Search found 1487 matches
- Thu Feb 23, 2006 10:23 am
- Forum: Level Design & Entity Usage
- Topic: Frogfaith website
- Replies: 6
- Views: 627
- Thu Feb 16, 2006 11:46 am
- Forum: General Discussions
- Topic: I can't sleep... Because of INSOMNIA
- Replies: 2
- Views: 319
- Wed Feb 01, 2006 4:50 am
- Forum: General Discussions
- Topic: Anyone use Nvidia 81.98 drivers?
- Replies: 5
- Views: 503
- Wed Feb 01, 2006 4:29 am
- Forum: Level Design & Entity Usage
- Topic: Weirdness texturing
- Replies: 33
- Views: 3019
- Tue Jan 31, 2006 1:59 pm
- Forum: Modelers Corner
- Topic: Vehicles
- Replies: 1
- Views: 327
- Tue Jan 31, 2006 11:11 am
- Forum: Level Design & Entity Usage
- Topic: Weirdness texturing
- Replies: 33
- Views: 3019
- Thu Jan 19, 2006 5:18 am
- Forum: General Discussions
- Topic: Sad truth about hardware limitations
- Replies: 4
- Views: 456
- Fri Jan 06, 2006 6:26 pm
- Forum: Modelers Corner
- Topic: C4d To RF
- Replies: 10
- Views: 789
Double check the sizes of your textures. I think RF can handle more than one size texture on an actor, just as long as they are powers of 2. If I wanted more than one texture on an actor, I'd just paste them special into one correct size texture and use the region function in Milkshape to assign the...
- Fri Jan 06, 2006 5:15 pm
- Forum: Setup, Post Install Support
- Topic: All Actors, Flip tree and ladders almost totally invisible
- Replies: 23
- Views: 3296
Same results with 075. It makes sense that we somewhat parallel on the FPS, since they are both Invidia Cards. Is there any way to bring the video set-up back into play? The user could choose his or her particular Graphics card and then RF would would map to the better driver for it? That is, if we ...
- Fri Jan 06, 2006 11:26 am
- Forum: Modelers Corner
- Topic: C4d To RF
- Replies: 10
- Views: 789
Are they untextured in Milkshape? To create the actor for RF, you must have the textures in the same folder as the actor and have the file path set up in the astudio, to that folder. But first, you must make sure the textures are applied correctly in Milkshape, elst they won't be there no matter how...
- Fri Jan 06, 2006 3:13 am
- Forum: Announcements
- Topic: Reality Factory Update 0.72A to 0.75
- Replies: 28
- Views: 14979
You know, I did a fresh install of 072A, then downloaded the 75 update and copied it over. I restarted RF and the screen went black, as you expect, then showed the little message I see when the system is shutting down or rebooting, then, RF came up and ran as though nothing had ever happened. Weird....
- Thu Jan 05, 2006 2:54 pm
- Forum: Setup, Post Install Support
- Topic: All Actors, Flip tree and ladders almost totally invisible
- Replies: 23
- Views: 3296
They both work. Awesome. Now, which was is better is a good question. I would say DrawIndexedPrimitive + D3DPT_TRIANGLELIST gave me roughly 3 to 4 FPS higher and the cutscene ran quicker (don't know if that is caused by the d3d driver or not), but I'd say it is quicker by a nose. I have not updated ...
- Thu Jan 05, 2006 5:53 am
- Forum: Programming
- Topic: about C++
- Replies: 6
- Views: 1089
if you would like a totally free dot net ide which covers all the languages, go here:
http://www.icsharpcode.net/OpenSource/SD/
It's pretty sweet.
http://www.icsharpcode.net/OpenSource/SD/
It's pretty sweet.
- Thu Jan 05, 2006 3:20 am
- Forum: Setup, Post Install Support
- Topic: All Actors, Flip tree and ladders almost totally invisible
- Replies: 23
- Views: 3296
- Wed Jan 04, 2006 5:51 am
- Forum: Announcements
- Topic: Redesign of the Reality Factory Website
- Replies: 16
- Views: 7802