Search found 41 matches
- Mon Apr 18, 2016 4:12 pm
- Forum: Programming
- Topic: Custom RF Build
- Replies: 13
- Views: 18613
Re: Custom RF Build
The problem with unity and udk and godot , etc. Is that none of them have a level editor that can touch rfeditpro's ease of use.
- Mon Apr 18, 2016 4:08 pm
- Forum: Level Design & Entity Usage
- Topic: Getting Started with RF
- Replies: 6
- Views: 9702
Re: Getting Started with RF
I have found a random level generator. Works great, makes random half life 1 .maps, which rfeditpro can read. You have to delete some entities and models, but it works. Havent gotten it to build correctly yet, maybe because im just getting back into RF myself. But hey-- a quick as hell way to make a...
- Tue Jul 01, 2014 1:33 am
- Forum: General Discussions
- Topic: Entidad 3d v4.4C
- Replies: 1
- Views: 957
Re: Entidad 3d v4.4C
Interesting. English version yet? ( maybe we could do a bit of cross-collaborating here. )
- Tue Jul 01, 2014 1:31 am
- Forum: General Discussions
- Topic: [3dFoin] new Dragon Turtle - Summer Sales - 50% off all item
- Replies: 6
- Views: 2374
Re: [3dFoin] new Dragon Turtle - Summer Sales - 50% off all
Hey, Foin ( and other model sites ) . what you don't realize is this :
This is basically a Quake 2 style engine, Still Direct X 7.
This is basically a Quake 2 style engine, Still Direct X 7.
- Wed Feb 05, 2014 3:01 am
- Forum: Equity
- Topic: how do I resize a model in equity
- Replies: 4
- Views: 3281
Re: how do I resize a model in equity
Don't use blender for anything except a .blend file to .3ds converter. Blender is still crap for game creation.
- Wed Feb 05, 2014 3:00 am
- Forum: RF2 Discussions
- Topic: RFNEXT . The Idea .
- Replies: 5
- Views: 7074
Re: RFNEXT . The Idea .
3 computers crashed since then. Dead cars as well. Meh.
- Wed Feb 05, 2014 2:45 am
- Forum: General Discussions
- Topic: Reality Factory as a Retro Game Creator
- Replies: 14
- Views: 20531
Re: Reality Factory as a Retro Game Creator
Maybe we submit it to Gog.com? ( good ol games? )
- Tue Jan 15, 2013 12:55 am
- Forum: General Discussions
- Topic: Spiders and Bots and Gekido Whatnots
- Replies: 4
- Views: 1102
Re: Spiders and Bots and Gekido Whatnots
It's dead. The guy who bought the company decided to kill it off , instead of competing with Unity. I liked it. A lot. Best sky system EVER in the history of game editors. Awesome texturing system, too. Easier than anything else at importing a model. Was it buggy? Yes. The code for LOD and framerate...
- Thu Dec 13, 2012 3:45 am
- Forum: Level Design & Entity Usage
- Topic: How to add numerous 2D sprites (like grass) into level ?
- Replies: 8
- Views: 6925
Re: How to add numerous 2D sprites (like grass) into level ?
Right before Gekido left for bv/gamecore, he released a level that had the exact same thing you're asking for in it. He did it with flipbooks.
- Tue Oct 30, 2012 1:24 am
- Forum: General Discussions
- Topic: Where is everyone?
- Replies: 21
- Views: 31174
Re: Where is everyone?
I'm using unity. I told you guys that with pnj in charge of development of rf2, that it'd never come out. I still use rfeditpro---nothing builds buildings faster---and have almost all the assets I need. Just gotta do a lot of convertin'.And I think Windows 8---i'm not changing from my android phone-...
- Wed Sep 05, 2012 5:06 pm
- Forum: RF2 Discussions
- Topic: RFNEXT . The Idea .
- Replies: 5
- Views: 7074
RFNEXT . The Idea .
I'm calling my version RFNEXT . It will be designed from the interface down, following a very similar interface to RF 1 . I'm going to use an already made engine, and make the interface work with it . There is no need to reinvent the wheel, when the wheel rolls just fine now. Note : It won't be dx10...
- Wed Sep 05, 2012 4:25 pm
- Forum: RF2 Discussions
- Topic: RF2 Updates
- Replies: 42
- Views: 61124
Re: RF2 Updates
I begged ya'll not to let paradoxnj have anything to do with RF2. Told ya'll what would happen. And it did. So, I am announcing my own version , basically RF with a terrain component and the size limitation gone. Dx9c, wxdevc++. Gonna take a while, but , unlike this version of RF2....mine will get f...
- Thu Jul 01, 2010 4:01 pm
- Forum: RF Scripting
- Topic: 1st Person Melee Problems
- Replies: 20
- Views: 2831
Re: 1st Person Melee Problems
The bounding box of the character actor (which is actually hidden when in 1st person mode) determines the reach of all melee weapons.
there will be, according the QoD's posts, even in your nirhis...2 bounding boxes.There will be one for the weapon as well.Even in this "vweap" style.
- Thu Jul 01, 2010 3:55 pm
- Forum: Modelers Corner
- Topic: 2 actors only on screen-how much polys each?
- Replies: 8
- Views: 2738
Re: 2 actors only on screen-how much polys each?
and allows for lager-scale worlds, etc.Should be fun.
- Thu Jul 01, 2010 3:10 pm
- Forum: RF Scripting
- Topic: 1st Person Melee Problems
- Replies: 20
- Views: 2831
Re: 1st Person Melee Problems
Problem is...that's not a separate actor + weapon you got there.You got a full mesh, 1 actor.This is what i'm trying to say.RF is not a proper fps-style engine.Never was.I've been around it for about 8 years now, or more, and have never seen a "vweap"-style actor.There's a reason that the actors tha...