Search found 495 matches
- Sun Nov 28, 2021 9:59 pm
- Forum: General Discussions
- Topic: How is everyone?
- Replies: 15
- Views: 254696
Re: How is everyone?
Veleran, I have an old copy of your Dark Crypt game from when I was helping with the scripts. If you need the files just ask.
- Mon Sep 27, 2021 12:58 am
- Forum: General Discussions
- Topic: how do i change forum password
- Replies: 1
- Views: 19181
Re: how do i change forum password
Go to User Control Panel and select the Profile tab then select Edit account settings. There you can select a new password.
- Mon Apr 09, 2018 6:27 am
- Forum: RF Scripting
- Topic: Genesis3D Mars Demo
- Replies: 2
- Views: 11732
Re: Genesis3D Mars Demo
Maybe Son's Of Mars or Space Escape, you can download them from here:
http://www.realityfactory.info/cms/inde ... -dan-valeo
http://www.realityfactory.info/cms/inde ... -dan-valeo
- Sun Apr 01, 2018 8:09 am
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846876
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
It's always bothered me that the video playing on the buildings is not aligned correctly. To align the video go in to RFEditPro and load that level. Then select the brush that has the video and press Page Down on the keyboard. You can then use the left and right arrow keys or cursor to select the fa...
- Tue Mar 06, 2018 8:50 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846876
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
I installed the codec and the demo worked! I am at work so I can't play it but I was able to get past the RF splash screen and watch the demo's opening scene.Grok wrote: ↑Tue Mar 06, 2018 7:58 pmThe video codex I used last you can find here
http://grock.se/downloads/vp6_vfw_codec.exe
- Mon Mar 05, 2018 11:34 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846876
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
I tried the demo and it doesn't work, I think it has to do with the video format. I did install the VP6 decoder that was included with the demo but it still didn't work. I tried opening rfsplash.avi with my default media player but it produced an error, I was able to play it with VCL and Microsoft M...
- Mon Jan 29, 2018 8:45 pm
- Forum: Modelers Corner
- Topic: Actor Specular shader
- Replies: 2
- Views: 10412
Re: Actor Specular shader
The only person I remember that did a lot of environment mapping was Zidane, he was creating a game called SkullCrack and was testing bump and specular mapping. He eventually moved the game to Unity3d but what he did with RF was amazing. Here is a link to the thread about his game, the image links d...
- Sat Jan 06, 2018 8:56 pm
- Forum: RF Scripting
- Topic: Square root?
- Replies: 4
- Views: 16851
Re: Square root?
Unfortunately I don't get this one to work either, and don't seem to find any descriptions of math functions anywhere. I am using the 76.1 version of RF (latest stable). Is this possibly something implemented in the 78.0 version (beta)? That code was from the Math Class in version 78.0, I think you...
- Sat Jan 06, 2018 12:03 am
- Forum: RF Scripting
- Topic: Square root?
- Replies: 4
- Views: 16851
Re: Square root?
value is a floating point number or variable:
Look up the Math class in the docs for more information on math functions.
Code: Select all
dist = Math.sqrt(value)
- Wed Dec 13, 2017 7:06 pm
- Forum: RF Scripting
- Topic: Can a Pawn fire up or down
- Replies: 3
- Views: 11533
Re: Can a Pawn fire up or down
It's relative to the bone, here is the docs for the fireprojectile() pawn script function: void PawnHigh::FireProjectile( string projectile, string boneName, float offsetX, float offsetY, float offsetZ, string attribute, string sound ) Shoot a projectile in the direction the pawn is facing. Paramete...
- Sat Oct 14, 2017 7:46 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846876
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
You might try using a different codec for video and/or audio in the AVI file. That might prevent it from getting out of sync.
- Fri Oct 13, 2017 7:48 am
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846876
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
Maybe use a AudioSource3d entity with a large radius, you can turn them on and off using the LevelController class.
- Wed Oct 11, 2017 10:28 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846876
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
When skiping a cut scene the sound keep playing. I have found no way to stop a sound file once it has started to play. There is the low level pawn method StopAllAudioStreams() the docs says it stops all audio streams. If it doesn't stop a sound created using PlaySound() then you might try the Start...
- Mon Jul 03, 2017 11:49 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846876
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
Download Equity_8RF.zip.Grok wrote:Equity 7c might be interesting to give a try. I can't seem to find that version though.
- Tue Apr 18, 2017 6:51 pm
- Forum: Setup, Post Install Support
- Topic: How to add gold indicator for coins
- Replies: 6
- Views: 17217
Re: How to add gold indicator for coins
What NPC mean ? Non Player Character How do I change the source code and will there be a new reality factory release ? You will need Microsoft's Visual Studio C++ compiler and the knowledge of how to compile Reality Factory in order to change the source code. It's not something you should try if yo...