Search found 161 matches
- Sun Jan 20, 2008 9:14 pm
- Forum: General Discussions
- Topic: A gift for RF new users, Premade level to fill.
- Replies: 20
- Views: 14911
Re: A gift for RF new users, Premade level to fill.
How do I open it?
- Fri Jan 18, 2008 4:01 am
- Forum: Game Designs
- Topic: Ryans Game Thread (KillZone)
- Replies: 64
- Views: 7288
Re: Ryans Game Thread (KillZone)
haha, tell me about it. luckily, I had everything on back up, so thankfully, it was just a matter of finding the right file.
- Fri Jan 18, 2008 1:41 am
- Forum: Game Designs
- Topic: Ryans Game Thread (KillZone)
- Replies: 64
- Views: 7288
Re: Ryans Game Thread (KillZone)
haha, nope, you did'nt steal the topic agent, still working on the game, just been going a bit slow. Almost ready to release the first level for test play. After switchin some computer stuff around, i ended up losing some stuff as far as some files need when I compiled so I had to do a bit of rebuil...
- Sat Oct 20, 2007 4:23 am
- Forum: Game Designs
- Topic: Ryans Game Thread (KillZone)
- Replies: 64
- Views: 7288
So I got the skydome working, but a few problems appeared..as usuall. It does'nt look like the skydome is going all the way down to the edges of the level. I did try playing around with the far clip plane entity, but it messed with my buldings a little bit, and it really did'nt solve the problem of ...
- Sat Oct 20, 2007 2:52 am
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 15840
- Fri Oct 19, 2007 3:27 pm
- Forum: Programming
- Topic: Newton Dynamic Physics Integration
- Replies: 118
- Views: 15840
- Fri Oct 19, 2007 6:09 am
- Forum: Game Designs
- Topic: Ryans Game Thread (KillZone)
- Replies: 64
- Views: 7288
- Fri Oct 19, 2007 5:56 am
- Forum: Game Designs
- Topic: Ryans Game Thread (KillZone)
- Replies: 64
- Views: 7288
Look for a screenie today or tommarrow, I will have added a few parked cars on the side, and hopfully a skydome. :D I do have one question about skydomes, I pluged a skydome entity into my level, and compiled and ran it. When i got into the level, I could tell somthing was there because whenever I l...
- Fri Oct 19, 2007 5:51 am
- Forum: General Discussions
- Topic: Im an author... sort of...
- Replies: 21
- Views: 1491
- Fri Oct 19, 2007 2:13 am
- Forum: Game Designs
- Topic: Ryans Game Thread (KillZone)
- Replies: 64
- Views: 7288
Heres an update! Im actually quite pleased with hows its all turning out! The levels pretty much done apart from some simple lighting changes and a few static objects. Next I will start adding the NPC's etc. Anyway, heres the screens! http://img29.picoodle.com/img/img29/6/10/18/f_screen5m_944bd7b.pn...
- Thu Oct 18, 2007 10:59 pm
- Forum: Game Designs
- Topic: Ryans Game Thread (KillZone)
- Replies: 64
- Views: 7288
- Thu Oct 18, 2007 6:05 am
- Forum: Game Designs
- Topic: Ryans Game Thread (KillZone)
- Replies: 64
- Views: 7288
lol, ya. Im still working on the skydome. Saving that for last kinda cause its one of my least favorite things to fiddle with. What you dont see is some different lighting over the traffic light, and a few cars parked on the side of the street. Those are soon to be added. I plan to add atleast 3 mor...
- Thu Oct 18, 2007 4:35 am
- Forum: Game Designs
- Topic: Ryans Game Thread (KillZone)
- Replies: 64
- Views: 7288
- Thu Oct 18, 2007 3:49 am
- Forum: Game Designs
- Topic: Ryans Game Thread (KillZone)
- Replies: 64
- Views: 7288
- Thu Oct 18, 2007 3:33 am
- Forum: Game Designs
- Topic: favourite fps
- Replies: 16
- Views: 1616