Search found 18 matches

by AeKarma
Fri Apr 27, 2007 2:04 am
Forum: General Discussions
Topic: One could only dream
Replies: 13
Views: 881

Well I mean, I think it's aimed at more of a whole company or university. For example one of their first sales on the engine was to Capcom for an undisclosed title. We'll see what they're cooking up in the following months though i'm sure. Anyone else excited for UT3?
by AeKarma
Thu Apr 26, 2007 9:17 pm
Forum: General Discussions
Topic: One could only dream
Replies: 13
Views: 881

We use University for the school that comes post high school. Assuming you know what high school is
by AeKarma
Thu Apr 26, 2007 7:58 pm
Forum: General Discussions
Topic: One could only dream
Replies: 13
Views: 881

Ahh that's cool sorry I jumped at you a little fast there, Good luck getting into a good University though :D
by AeKarma
Thu Apr 26, 2007 4:52 pm
Forum: General Discussions
Topic: One could only dream
Replies: 13
Views: 881

Most schools use Torque Engine but who knows, I've heard of some giving you free copies of Modo and using engines created by the professor there.

But good luck in school :D
by AeKarma
Thu Apr 26, 2007 3:20 am
Forum: Game Designs
Topic: Jay's game thread (The Towers of Trembolon)
Replies: 131
Views: 25211

The storyline sounds great man! Also the screenshots are beauty. The cape really got me :D
by AeKarma
Thu Apr 26, 2007 3:10 am
Forum: General Discussions
Topic: One could only dream
Replies: 13
Views: 881

One could only dream

http://www.unrealtechnology.com/html/technology/ue30.shtml With a huge wallet extensive knowledge in C++ and modeling, Who wouldn't want it. Rumors of the pricing for the first deals of the Unreal Engine 3 were around $500,000 for the engine and code. For each console coverage it's rumored to be in ...
by AeKarma
Mon Apr 23, 2007 10:40 pm
Forum: Level Design & Entity Usage
Topic: Finished First Level
Replies: 9
Views: 846

Thanks for the input Spyrewolf! I'll experiment with some more textures today and update :D
by AeKarma
Mon Apr 23, 2007 2:03 pm
Forum: Level Design & Entity Usage
Topic: Finished First Level
Replies: 9
Views: 846

No worries Darksmaster923, I just take it as something I need to improve on. And as of right now it's not an actual game design just me learning how to make a level in RFEditPro And by to bouncy. Do you mean that the ground under the water is moving around to much, Or do you mean that the character ...
by AeKarma
Mon Apr 23, 2007 3:20 am
Forum: Level Design & Entity Usage
Topic: Finished First Level
Replies: 9
Views: 846

Sorry it's taking so long, But I planned on using filefront for everything since I learned it could do it all, By that I mean videos, photos and such but i'm finding out there image uploading is a little gimped on speed.
by AeKarma
Mon Apr 23, 2007 12:24 am
Forum: Level Design & Entity Usage
Topic: Finished First Level
Replies: 9
Views: 846

Alright I zipped the two together and updated the link in the original post see if it works now
by AeKarma
Mon Apr 23, 2007 12:07 am
Forum: Level Design & Entity Usage
Topic: Finished First Level
Replies: 9
Views: 846

Finished First Level

I got Reality Factory yesterday and I finished my first level but i'd like some feedback as to what I could have done better and things like that, It's just simple no enemy spawns or anything just a player start with a full level. Also the map was thought with multiplayer in mind even though RF does...
by AeKarma
Sun Apr 22, 2007 10:26 pm
Forum: Level Design & Entity Usage
Topic: TXL Textures
Replies: 3
Views: 305

Thanks alot scott, Helped me a ton :D
by AeKarma
Sun Apr 22, 2007 9:42 pm
Forum: Level Design & Entity Usage
Topic: TXL Textures
Replies: 3
Views: 305

TXL Textures

Hey is it possible to add textures to an existing TXL if so, how? And if not how do you create a new TXL library?
by AeKarma
Sun Apr 22, 2007 8:22 pm
Forum: Level Design & Entity Usage
Topic: RFeditPro Cutting levels
Replies: 4
Views: 367

Sorry guys I would post some screens but I scrapped it before updating the thread last night. Since it was my first time trying and it was a learning experience more than anything
by AeKarma
Sun Apr 22, 2007 4:10 am
Forum: Level Design & Entity Usage
Topic: RFeditPro Cutting levels
Replies: 4
Views: 367

RFeditPro Cutting levels

I've only been experimenting with this engine for all of today on the same level.

The level was always working fine in preview and now when I go into preview about half of the level is cut off. However it remains fine in the actual edit program.

Anyone know the cause of this?