Search found 451 matches

by Spyrewolf
Sat Jan 05, 2008 5:24 am
Forum: Modelers Corner
Topic: 3d stuffs ;)
Replies: 4
Views: 256

Woah nice!

you've some some tallent! that pirate town had my eye what shaders did you use fo that?
the watch is particually nice too!

I hope you stick around and show us what you can do,
by Spyrewolf
Sat Jan 05, 2008 5:20 am
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 4900

huh? ah nah dude,
I think you miscontstrued what i mean't,

I just want everyone to talk about the tutorial in its actual site from now on in, it was ok before, i had no link to site. nor a thread.
by Spyrewolf
Sat Jan 05, 2008 4:30 am
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 4900

ok tutorial talk's over h'ya
http://www.realityfactory.info/forum/v ... 2915#22915

this is for my game so i'll keep it clean,

....oh yeah the tute up now for textures.
by Spyrewolf
Sat Jan 05, 2008 4:26 am
Forum: Modelers Corner
Topic: SPYRE's I'll Teach you a thing or two!
Replies: 11
Views: 1222

SPYRE's I'll Teach you a thing or two!

Well it all done, as not to pollute my game thread i have posted the site here, the tutorial is soly for textures at this point and i will get onto the terrain side shortly, but you can all practice the making textures untill i get back with the 3d side of the tute. your going to have to create 3 te...
by Spyrewolf
Fri Jan 04, 2008 4:22 pm
Forum: Game Designs
Topic: Wolfang:My new game project!
Replies: 182
Views: 8803

yeah that is nice screens dude, if i could make a suggestion, try have some verticle height to level as well, some hills and stuff, and you level will be rocking, also have you tried the scale function before? you can make a map that takes 5 mins to walk, take 15 I heavily modified a model I found t...
by Spyrewolf
Fri Jan 04, 2008 4:16 pm
Forum: Level Design & Entity Usage
Topic: Getting Started
Replies: 6
Views: 314

Hi Juryiel, Welcome aboard, ...From reading your post i think your approaching RF from a wrong direction, RF basically pulls everything together and runs it, -if you have modded HL or quake you'll be write at home. -the materials we use are Squared Bmp's,(i.e 512x 512 or 128x 128 for example) resolu...
by Spyrewolf
Fri Jan 04, 2008 3:58 pm
Forum: General Discussions
Topic: RF Easy Menu Creator Project Thread
Replies: 146
Views: 6255

Woah, your're still working on this steven?,

dunno how i've missed this, awsome!

can't wait to see the end result, one thing that has alway been a thorn in my side is menu system.
Solid!
by Spyrewolf
Fri Jan 04, 2008 3:43 pm
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 4900

Tutorials....well the basic website layout is done, texture tute should be up tomorrow, you can all practice making textures whist i get the the terrain tute sorted. you'll all have homework to do once up loaded it, (trust me you'll need to do the textures for the 2nd part of the tute) Also after th...
by Spyrewolf
Fri Jan 04, 2008 12:27 am
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 4900

(or, to be more specific, redo it because now the world is bigger...) You will go from one place to another with a flag in a top-down perspective - or in a third person perspective where you just see the main character... i still have to decide what is better... this new terrain, technique, will wo...
by Spyrewolf
Thu Jan 03, 2008 7:06 pm
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 4900

yeah you read my mind bernie, but generally im busy, but i will be releasing a tutorial forthis terrain as it too good to pass up and so simple to create, that scene is less than 10 minutes to that point.
by Spyrewolf
Thu Jan 03, 2008 10:58 am
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 4900

Hey thanks steven :) thanks for the compliment Update: my worst fear in 3d modelling has now been over-come, Organic Rock Formation Mapping to Terrains In Milkshape. or (ORFMTIM) The muse tickled my game creating nerve again, the crank ticked, spun a bit, and I had my eureka moment. but unlike Archi...
by Spyrewolf
Thu Jan 03, 2008 12:32 am
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 4900

Really Good! I have a question though, I tried the Google Map ground texture as a on a mountain range I made, but when I put it in as a static entity, my game fails. Should I make it a pawn instead? make sure you texture are square, and also try not to make the terrain to large as i've found some a...
by Spyrewolf
Wed Jan 02, 2008 12:26 pm
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 4900

Happy Birthday new year! everyones...... 'k its that time again, time for a progress report, well, I'd say i have alot of props and models ready for game,or pretty close too it so i've started the levels. i've done a quick sketch up in milkshape for some ideas for terrain, (forrest-base) I think my ...
by Spyrewolf
Wed Jan 02, 2008 12:17 pm
Forum: General Discussions
Topic: Photoshop or Image Zone
Replies: 45
Views: 5088

photoshop hands down. ...if your on a budget, get gimp, it is single most best "FREE" ap you can download, when i used it i really found it hard for gimp not to be able to produce the same result in photoshop ....now all they need to do is work on their UI and we will have a winner! also don't pass ...
by Spyrewolf
Mon Dec 24, 2007 8:22 am
Forum: General Discussions
Topic: Why do people hate RF?
Replies: 12
Views: 456

From that 1st post that is pickles, I've worked with him on previous projects, He doesn't hate anyone(without a good reason) he's blunt and to the point, And sometimes we all need to get out of comfort bubble, - thing is he was a real big contributor to RF eons ago. and implemented some of the coole...