Search found 167 matches
- Sun Feb 17, 2013 1:50 pm
- Forum: Equity
- Topic: Found Applications
- Replies: 4
- Views: 2775
Found Applications
Hi folks I been having a clear out on my PC and found some stuff me and Bernie where working on while developing Equity. I haven’t gone through it all yet but found a standalone version of the TxlEditor that’s in Equity. Its roughly based on the Txl editor in Tools with a few modifications. Our vers...
- Thu Dec 13, 2012 7:44 pm
- Forum: Feature Requests
- Topic: How to make a game a .exe file
- Replies: 6
- Views: 4534
Re: How to make a game a .exe file
Its really good to see you back Bernie.
Re: Equity 7
Hi Chrisking5 I am a bit tied up at the moment with moving house and transferring my internet connection but will try to help over the weekend i will have my Development PC up and running again and will test the adding motions stuff in Equity. What would help is if you could send me the motion file ...
- Sun Aug 05, 2012 1:53 pm
- Forum: Equity
- Topic: blender to rf
- Replies: 12
- Views: 12924
Re: blender to rf
Hi megatop Have converted you OBJ file to Actor have fixed Equity not to crash there are a few things I need to do before releasing the update. There are a several things first I have no private web space as such so sending it back to you is the thing my FileFront and GameDirector servers are public...
- Sat Aug 04, 2012 10:01 am
- Forum: General Discussions
- Topic: Bernie
- Replies: 0
- Views: 51616
Bernie
Berine
Read your mail
Thanks
Terry
Read your mail
Thanks
Terry
- Sun Jul 22, 2012 11:00 am
- Forum: Equity
- Topic: blender to rf
- Replies: 12
- Views: 12924
Re: blender to rf
Hi megatop I have looked at your obj file and it appears to be wanting a mtl file and textures. If you open the obj file in notepad++ you will notice. mtllib map.mtl at line 3 and the file also referance several external texture files at usemtl material_30_texture4.jpg at line 267 usemtl material_29...
- Thu Jul 19, 2012 7:44 pm
- Forum: Equity
- Topic: blender to rf
- Replies: 12
- Views: 12924
Re: blender to rf
Hi megatop Yes there is a problem with the obj converter I noticed it some time back and was going to correct it . What would really help is if I had your obj file and mtl files and textures if possible you can PM them to me if you don’t want your actor to be public yet or send me a link I will fix ...
- Tue Apr 17, 2012 9:14 pm
- Forum: Equity
- Topic: how do I resize a model in equity
- Replies: 4
- Views: 3293
Re: how do I resize a model in equity
Ok megatop I have just altered Equity to make it a bit more obvious the actor scaling function so first off download the latest version Equity_7C using the link below in my signature. When you first load your actor you will see to the right of you there will be buttons with Info,Edit Actor Position ...
- Sat Apr 07, 2012 1:43 pm
- Forum: RF2 Discussions
- Topic: RF2 Updates
- Replies: 42
- Views: 61206
Re: RF2 Updates
Sorry Bernie the source files will be available it was a unintentional I wanted to create dlls/libs so as not to plot the GD exe I will over the next day make available the source. And when you are ready you are welcome to play with the code and any improvements you find just say. give me a day or 2...
- Mon Jan 30, 2012 11:55 pm
- Forum: General Discussions
- Topic: Who is left here with us at RF?
- Replies: 46
- Views: 28773
Re: Who is left here with us at RF?
Hi I echo Bernie’s sentiments about the situation personally I carry on with GD and am trying to make the editor as looses as I can so if one day RF2 does come to fruition we can produce some of the scripts in the editor. I pop in most days to see if anything is going on I have nearly finished the c...
- Tue Dec 06, 2011 9:51 am
- Forum: Modelers Corner
- Topic: Actorstudio-much longer material name than 16 characters
- Replies: 2
- Views: 2514
Re: Actorstudio-much longer material name than 16 characters
Ok A little bit confused is Actor-studio truncating the file name or Equity. I think AS worked on the old 8/3 thing so max 8 Filename length and a extension limited to 3 exe com dll thing but Equity as long filenames take it direct to Equity so you can use long fileNames i think via AS then equity m...
Equity B2
Hi Folks EquityB2 Release Ok this Beta Release is to bring you up to date with what we have. In this Release there are 2 new menu items the first is Scene_Movement this will allow you to move the Scene containing the actor around Proportional ( Based on mouse speed movement ) and now is the Default ...
- Wed Nov 09, 2011 5:41 pm
- Forum: Feature Requests
- Topic: Full Maya support
- Replies: 8
- Views: 9183
Re: Full Maya support
Bernie raises a valid point the thing is when creating a model in Maya ( FBX Format ) is not to use weighted vertices for a model as RF does not support them anyway so the modeller would have to be aware of this. But as far as RF2 and GD is concerned yes weighted vertices can be used and suggest the...
- Wed Nov 09, 2011 3:54 pm
- Forum: Feature Requests
- Topic: Full Maya support
- Replies: 8
- Views: 9183
Re: Full Maya support
HI paradoxnj
Will look into FBX files as see what we can do sounds like a good idea mate.
Will look into FBX files as see what we can do sounds like a good idea mate.
- Sun Nov 06, 2011 10:45 am
- Forum: General Discussions
- Topic: GD 15
- Replies: 5
- Views: 5236
Re: GD 15
First off. I have total respect for Bernie and Para but do not want to spend this post on a silly fight crap But again GD is a Hopefully a idea based on RF/Genisis3d it is independent but only that its a private in-devour but in response to a 6-7 year wait for RF2. So we post an update so you can se...