Search found 234 matches
- Sun Jul 03, 2011 6:36 pm
- Forum: RF Scripting
- Topic: Need help with the badguy1 script
- Replies: 53
- Views: 8692
Re: Need help with the badguy1 script
If theres any good modelers for RF around here you might be able to ask in the modeling section. Also, if you do change the actors gun I recommend uploading it to the same site that badguy1 is at, just call him badguy4. I think you just need to register to do it. Remember the URL is: http://www.game...
- Sun Jul 03, 2011 12:46 am
- Forum: General Discussions
- Topic: Rate my avatar
- Replies: 1
- Views: 679
Re: Rate my avatar
It's not the greatest but I've DEFINATELY seen worse.
- Sun Jul 03, 2011 12:45 am
- Forum: RF Scripting
- Topic: wepon
- Replies: 54
- Views: 13230
Re: wepon
even if you disable 3rd person view you'll still have the same problem sense the death animation will be the same and will be displayed the same as well. Just try using a different model for the third person actor slot.
- Sun Jul 03, 2011 12:43 am
- Forum: RF Scripting
- Topic: Need help with the badguy1 script
- Replies: 53
- Views: 8692
Re: Need help with the badguy1 script
look, I told you I can't help. I don't know how to use milkshape and I don't download trial versions. I pay for the whole thing or don't get it at all. My computer already has enough stuff on it anyways. I would just download blender if I felt my computer could have another program installed on it. ...
- Sat Jul 02, 2011 12:48 am
- Forum: General Discussions
- Topic: The Happy Birthday Topic :)
- Replies: 196
- Views: 551243
Re: The Happy Birthday Topic :)
Said it was 'assainator's birthday today. He last posted (for the one and only time on the forums) on Jul 6 2008
Happy B-Day wherever you are!
Happy B-Day wherever you are!
- Sat Jul 02, 2011 12:44 am
- Forum: General Discussions
- Topic: [WIP]Alderania Online (2D MMORPG game announcement)
- Replies: 2
- Views: 804
Re: [WIP]Alderania Online (2D MMORPG game announcement)
First of all, I've changed the name and concept of my MMORPG game. Therefore Alderania Online is pretty much dead. Second of all, I'm 13, I don't care about making money off of my games right now, just getting them popular. (to a degree) Third, I don't want to make a little arcade game like bubble s...
- Sat Jul 02, 2011 12:23 am
- Forum: RF Scripting
- Topic: wepon
- Replies: 54
- Views: 13230
Re: wepon
hey megatop, try letting yourself die by an actor. I just realized that without a third person actor file than the game might error out when it doesn't have any actor to use. Maybe we can use some other actor as the third person actor just as a fake?
- Sat Jul 02, 2011 12:19 am
- Forum: RF Scripting
- Topic: Need help with the badguy1 script
- Replies: 53
- Views: 8692
Re: Need help with the badguy1 script
I can't change the model of badguy1. I don't have Blender anymore (wasn't using it, deinstalled to give more space for Portal 2 which took about 1 and a half hours to download at 1-4 MB a second :O) and I only have sketchup. Don't know ruby so I can't make an export for sketchup, doesn't support ske...
- Thu Jun 30, 2011 4:00 am
- Forum: RF Scripting
- Topic: Need help with the badguy1 script
- Replies: 53
- Views: 8692
Re: Need help with the badguy1 script
I've never gotten custom weapons to work. Sorry I can't help you in this aspect
- Wed Jun 29, 2011 5:45 pm
- Forum: RF Scripting
- Topic: Need help with the badguy1 script
- Replies: 53
- Views: 8692
Re: Need help with the badguy1 script
so what exactly do you need help on? Please use as much plain english as you can, so I can understand what your trying to say and help you out to the best of my ability all right?
Basically just make sure your question is clear and readable.
Basically just make sure your question is clear and readable.
- Wed Jun 29, 2011 5:04 am
- Forum: RF Scripting
- Topic: Need help with the badguy1 script
- Replies: 53
- Views: 8692
Re: Need help with the badguy1 script
I don't have milkshape. There are other versions of this model and their animations are pretty much the same so I'm pretty sure the script would still work if you added minor modifications to it such as the rotation. It's on the same page you can find badguy1 but it's called badguy2 and badguy3. Bad...
- Wed Jun 29, 2011 5:01 am
- Forum: RF Scripting
- Topic: BadGuy1 Script
- Replies: 3
- Views: 1790
Re: BadGuy1 Script
Nighthawk0973 wrote:now you can use badguy1 in RFEditPro! Ask me if you have any questions. Special Thanks to megatop, I couldn't get this script to work until he gave me the working version of it
- Wed Jun 29, 2011 4:18 am
- Forum: Bug Reports
- Topic: RFEditPro.ini isn't configured correctly by default
- Replies: 1
- Views: 1411
RFEditPro.ini isn't configured correctly by default
RFEditPro.ini isn't setup properly at first. It should be like this instead of how it starts out: [Paths] TxlName=C:\RealityFactory\media\levels\default.txl TxlSearchPath=.\ PreviewPath=C:\RealityFactory\realityfactory.exe Headers=C:\RealityFactory\source ObjectsDir=C:\RealityFactory\media\Objects P...
- Wed Jun 29, 2011 4:12 am
- Forum: RF Scripting
- Topic: BadGuy1 Script
- Replies: 3
- Views: 1790
BadGuy1 Script
I made this post because people (including me :D) have been having trouble with it lately so here you go! This script works with the model that can be found right here and it's called badguy1.act. The script you want to use is: { Spawn[() { Console(false); AttributeOrder("enemy_health",150,"Die"); F...
- Wed Jun 29, 2011 4:07 am
- Forum: RF Scripting
- Topic: Need help with the badguy1 script
- Replies: 53
- Views: 8692
Re: Need help with the badguy1 script
It's a bit unclear but I think you want me to help you change the weapon that BadGuy1 uses? I can't change what it looks like but I can change the projectile.