Search found 167 matches

by hgt_terry
Sun Feb 17, 2013 1:50 pm
Forum: Equity
Topic: Found Applications
Replies: 4
Views: 2775

Found Applications

Hi folks I been having a clear out on my PC and found some stuff me and Bernie where working on while developing Equity. I haven’t gone through it all yet but found a standalone version of the TxlEditor that’s in Equity. Its roughly based on the Txl editor in Tools with a few modifications. Our vers...
by hgt_terry
Thu Dec 13, 2012 7:44 pm
Forum: Feature Requests
Topic: How to make a game a .exe file
Replies: 6
Views: 4534

Re: How to make a game a .exe file

Its really good to see you back Bernie. :D
by hgt_terry
Fri Nov 30, 2012 6:53 pm
Forum: Equity
Topic: Equity 7
Replies: 2
Views: 2996

Re: Equity 7

Hi Chrisking5 I am a bit tied up at the moment with moving house and transferring my internet connection but will try to help over the weekend i will have my Development PC up and running again and will test the adding motions stuff in Equity. What would help is if you could send me the motion file ...
by hgt_terry
Sun Aug 05, 2012 1:53 pm
Forum: Equity
Topic: blender to rf
Replies: 12
Views: 12924

Re: blender to rf

Hi megatop Have converted you OBJ file to Actor have fixed Equity not to crash there are a few things I need to do before releasing the update. There are a several things first I have no private web space as such so sending it back to you is the thing my FileFront and GameDirector servers are public...
by hgt_terry
Sat Aug 04, 2012 10:01 am
Forum: General Discussions
Topic: Bernie
Replies: 0
Views: 51616

Bernie

Berine

Read your mail

Thanks
Terry
by hgt_terry
Sun Jul 22, 2012 11:00 am
Forum: Equity
Topic: blender to rf
Replies: 12
Views: 12924

Re: blender to rf

Hi megatop I have looked at your obj file and it appears to be wanting a mtl file and textures. If you open the obj file in notepad++ you will notice. mtllib map.mtl at line 3 and the file also referance several external texture files at usemtl material_30_texture4.jpg at line 267 usemtl material_29...
by hgt_terry
Thu Jul 19, 2012 7:44 pm
Forum: Equity
Topic: blender to rf
Replies: 12
Views: 12924

Re: blender to rf

Hi megatop Yes there is a problem with the obj converter I noticed it some time back and was going to correct it . What would really help is if I had your obj file and mtl files and textures if possible you can PM them to me if you don’t want your actor to be public yet or send me a link I will fix ...
by hgt_terry
Tue Apr 17, 2012 9:14 pm
Forum: Equity
Topic: how do I resize a model in equity
Replies: 4
Views: 3293

Re: how do I resize a model in equity

Ok megatop I have just altered Equity to make it a bit more obvious the actor scaling function so first off download the latest version Equity_7C using the link below in my signature. When you first load your actor you will see to the right of you there will be buttons with Info,Edit Actor Position ...
by hgt_terry
Sat Apr 07, 2012 1:43 pm
Forum: RF2 Discussions
Topic: RF2 Updates
Replies: 42
Views: 61206

Re: RF2 Updates

Sorry Bernie the source files will be available it was a unintentional I wanted to create dlls/libs so as not to plot the GD exe I will over the next day make available the source. And when you are ready you are welcome to play with the code and any improvements you find just say. give me a day or 2...
by hgt_terry
Mon Jan 30, 2012 11:55 pm
Forum: General Discussions
Topic: Who is left here with us at RF?
Replies: 46
Views: 28773

Re: Who is left here with us at RF?

Hi I echo Bernie’s sentiments about the situation personally I carry on with GD and am trying to make the editor as looses as I can so if one day RF2 does come to fruition we can produce some of the scripts in the editor. I pop in most days to see if anything is going on I have nearly finished the c...
by hgt_terry
Tue Dec 06, 2011 9:51 am
Forum: Modelers Corner
Topic: Actorstudio-much longer material name than 16 characters
Replies: 2
Views: 2514

Re: Actorstudio-much longer material name than 16 characters

Ok A little bit confused is Actor-studio truncating the file name or Equity. I think AS worked on the old 8/3 thing so max 8 Filename length and a extension limited to 3 exe com dll thing but Equity as long filenames take it direct to Equity so you can use long fileNames i think via AS then equity m...
by hgt_terry
Fri Nov 11, 2011 10:58 am
Forum: Equity
Topic: Equity B2
Replies: 0
Views: 4051

Equity B2

Hi Folks EquityB2 Release Ok this Beta Release is to bring you up to date with what we have. In this Release there are 2 new menu items the first is Scene_Movement this will allow you to move the Scene containing the actor around Proportional ( Based on mouse speed movement ) and now is the Default ...
by hgt_terry
Wed Nov 09, 2011 5:41 pm
Forum: Feature Requests
Topic: Full Maya support
Replies: 8
Views: 9183

Re: Full Maya support

Bernie raises a valid point the thing is when creating a model in Maya ( FBX Format ) is not to use weighted vertices for a model as RF does not support them anyway so the modeller would have to be aware of this. But as far as RF2 and GD is concerned yes weighted vertices can be used and suggest the...
by hgt_terry
Wed Nov 09, 2011 3:54 pm
Forum: Feature Requests
Topic: Full Maya support
Replies: 8
Views: 9183

Re: Full Maya support

HI paradoxnj

Will look into FBX files as see what we can do sounds like a good idea mate.
by hgt_terry
Sun Nov 06, 2011 10:45 am
Forum: General Discussions
Topic: GD 15
Replies: 5
Views: 5236

Re: GD 15

First off. I have total respect for Bernie and Para but do not want to spend this post on a silly fight crap But again GD is a Hopefully a idea based on RF/Genisis3d it is independent but only that its a private in-devour but in response to a 6-7 year wait for RF2. So we post an update so you can se...