
Views: 816

New character ready for animation

Heres a new character I just finished modeling. I modeled it in Maya 6.0, brought it into 3DMax 5 to rig and check weights. I think I'll texture it in Max, I havn't texured in max for while. The poly count is sitting at around 2700, there's still room for me to remove some polys in the boots, I'll d...
by NSCC_game_design_team
Thu Sep 22, 2005 12:34 am
Forum: Level Design & Entity Usage
Topic: static mesh as levels
Replies: 3
Views: 581

static mesh as levels

we have managed to bring a static mesh in as a level, but our character gets stuck in the walls when we run collide with them.

looking for a fix

cheers
by NSCC_game_design_team
Wed Aug 24, 2005 12:54 pm
Forum: Setup, Post Install Support
Topic: corrupted files
Replies: 4
Views: 818

It started working now, thanks
by NSCC_game_design_team
Tue Aug 23, 2005 10:38 pm
Forum: Setup, Post Install Support
Topic: corrupted files
Replies: 4
Views: 818

corrupted files

I downloaded RealityFactory072A.exe from the download section. When I double click the setup file, a window pops up and says 'The setup files are corrupted. Please obtain a new copy of the program." I downloaded a new copy and the same message appeared. I can still install other software. I don...