Search found 1487 matches

by steven8
Wed Jun 28, 2006 4:42 am
Forum: Setup, Post Install Support
Topic: Main Menu goes Blank....a different problem HELP PLZ!!!
Replies: 3
Views: 968

Hi cyl1981,

I just now saw this post. I had no idea about the do not wait, but it's certainly a good thing to know. Thank you for figuring that out.

How are you liking RF so far?
by steven8
Wed Jun 28, 2006 4:04 am
Forum: Game Designs
Topic: The Dungeon - Screens
Replies: 12
Views: 1880

Ah, but my key word was 'help'. It took more than just Daniel, and I believe you played a key role in keeping things together. Just keeping things moving and being positive. helping new people who popped up and letting them know that the community was still alive and well. Then taking on the awesome...
by steven8
Wed Jun 28, 2006 1:44 am
Forum: Level Design & Entity Usage
Topic: Terrain in RFEditPro
Replies: 6
Views: 867

Yeah, Spyrewolf, I keep forgetting about that heightmap as part of the skydome. I just threw my night sky texture on there when building a level once, and had all these tall white spikes all over the place. it was the stars!! :shock:
by steven8
Wed Jun 28, 2006 12:57 am
Forum: Modelers Corner
Topic: Missing the Actor Studio
Replies: 1
Views: 343

Hello Heiner, Welcome to the RF community. I am not familiar with Animation master at all, but I do know where the actor studio is in your RF install. It's in the tools folder. C:\RealityFactory\Tools In there you will find more than just actor studio. You will find actor viewer to view your actors ...
by steven8
Tue Jun 27, 2006 10:40 pm
Forum: Game Designs
Topic: The Dungeon - Screens
Replies: 12
Views: 1880

Yep Andy, I am Steven8, but when I clicked the button to sign up for this new forum, I accidently clicked the 'I'm under 13 and need my Parents Permission' button, so I had to come back and make a new name for myself. Hence, Steven8 the 2nd. Bummer. 8) I am also working on Pumpkin Jones for my sons,...
by steven8
Tue Jun 27, 2006 3:55 pm
Forum: Game Designs
Topic: The Dungeon - Screens
Replies: 12
Views: 1880

The Dungeon - Screens

Here are the pistols from Hike's link. I still am not entirley happy with their position, but I'll tweak it. It's in the rotation. Also, a wall decal in use. Neat thing about wall decals is being able to set a color to mute them or just make them look like they belong on the wall that they are on. O...
by steven8
Tue Jun 27, 2006 3:25 am
Forum: General Discussions
Topic: I'm newbie
Replies: 63
Views: 6012

In a level as simple as mine, the whole thing could be done in RFEditPro. Actually, I'd say most things could be. That is, for the base geometry for the level. Furniture and so forth should be created and use as staticmeshes. Vertex editing is needed for terrain or perhaps crumbling buildings, where...
by steven8
Mon Jun 26, 2006 10:36 pm
Forum: Level Design & Entity Usage
Topic: Terrain in RFEditPro
Replies: 6
Views: 867

Make it in Milkshape, export as a bdy, make it into an actor, then use the staticmesh entity to bring it into your world. Read the manual to tell you how to set the collision property, so your actors can move around on it.
by steven8
Mon Jun 26, 2006 3:16 pm
Forum: General Discussions
Topic: I'm newbie
Replies: 63
Views: 6012

Well hush my mouth and call me corn-pone, if it didn't just do that to me!! I stand (err, sit actually.) corrected. :D I found the way around it, though. Before customizing your brush, click Defaults, then it won't make it a cutbrush like the last one. Maybe that Defaults button was a way around tha...
by steven8
Mon Jun 26, 2006 2:01 pm
Forum: General Discussions
Topic: I'm newbie
Replies: 63
Views: 6012

I couldn't add another attachment, so I had to re-post. Here is a shot of the editor showing the cutbrushes in my level. The one thing I found with using the arch as a cutbrush, was after placing it, I then re-sized the little hallway on the other side of it, and the engine got confused. It didn't '...
by steven8
Mon Jun 26, 2006 1:48 pm
Forum: General Discussions
Topic: I'm newbie
Replies: 63
Views: 6012

Everytime you make a new brush, be sure to use the dialog on the right. Click Customize template and select solid, hollow, cut, etc. You can set the sizes here if you know just what they are going to be, or you can resize them after, but them click Add To World. Your brush will be the type you want ...
by steven8
Sun Jun 25, 2006 2:29 am
Forum: General Discussions
Topic: I'm newbie
Replies: 63
Views: 6012

When you say the character is 'stuck' in the ground, do you mean you can't move the object? If this is the issue, and you are using the StaticEntityProxy, then set bCanPush property to True. Otherwise, I'm not sure just what you mean. As for your characters being face down, that is the ActorRotation...
by steven8
Sat Jun 24, 2006 1:15 pm
Forum: General Discussions
Topic: I'm newbie
Replies: 63
Views: 6012

Setting the SubjecttoGravity or Gravity to false doesn't mean your object will float off the ground. It means they won't fall to the ground if they start in the air. Simply put, if you want your gun attribute or static entity proxy to hover off the ground, then just place it at a good height off the...
by steven8
Fri Jun 23, 2006 2:51 am
Forum: Setup, Post Install Support
Topic: error compiling
Replies: 3
Views: 858

No Valid Entities for Operation 64 You must have a PlayerStart, PlayerSetUp, and for good measure, add a EnvironmentSetUp entitiy to your level. You must have these in your level for it to compile. [edit]Oh yes, make sure they are 'within' your level. if you've just built a room, they must be insid...
by steven8
Wed Jun 21, 2006 2:11 pm
Forum: General Discussions
Topic: I'm newbie
Replies: 63
Views: 6012

Yes, a skybox is made with a cube which seals the level, and is set to sky. In case you haven't messed with face attributes, select the cube and press the Page Down key. This will turn your cube purple and allow you to change the face attributes for the brush. Any one face or all at once as we are g...