Search found 37 matches
- Fri May 11, 2007 1:08 pm
- Forum: RF Scripting
- Topic: Jump
- Replies: 2
- Views: 225
- Wed May 09, 2007 2:20 pm
- Forum: RF Scripting
- Topic: Jump
- Replies: 2
- Views: 225
Jump
I have a scripted player, and I'm trying to add a jump order where the player stays in the air (fly's). So far, I can get the player to jump, but he doesn't float or return to his start order (in this case, "run player"). Instead, he keeps on bouncing in the same spot. Here's the code I ad...
- Mon Apr 23, 2007 3:34 pm
- Forum: RF Scripting
- Topic: Damage
- Replies: 2
- Views: 221
Thanks
Such an obvious solution to a problem that i made incredibly complex! Really appreciate the help, laters...
- Fri Apr 20, 2007 5:30 pm
- Forum: RF Scripting
- Topic: Please Help Urgent
- Replies: 1
- Views: 155
Please Help Urgent
Sup guys, trying to script basic melees such as punching and kicking with different damage levels for each attack for a player script. I am making a Dragonball z game and would really like to know how to do this. Could someone please post an example script of how to add this to the, "Genericpla...
- Thu Apr 19, 2007 2:47 pm
- Forum: RF Scripting
- Topic: Damage
- Replies: 2
- Views: 221
Damage
Got my player pawn up and running from last post (RFmanual). Thanks alot guys, couldn hav don it otherwise! I hav two questions for this post: 1) How do I program melee attacks into my player's script. I have tried to insert the animations by defining extra shooting animations (eg. shoot1, shoot2 et...
- Wed Apr 18, 2007 11:44 pm
- Forum: RF Scripting
- Topic: RF manual
- Replies: 5
- Views: 484
Sup man, I'm from Lonehill (fourways bryanston). I used to go to school in Bedfordview (SAHETI). Seems like most South Africans are moving to England, I don know how you guys handle da weather there ek se! Much respect though to a fellow SA citizen. I was wondering if you have any idea of how to ins...
- Tue Apr 17, 2007 2:13 pm
- Forum: RF Scripting
- Topic: RF manual
- Replies: 5
- Views: 484
RF manual
HI guys, I'm new here! I read in one of the FAQS about changing model animations through, "advanced scripting." Supposedly this is covered in the RF manual, however I can't find it. Could someone please direct me to the adequate portion of the manual or give me some insight as to how to do...