Search found 1487 matches

by steven8
Tue Jul 04, 2006 9:17 pm
Forum: General Discussions
Topic: Welcome All Guests!!
Replies: 20
Views: 1658

Thank you, Shadow. I have been gone for some time, but it is GREAT to be back!!!! Something as wonderful as Reality Factory can not be allowed to die. This engine and this community deserve a place in game creation history. We have to stand up and start making stuff. The Dungeon is going to be my ne...
by steven8
Tue Jul 04, 2006 8:30 pm
Forum: RF2 Discussions
Topic: A Taste Of RF2 Scripting
Replies: 6
Views: 912

Andy, you and Irrlicht and Python are awesome!!
by steven8
Tue Jul 04, 2006 8:03 pm
Forum: Modelers Corner
Topic: A Golem for my Dungeon
Replies: 7
Views: 727

Gyaah!! I love it!! I was just going to start him out standing against the wall, but that idea rocks!!! (no pun intended.) :D
by steven8
Tue Jul 04, 2006 7:52 pm
Forum: Modelers Corner
Topic: A Golem for my Dungeon
Replies: 7
Views: 727

A Golem for my Dungeon

My son and I discussed the rest of our game design, and this is one of the big bosses he wanted. I have to bone and animate him, as well as do a texture for the face. The walls of the room this guy is in will be textured the same as him. Tricky, eh? :wink: http://h1.ripway.com/steven8/my_golem.jpg
by steven8
Tue Jul 04, 2006 7:10 pm
Forum: Level Design & Entity Usage
Topic: What the hell? Help my game went freaking nuts!
Replies: 20
Views: 1757

I am just so into the idea of promoting Rf right now and trying to get people in here and involved, that I was trying to diffuse issues. I apologize profusely if I was in any way part of the tension. I'm tellin' ya, I was us all to be nothin' but a big team.
by steven8
Tue Jul 04, 2006 6:55 pm
Forum: Modelers Corner
Topic: What 3D modeler do you use?
Replies: 28
Views: 3480

I always use Milkshape to at least finish my models. I like the ease of placing joints, assigning vertices, texturing, animating, etc. Well, that almost covers it all. . .accept. . .like my next Golem character, I could get the shapes working the way I wanted, so I started in anim8or, and will finis...
by steven8
Tue Jul 04, 2006 10:36 am
Forum: Modelers Corner
Topic: My Model
Replies: 15
Views: 2008

I don't know why I thought that was Milkshape. Time for a set of glasses, I'd say. 8) By all means, texture your model in the program you feel most comfortable. I love to model in anim8or, but hate to texture in it. Milkshape is 'okay' to model in, but I love to texture in it. anim8or is also free. ...
by steven8
Tue Jul 04, 2006 9:56 am
Forum: Level Design & Entity Usage
Topic: Taking damage while shooting down.
Replies: 11
Views: 1060

See, Andy. I told you I'd solve it. No problem. :lol:

Thank you, Juutis. I had a heck of a time getting my pistols just how I wanted them by hunt-and-peck!!
by steven8
Tue Jul 04, 2006 3:38 am
Forum: General Discussions
Topic: Welcome All Guests!!
Replies: 20
Views: 1658

Welcome All Guests!!

I have noticed that there are one and as many as 5 guests online at almost any given moment. All I can say is, that if you have enough interest in creating 3D games to have brought you to the Reality Factory site . . .Come on in!!! Download RF and join the community. This engine and the tools packag...
by steven8
Tue Jul 04, 2006 3:25 am
Forum: Level Design & Entity Usage
Topic: a *good* vfs extractor
Replies: 2
Views: 913

Andy is right. The VFS extractor is just fine, but what you would extract would be useless anyway.

Here is a link to the starter level Animatrix contributed to the community. This ought to get you rolling:

http://files.filefront.com/Dungnbaserar ... einfo.html
by steven8
Tue Jul 04, 2006 2:42 am
Forum: Level Design & Entity Usage
Topic: Taking damage while shooting down.
Replies: 11
Views: 1060

Oh heck, if it's just a font issue, I'll get that straightened out. Thanks Andy!!
by steven8
Tue Jul 04, 2006 2:40 am
Forum: Level Design & Entity Usage
Topic: What the hell? Help my game went freaking nuts!
Replies: 20
Views: 1757

I'd say Tab is being more than patient, he is a trailblazer. I know that I have said that a beginner can can find the answers they need to get themselves going and create fun levels to play with, but no, the answers which Tab is searching for can not be found in the help. He is way beyond the help f...
by steven8
Tue Jul 04, 2006 2:33 am
Forum: Level Design & Entity Usage
Topic: Taking damage while shooting down.
Replies: 11
Views: 1060

Well, they read x, y, z, with z being towards and away from you. Change z to positive 5 and the weapon should be further away. (if I am thinking correctly.) Don't be afraid to tweak those settings. You can always put them back where they were and tweak in a different direction. I can't confirm your ...
by steven8
Tue Jul 04, 2006 2:18 am
Forum: RF Scripting
Topic: Perfect AI.s quesions
Replies: 24
Views: 2705

I have never been a scripter, but in the online help, I found this is pawn scripting: SetGroup(char *Name ); Set the name of the group the Pawn belongs to Name. HostilePlayer(bool State ); If State is true then the Pawn will include the player in its list of potential targets. HostileSame(bool State...
by steven8
Fri Jun 30, 2006 8:28 am
Forum: General Discussions
Topic: I'm newbie
Replies: 63
Views: 6016

I just haven't had time to rebuild it yet. I've been adding some new stuff to the existing level. As of 0730 this morning, I will be gone for the whole holiday weekend. I won't be working on anything until, like next Tuesday.

Talk at ya then!!