Search found 607 matches
- Mon Jan 19, 2009 5:25 pm
- Forum: General Discussions
- Topic: Extreme Boards and Blades
- Replies: 0
- Views: 3228
Extreme Boards and Blades
You very old timers might remember this, caused some excitement around 1999, until people played it. Anyway it was one of the few commercial games made with Genesis. I picked it up for 50 cents. http://terrymorgan.net/images/xboards.jpg You can buy it for .01 plus shipping, but read the review below...
- Sat Oct 18, 2008 7:25 pm
- Forum: General Discussions
- Topic: Hike's Dungeon Hack & Blender thread
- Replies: 61
- Views: 11071
Re: Hike's Dungeon Hack & Blender thread
I put the Asylum Demo back up on http://hosted.filefront.com/hike1 asylum.rar 39MB They will delete it and I don't get to a broadband often, so now's your chance! pics- http://terrymorgan.net/asylumdemo.htm If you wonder what Ralph Deane's (Dairyman) been doing, (in 2006 anyway) http://rfactory.org ...
- Thu Jun 26, 2008 2:48 am
- Forum: General Discussions
- Topic: Hike's Dungeon Hack & Blender thread
- Replies: 61
- Views: 11071
Re: Hike's Dungeon Hack & Blender thread
http://www.mapzone.com
It's not as hard as I thought, check
http://terrymorgan.net/make_mapzone_texture.zip
1.5MB
Oh, it's free..
P.s. finally got lightmapping happening in Neoaxis, it's a little harder than
checking 'lightmap' in RFedit. Screenshots on screenshots page.
It's not as hard as I thought, check
http://terrymorgan.net/make_mapzone_texture.zip
1.5MB
Oh, it's free..
P.s. finally got lightmapping happening in Neoaxis, it's a little harder than
checking 'lightmap' in RFedit. Screenshots on screenshots page.
- Wed Apr 09, 2008 5:57 am
- Forum: General Discussions
- Topic: Hike's Dungeon Hack & Blender thread
- Replies: 61
- Views: 11071
Re: Hike's Dungeon Hack & Blender thread
Softimage XSI has a free mod tool, it's the same as the regular expensive
softimage, and Foundation is only $500, check
http://terrymorgan.net/softimage_modeling.html
I like it way better than Max, and there are lots of video tutorials.
softimage, and Foundation is only $500, check
http://terrymorgan.net/softimage_modeling.html
I like it way better than Max, and there are lots of video tutorials.
- Sat Jan 12, 2008 8:02 pm
- Forum: General Discussions
- Topic: Hike's Dungeon Hack & Blender thread
- Replies: 61
- Views: 11071
http://terrymorgan.net/3ds_max_to_ogre.zip
2.6MB
how to get your Reality Factory Max stuff into Ogre
Virgil didn't work though, he's got dummies.
http://terrymorgan.net/download.htm
2.6MB
how to get your Reality Factory Max stuff into Ogre
Virgil didn't work though, he's got dummies.
http://terrymorgan.net/download.htm
- Wed Nov 07, 2007 4:55 am
- Forum: General Discussions
- Topic: Hike's Dungeon Hack & Blender thread
- Replies: 61
- Views: 11071
This forum is really rowdy! The neoaxis forum is run by a Russian, no nonsense allowed, anyway we're all too busy trying to figure out the engine. Got a few nice weeds and trees going. http://terrymorgan.net/screenshotscurrent.htm Using texturemaker a lot, see the 2d art http://www.spiralgraphics.bi...
- Wed Nov 07, 2007 4:43 am
- Forum: General Discussions
- Topic: System Shock
- Replies: 16
- Views: 3743
- Thu Sep 20, 2007 2:25 am
- Forum: General Discussions
- Topic: Hike's Dungeon Hack & Blender thread
- Replies: 61
- Views: 11071
Location of World Editor 2 http://www.realityfactory.info/cms/index.php/download/reality-factory/category/4-alternative-level-editors Note, blender 2.44 will load the .3ds file, but the simplest cube has 56 extra vertices which must be 'rem doubles' Not sure if RF maps are useful in Neoaxis, though.
- Wed Sep 19, 2007 9:13 pm
- Forum: General Discussions
- Topic: Hike's Dungeon Hack & Blender thread
- Replies: 61
- Views: 11071
Check http://terrymorgan.net/screenshotscurrent.htm
Pic of foliage splatting in Neoaxis and an RF map
converted to .3ds
Pic of foliage splatting in Neoaxis and an RF map
converted to .3ds
- Sun Sep 02, 2007 7:08 pm
- Forum: General Discussions
- Topic: Hike's Dungeon Hack & Blender thread
- Replies: 61
- Views: 11071
http://hosted.filefront.com/hike1
neo_bump.zip
1MB,
how to make a cube in Blender, and bump
map it in Neoaxis.
neo_bump.zip
1MB,
how to make a cube in Blender, and bump
map it in Neoaxis.
- Sat Aug 18, 2007 11:36 pm
- Forum: Level Design & Entity Usage
- Topic: RF.FGD?
- Replies: 9
- Views: 1239
RF.fgd should be included on my terrymorgan.net/download.htm page, look for a worldcraft tutorial. It helped with placing lights, but I don't think much else. I'm using http://www.neoaxisgroup.com engine now, I don't use RF anymore as it is software-based and obsolete. http://terrymorgan.net/screens...
- Mon Jun 18, 2007 5:46 am
- Forum: Level Design & Entity Usage
- Topic: ChangeLevel & Alternative way to do terrain
- Replies: 23
- Views: 2459
- Thu Jun 14, 2007 8:37 pm
- Forum: General Discussions
- Topic: System Shock
- Replies: 16
- Views: 3743
- Wed Jun 13, 2007 5:27 pm
- Forum: Modelers Corner
- Topic: Blender and Reality Factory
- Replies: 57
- Views: 8012
The Neoaxis heightmap levels are pretty big
http://terrymorgan.net/download.htm
CTRL-F 'neoaxis' neo_terrain.zip 2MB
Also here's my 3x5 FOOT blender hotkey cheat sheet-
http://terrymorgan.net/images/blender_cheat_sheet.jpg
I could only fit 13 of the 18 pages on the cardboard I had.
http://terrymorgan.net/download.htm
CTRL-F 'neoaxis' neo_terrain.zip 2MB
Also here's my 3x5 FOOT blender hotkey cheat sheet-
http://terrymorgan.net/images/blender_cheat_sheet.jpg
I could only fit 13 of the 18 pages on the cardboard I had.
- Wed Jun 13, 2007 5:17 pm
- Forum: Modelers Corner
- Topic: Blender and Reality Factory
- Replies: 57
- Views: 8012
You can read about ithave they got their weird liscencing scheme sorted out, hike?
http://terrymorgan.net/neofaq.htm
$0 for noncommercial, $100 for commercial <5 people,
the plugin physics and FMOD can be removed if
it turns out there's a licensing fee.