Search found 37 matches

by Masta_J
Wed Jul 23, 2008 11:37 am
Forum: RF Scripting
Topic: Transformation?
Replies: 2
Views: 228

Re: Transformation?

Ok, i understand what your trying to achieve, just a little confused with how you wrote it, so bear with me. There's a couple of ways this can be achieved, but since my understanding of scripting is more or less intermediate as opposed to advanced, I will try and give you a way that makes sense to b...
by Masta_J
Mon Nov 12, 2007 9:51 pm
Forum: RF Scripting
Topic: Help with HUD
Replies: 5
Views: 228

Oh, Ok... Didn't realise that would make a differences. Tried it, and it works fine. Sorry for lack of patience, don't get much time to work on my game. All my time gets taken up by my pregnant wife and work. Thanks alot for da help guys. By the way, do you guys have any idea why I keep getting an e...
by Masta_J
Mon Nov 12, 2007 1:13 pm
Forum: RF Scripting
Topic: Help with HUD
Replies: 5
Views: 228

Help with HUD

Hi guys, trying to get a a working health bar for my player pawn. Sorry for the repost, but doesn't like anyone's reading or responding to my older thread anymore. I took Juutis's advice and used the built in players health bar. I sinchronised the player pawn and built in players health with the fol...
by Masta_J
Sun Nov 11, 2007 10:16 pm
Forum: RF Scripting
Topic: Attributes
Replies: 3
Views: 183

Got both to work, but when I synchronise the health attribute of my player pawn and the built in player's, the health bar decreases to 0 on my first hit. My pawn is still alive though. Here's my script: HEALTHATTRIB [healthgood] PAWNHEALTH [self.health] if(self.in_pain) { self.think="Pain"...
by Masta_J
Wed Nov 07, 2007 1:59 pm
Forum: RF Scripting
Topic: Attributes
Replies: 3
Views: 183

Thanks alot man! Such a simple solution to such a simple problem.
by Masta_J
Wed Nov 07, 2007 1:19 pm
Forum: RF Scripting
Topic: Attributes
Replies: 3
Views: 183

Attributes

Hi guys, got two possibly stupid questions for yous: 1) How do I get a health metre going for a player pawn. I read the tutorials, but I can't really determine the exact process. 2) I would like to add an experience attribute to my player pawn, but so far I've had no luck. I've tried to use the AddA...
by Masta_J
Wed Nov 07, 2007 12:13 pm
Forum: RF Scripting
Topic: DragonBall Z
Replies: 7
Views: 494

Thanks for help guys. Thanks for link VDRAGEPROGRAMER. Will sign up soon as I get lunch break.
by Masta_J
Mon Nov 05, 2007 4:03 pm
Forum: RF Scripting
Topic: DragonBall Z
Replies: 7
Views: 494

Thanks. Just wanted to know... Where and how would I define the variable, "melleebutton_pressed"?
by Masta_J
Mon Nov 05, 2007 2:59 pm
Forum: RF Scripting
Topic: DragonBall Z
Replies: 7
Views: 494

I tried that already, but my player still collides with objects...?
by Masta_J
Mon Nov 05, 2007 1:30 pm
Forum: RF Scripting
Topic: DragonBall Z
Replies: 7
Views: 494

DragonBall Z

Hi guys, I'm in the process of making a DBZ game and got a couple issues which I really need help with: 1) Is there any way to make a pawn react with a projectile in different ways. E.G knock it away or catch it? I have sort of achieved this by creating a projectile pawn which spawns on a trigger, b...
by Masta_J
Tue Jun 05, 2007 4:04 pm
Forum: RF Scripting
Topic: Scripted Player Pawn Aiming help needed
Replies: 4
Views: 236

I'm using a third person camera view.
by Masta_J
Mon Jun 04, 2007 4:32 pm
Forum: RF Scripting
Topic: Scripted Player Pawn Aiming help needed
Replies: 4
Views: 236

Scripted Player Pawn Aiming help needed

Sup guys, I have two questions: 1) How do I enable my player pawn to fire projectiles in the direction of the mouse crosshair? I've tried the LowLevel, "MouseControlledPlayer(true);", command in my pawn's setup, but it does nothing (I assume this command refers to the built in player). 2) ...
by Masta_J
Fri Jun 01, 2007 4:42 pm
Forum: RF Scripting
Topic: Pawn Weapons
Replies: 1
Views: 165

Pawn Weapons

Sup guys, sorry for the double post, forgot to add this question to the last one. How do I get my player pawn (genericplayer) to have a weapon and pick up or have multiple wepons? I've added my weapon model to the "SetWeapon" command in Spawn Order, but still no weapon.... I've searched th...
by Masta_J
Fri Jun 01, 2007 4:18 pm
Forum: RF Scripting
Topic: Mouse Key
Replies: 1
Views: 123

Mouse Key

Sup guys, was wondering if anyone knows the numerical value for left and right mouse keys. I have all of the keyboard values.
Thanks
by Masta_J
Tue May 29, 2007 9:50 am
Forum: RF Scripting
Topic: Collision
Replies: 1
Views: 113

Collision

Sup guys, I have three questions: 1) Is there is a script command which detects collision on a bone level between two actors or entities? For example: If pawn1's, "Bip 01 R Hand," colides with pawn2's, "Bip 01 Head," then a new order is executed from either pawn. 2) I would also ...