Hi cyl1981,
I just now saw this post. I had no idea about the do not wait, but it's certainly a good thing to know. Thank you for figuring that out.
How are you liking RF so far?
Search found 1487 matches
- Wed Jun 28, 2006 4:42 am
- Forum: Setup, Post Install Support
- Topic: Main Menu goes Blank....a different problem HELP PLZ!!!
- Replies: 3
- Views: 968
- Wed Jun 28, 2006 4:04 am
- Forum: Game Designs
- Topic: The Dungeon - Screens
- Replies: 12
- Views: 1880
Ah, but my key word was 'help'. It took more than just Daniel, and I believe you played a key role in keeping things together. Just keeping things moving and being positive. helping new people who popped up and letting them know that the community was still alive and well. Then taking on the awesome...
- Wed Jun 28, 2006 1:44 am
- Forum: Level Design & Entity Usage
- Topic: Terrain in RFEditPro
- Replies: 6
- Views: 867
- Wed Jun 28, 2006 12:57 am
- Forum: Modelers Corner
- Topic: Missing the Actor Studio
- Replies: 1
- Views: 343
Hello Heiner, Welcome to the RF community. I am not familiar with Animation master at all, but I do know where the actor studio is in your RF install. It's in the tools folder. C:\RealityFactory\Tools In there you will find more than just actor studio. You will find actor viewer to view your actors ...
- Tue Jun 27, 2006 10:40 pm
- Forum: Game Designs
- Topic: The Dungeon - Screens
- Replies: 12
- Views: 1880
Yep Andy, I am Steven8, but when I clicked the button to sign up for this new forum, I accidently clicked the 'I'm under 13 and need my Parents Permission' button, so I had to come back and make a new name for myself. Hence, Steven8 the 2nd. Bummer. 8) I am also working on Pumpkin Jones for my sons,...
- Tue Jun 27, 2006 3:55 pm
- Forum: Game Designs
- Topic: The Dungeon - Screens
- Replies: 12
- Views: 1880
The Dungeon - Screens
Here are the pistols from Hike's link. I still am not entirley happy with their position, but I'll tweak it. It's in the rotation. Also, a wall decal in use. Neat thing about wall decals is being able to set a color to mute them or just make them look like they belong on the wall that they are on. O...
- Tue Jun 27, 2006 3:25 am
- Forum: General Discussions
- Topic: I'm newbie
- Replies: 63
- Views: 6012
In a level as simple as mine, the whole thing could be done in RFEditPro. Actually, I'd say most things could be. That is, for the base geometry for the level. Furniture and so forth should be created and use as staticmeshes. Vertex editing is needed for terrain or perhaps crumbling buildings, where...
- Mon Jun 26, 2006 10:36 pm
- Forum: Level Design & Entity Usage
- Topic: Terrain in RFEditPro
- Replies: 6
- Views: 867
- Mon Jun 26, 2006 3:16 pm
- Forum: General Discussions
- Topic: I'm newbie
- Replies: 63
- Views: 6012
Well hush my mouth and call me corn-pone, if it didn't just do that to me!! I stand (err, sit actually.) corrected. :D I found the way around it, though. Before customizing your brush, click Defaults, then it won't make it a cutbrush like the last one. Maybe that Defaults button was a way around tha...
- Mon Jun 26, 2006 2:01 pm
- Forum: General Discussions
- Topic: I'm newbie
- Replies: 63
- Views: 6012
I couldn't add another attachment, so I had to re-post. Here is a shot of the editor showing the cutbrushes in my level. The one thing I found with using the arch as a cutbrush, was after placing it, I then re-sized the little hallway on the other side of it, and the engine got confused. It didn't '...
- Mon Jun 26, 2006 1:48 pm
- Forum: General Discussions
- Topic: I'm newbie
- Replies: 63
- Views: 6012
Everytime you make a new brush, be sure to use the dialog on the right. Click Customize template and select solid, hollow, cut, etc. You can set the sizes here if you know just what they are going to be, or you can resize them after, but them click Add To World. Your brush will be the type you want ...
- Sun Jun 25, 2006 2:29 am
- Forum: General Discussions
- Topic: I'm newbie
- Replies: 63
- Views: 6012
When you say the character is 'stuck' in the ground, do you mean you can't move the object? If this is the issue, and you are using the StaticEntityProxy, then set bCanPush property to True. Otherwise, I'm not sure just what you mean. As for your characters being face down, that is the ActorRotation...
- Sat Jun 24, 2006 1:15 pm
- Forum: General Discussions
- Topic: I'm newbie
- Replies: 63
- Views: 6012
Setting the SubjecttoGravity or Gravity to false doesn't mean your object will float off the ground. It means they won't fall to the ground if they start in the air. Simply put, if you want your gun attribute or static entity proxy to hover off the ground, then just place it at a good height off the...
- Fri Jun 23, 2006 2:51 am
- Forum: Setup, Post Install Support
- Topic: error compiling
- Replies: 3
- Views: 858
No Valid Entities for Operation 64 You must have a PlayerStart, PlayerSetUp, and for good measure, add a EnvironmentSetUp entitiy to your level. You must have these in your level for it to compile. [edit]Oh yes, make sure they are 'within' your level. if you've just built a room, they must be insid...
- Wed Jun 21, 2006 2:11 pm
- Forum: General Discussions
- Topic: I'm newbie
- Replies: 63
- Views: 6012
Yes, a skybox is made with a cube which seals the level, and is set to sky. In case you haven't messed with face attributes, select the cube and press the Page Down key. This will turn your cube purple and allow you to change the face attributes for the brush. Any one face or all at once as we are g...