Search found 18 matches
- Fri Apr 27, 2007 2:04 am
- Forum: General Discussions
- Topic: One could only dream
- Replies: 13
- Views: 917
- Thu Apr 26, 2007 9:17 pm
- Forum: General Discussions
- Topic: One could only dream
- Replies: 13
- Views: 917
- Thu Apr 26, 2007 7:58 pm
- Forum: General Discussions
- Topic: One could only dream
- Replies: 13
- Views: 917
- Thu Apr 26, 2007 4:52 pm
- Forum: General Discussions
- Topic: One could only dream
- Replies: 13
- Views: 917
- Thu Apr 26, 2007 3:20 am
- Forum: Game Designs
- Topic: Jay's game thread (The Towers of Trembolon)
- Replies: 131
- Views: 26180
- Thu Apr 26, 2007 3:10 am
- Forum: General Discussions
- Topic: One could only dream
- Replies: 13
- Views: 917
One could only dream
http://www.unrealtechnology.com/html/technology/ue30.shtml With a huge wallet extensive knowledge in C++ and modeling, Who wouldn't want it. Rumors of the pricing for the first deals of the Unreal Engine 3 were around $500,000 for the engine and code. For each console coverage it's rumored to be in ...
- Mon Apr 23, 2007 10:40 pm
- Forum: Level Design & Entity Usage
- Topic: Finished First Level
- Replies: 9
- Views: 874
- Mon Apr 23, 2007 2:03 pm
- Forum: Level Design & Entity Usage
- Topic: Finished First Level
- Replies: 9
- Views: 874
No worries Darksmaster923, I just take it as something I need to improve on. And as of right now it's not an actual game design just me learning how to make a level in RFEditPro And by to bouncy. Do you mean that the ground under the water is moving around to much, Or do you mean that the character ...
- Mon Apr 23, 2007 3:20 am
- Forum: Level Design & Entity Usage
- Topic: Finished First Level
- Replies: 9
- Views: 874
- Mon Apr 23, 2007 12:24 am
- Forum: Level Design & Entity Usage
- Topic: Finished First Level
- Replies: 9
- Views: 874
- Mon Apr 23, 2007 12:07 am
- Forum: Level Design & Entity Usage
- Topic: Finished First Level
- Replies: 9
- Views: 874
Finished First Level
I got Reality Factory yesterday and I finished my first level but i'd like some feedback as to what I could have done better and things like that, It's just simple no enemy spawns or anything just a player start with a full level. Also the map was thought with multiplayer in mind even though RF does...
- Sun Apr 22, 2007 10:26 pm
- Forum: Level Design & Entity Usage
- Topic: TXL Textures
- Replies: 3
- Views: 324
- Sun Apr 22, 2007 9:42 pm
- Forum: Level Design & Entity Usage
- Topic: TXL Textures
- Replies: 3
- Views: 324
TXL Textures
Hey is it possible to add textures to an existing TXL if so, how? And if not how do you create a new TXL library?
- Sun Apr 22, 2007 8:22 pm
- Forum: Level Design & Entity Usage
- Topic: RFeditPro Cutting levels
- Replies: 4
- Views: 378
- Sun Apr 22, 2007 4:10 am
- Forum: Level Design & Entity Usage
- Topic: RFeditPro Cutting levels
- Replies: 4
- Views: 378
RFeditPro Cutting levels
I've only been experimenting with this engine for all of today on the same level.
The level was always working fine in preview and now when I go into preview about half of the level is cut off. However it remains fine in the actual edit program.
Anyone know the cause of this?
The level was always working fine in preview and now when I go into preview about half of the level is cut off. However it remains fine in the actual edit program.
Anyone know the cause of this?