Search found 1487 matches
- Thu Jul 06, 2006 6:33 am
- Forum: General Discussions
- Topic: Welcome All Guests!!
- Replies: 20
- Views: 1801
I don't think that's a bad idea. For right now, though, new users can just post a little something about themselves right here. And even exisiting users so we all know about each other. As my title suggests, my name is Steve, I am 40 years old, my wife Susan and I have been married 17 terrific years...
- Thu Jul 06, 2006 4:45 am
- Forum: General Discussions
- Topic: Dual Guns
- Replies: 13
- Views: 1022
This sounds really cool and very complicated. Any chance of seeing some snippets of the script? I confess that I am not much of a scripter. Most of my work has been slight modifications of exisitng scripts. I am going to have to spend more time learning this. Since Archon is back with us, he will be...
- Thu Jul 06, 2006 4:18 am
- Forum: Game Designs
- Topic: The Screens are here
- Replies: 14
- Views: 2120
- Thu Jul 06, 2006 4:02 am
- Forum: RF2 Discussions
- Topic: A Taste Of RF2 Scripting
- Replies: 6
- Views: 981
- Thu Jul 06, 2006 3:49 am
- Forum: Modelers Corner
- Topic: A Golem for my Dungeon
- Replies: 7
- Views: 761
- Thu Jul 06, 2006 2:53 am
- Forum: Game Designs
- Topic: The Screens are here
- Replies: 14
- Views: 2120
- Thu Jul 06, 2006 2:51 am
- Forum: General Discussions
- Topic: Welcome Back Archon!!
- Replies: 4
- Views: 354
Welcome Back Archon!!
Archon,
It's good to see you back. For those of you who do not remember him, Archon was one of our best developers here and, as I recall, a whiz with scripting!! As he is already showing in the Scripting section.
It's good to see you back. For those of you who do not remember him, Archon was one of our best developers here and, as I recall, a whiz with scripting!! As he is already showing in the Scripting section.
- Wed Jul 05, 2006 9:58 pm
- Forum: Level Design & Entity Usage
- Topic: Taking damage while shooting down.
- Replies: 11
- Views: 1121
- Wed Jul 05, 2006 1:29 pm
- Forum: Game Designs
- Topic: The Screens are here
- Replies: 14
- Views: 2120
- Wed Jul 05, 2006 11:54 am
- Forum: Modelers Corner
- Topic: What 3D modeler do you use?
- Replies: 28
- Views: 3747
I know that really beautiful stuff can be done with Blender, but the process seems so painful. Alan, who made Telepath (see the gallery on the homepage) and I both downloaded Blender and tried to work with it. We were two evenings just trying a apply a texture properly to a cube. He wrote me a tutor...
- Wed Jul 05, 2006 11:48 am
- Forum: Game Designs
- Topic: The Screens are here
- Replies: 14
- Views: 2120
Juutis it looks great!! Yes, screens are what we need. People need to see that this community is making cool stuff with RF, not just talking about it. And this looks cool. Did you models the guys? I think they look good. Nice texturing. I really like the HUD. Just perhaps tone down thae dollar sign ...
- Wed Jul 05, 2006 3:28 am
- Forum: Modelers Corner
- Topic: A Golem for my Dungeon
- Replies: 7
- Views: 761
- Tue Jul 04, 2006 11:16 pm
- Forum: RF Scripting
- Topic: Weapons that zoom using scope.
- Replies: 19
- Views: 1855
Here is the link to the online help. It shows how to use overlays and logic gates. If you get stuck, let us know.
http://dhost.info/realityfactory/onlinehelp/index.htm
http://dhost.info/realityfactory/onlinehelp/index.htm
- Tue Jul 04, 2006 11:15 pm
- Forum: RF Scripting
- Topic: Weapons that zoom using scope.
- Replies: 19
- Views: 1855
From Hike1's FAQ's: Q. I saw some cool screenshots of Pickles' demon game with the enhanced infrared vision scope on a sniper's kinda rifle. How did ya do that, Pickles? A. There are basically twoways to do this. 1 - Define a zoom bitmap for the weapon. 2 - Use a Weapon Logic Gate to trigger an Over...
- Tue Jul 04, 2006 9:51 pm
- Forum: General Discussions
- Topic: Welcome All Guests!!
- Replies: 20
- Views: 1801
You are very welcome, Andy. I'm happy to be here. Today is somewhat exceptional, as I do not have to work tonight. Otherwise, I'd have to sleep during the day because I work 3rd shift now. I will monitor and post mainly between 8:30 pm EST and 11:30 am EST Monday thru Thursday, then some extended ho...