Search found 495 matches
- Tue Mar 18, 2008 6:11 am
- Forum: Feature Requests
- Topic: a headset support for in a game
- Replies: 8
- Views: 2364
Re: a headset support for in a game
Thought TS = Team Speak
- Fri Mar 14, 2008 11:09 pm
- Forum: General Discussions
- Topic: DX studio
- Replies: 5
- Views: 345
Re: DX studio
XNA is great, but requires too much programming to get started Not really, they have starter kits for different types of games that give you a basic start. Basically they are simple fully compilable games that you can modify and build upon. I really like the racing game starter kit and it doesn't l...
- Fri Mar 14, 2008 10:50 pm
- Forum: General Discussions
- Topic: what would be saved?
- Replies: 27
- Views: 1091
Re: what would be saved?
Below is a link to the National Library of Australia which has an exhibit called "Treasures from the World's Great Libraries". It has a lot of items that I'm sure the world would liked saved.
http://www.nla.gov.au/worldtreasures/
http://www.nla.gov.au/worldtreasures/
- Fri Mar 14, 2008 6:46 am
- Forum: General Discussions
- Topic: DX studio
- Replies: 5
- Views: 345
Re: DX studio
The freeware version is limited, here is a quote from the bottom of THIS PAGE : Freeware Edition is limited to 10 mesh/bitmap definitions per scene, 10 objects in the physics engine, and 1000 vertices in the model editor. The standard edition with a commercial license is about $350 and doesn't inclu...
- Fri Mar 07, 2008 11:31 am
- Forum: General Discussions
- Topic: Euphoria physics engine GC 2006 demo
- Replies: 18
- Views: 788
Re: Euphoria physics engine GC 2006 demo
Below are some Google cache links to Pixalux's old website. They created DMM which is the physics engine used for breaking objects. These web pages sort of explain how the breaking is done. http://209.85.165.104/search?q=cache:EOFAHVTb6QEJ:65.110.85.86/FAQ%27s.htm+dmm+pixelux&hl=en&ct=clnk&a...
- Thu Mar 06, 2008 10:32 pm
- Forum: Programming
- Topic: Havok Physics Engine Released for Free
- Replies: 12
- Views: 1663
Re: Havok Physics Engine Released for Free
Just to clarify, I said making it part of the main RF version would be stupid, not that it is stupid to add it to RF.Allanon, it's not stupid, it's a choice.
- Thu Mar 06, 2008 10:11 pm
- Forum: Programming
- Topic: Havok Physics Engine Released for Free
- Replies: 12
- Views: 1663
Re: Havok Physics Engine Released for Free
Making free for non-commercial use middleware part of the main RF version would be stupid. This will force the RF user that wants to sell their program to use a version that doesn't have the middleware or to shell out thousands of dollars for a middleware license. The main RF version should only add...
- Wed Mar 05, 2008 10:00 pm
- Forum: General Discussions
- Topic: tutorials i just found by accident
- Replies: 27
- Views: 7747
- Mon Mar 03, 2008 10:07 pm
- Forum: General Discussions
- Topic: can your windows
- Replies: 6
- Views: 284
Re: can your windows
That might be causing an excess amount of wear on the drive and shorten its lifespan. I have been doing it for about 3 years now and the drive hasn't failed yet. And if it does I won't lose any of my data because that is stored on a separate drive which I back up regularly. I don't think installing...
- Mon Mar 03, 2008 10:16 am
- Forum: General Discussions
- Topic: can your windows
- Replies: 6
- Views: 284
Re: can your windows
thats quite a bit of icons on your desktop. I am always trying new demo applications and games but never seem to erase them from my system. Every few months I just wipe my drive and start fresh. I keep all my important data on a separate hard drive and I have a disk image with Windows XP, drivers, ...
- Mon Mar 03, 2008 5:45 am
- Forum: General Discussions
- Topic: can your windows
- Replies: 6
- Views: 284
- Sun Feb 24, 2008 10:43 am
- Forum: General Discussions
- Topic: I can't get bumpmapping to work
- Replies: 24
- Views: 742
Re: I can't get bumpmapping to work
Entidad 3D means Entity 3D in English and it is a heavily modified version of Genesis3d's GTest program. They added a lot of new entities and features plus some new tools. You can read about if from their manual (Translated to English using Google).
- Mon Feb 18, 2008 12:41 pm
- Forum: General Discussions
- Topic: The next big first person shooter....
- Replies: 5
- Views: 311
Re: The next big first person shooter....
Left 4 Dead is looking like it will be a great game. Here is a link to hands on preview:
http://www.left4dead411.com/left-4-dead-preview-pg1
http://www.left4dead411.com/left-4-dead-preview-pg1
- Thu Jan 31, 2008 10:38 pm
- Forum: Programming
- Topic: Need some help.
- Replies: 7
- Views: 932
Re: Need some help.
I never did GUI programming with Python until now. I picked EasyGUI from the list of many Python GUI frameworks mostly because of the name. After a little reading of the documentation I was able to rewrite the above sample with a GUI and a little more functionality. This sample works with almost any...
- Thu Jan 31, 2008 8:59 pm
- Forum: Modelers Corner
- Topic: 3ds Max 2008 NFO & KEY export plugins
- Replies: 29
- Views: 11037
Re: 3ds Max 2008 NFO & KEY export plugins
Sweet thanks Allanon, I updated to 2008 and went to try and export my models into rf the other day to see if it could handle the model, and the export didn't work. Many thanks. :D um what? um... just like I said... I was seeing if rf(Reality factory) Could properly display my model... I'm using rf ...