Search found 1329 matches

by paradoxnj
Mon Oct 16, 2006 10:28 pm
Forum: Game Designs
Topic: The Red Button Story - Game Thread/Dev blog
Replies: 143
Views: 11012

Nice song. Did you record this yourself? Some constructive criticism:

The vocals should be a little lower in volume and should have some reverb or delay on them to provide depth and some more "spookiness".
by paradoxnj
Sat Oct 14, 2006 11:07 pm
Forum: Feature Requests
Topic: Too big community for just support forums?
Replies: 8
Views: 884

The mods can just move this topic to General Discussion. ;)
by paradoxnj
Wed Oct 11, 2006 1:23 pm
Forum: Game Designs
Topic: Project SHADE (concept)
Replies: 8
Views: 606

You would need to do something like a timer registry for timed events. Nothing more than a queue with a struct for it's elements. The struct should contain at least 2 variabes (time and callback function). Sort the queue by time then check the top element each frame to see if the specified time has ...
by paradoxnj
Sun Oct 08, 2006 10:18 pm
Forum: Sound & Music
Topic: Some sound effects
Replies: 17
Views: 6455

Jonas is right. I work for a game dev company in NYC doing sound FX and music composition and some of our best sounds came from the crew making some noises with various objects and themselves. Did you know that a Wookie's roar is a combination of walruses and various other sea animals? The lightsabe...
by paradoxnj
Fri Oct 06, 2006 8:11 pm
Forum: Programming
Topic: community attempt at multiplayer
Replies: 129
Views: 30162

I'm not sure. I will look at the code that gets this information and get back to you.
by paradoxnj
Fri Oct 06, 2006 5:23 pm
Forum: Game Designs
Topic: The Red Button Story - Game Thread/Dev blog
Replies: 143
Views: 11012

Heh...might be time to add the "All posts must be in English" rule from the Genesis forums. :)
by paradoxnj
Fri Oct 06, 2006 5:20 pm
Forum: Feature Requests
Topic: [OBSOLETE] Level Name in Loading mensage
Replies: 5
Views: 711

I think this can be done through scripting. Not 100% sure though. People are not going to write your code for you. Check out the documentation and try to figure it out. Anyone will be glad to help you if you've done that.
by paradoxnj
Fri Oct 06, 2006 5:18 pm
Forum: Feature Requests
Topic: Automap style Doom is possible ???
Replies: 8
Views: 970

He's talking about a mini-map for navigational purposes. The industry term for that is automap.

Al, to answer your question, anything can be done with RF as long as you have the programming knowledge to add it. I don't think RF has an automap feature built-in. I may be wrong though.
by paradoxnj
Thu Oct 05, 2006 10:28 pm
Forum: Programming
Topic: community attempt at multiplayer
Replies: 129
Views: 30162

127.0.0.1 is the loopback address (better known as localhost). That is used to connect to the same PC. You have to find the IP address of the machine that the server will be running on. You can do this on Windows by opening a command prompt (cmd.exe) and typing ipconfig on the machine that will have...
by paradoxnj
Fri Sep 29, 2006 10:16 pm
Forum: Game Designs
Topic: Here is my project!
Replies: 14
Views: 988

You are using XReal. I was never able to get that up and running. Can you give me some pointers on how to get it running? PM me....
by paradoxnj
Fri Sep 29, 2006 10:10 pm
Forum: Programming
Topic: community attempt at multiplayer
Replies: 129
Views: 30162

Especially after seeing the price again
It's $100 for a single application license. It's not that bad. :? HawkNL does the same thing but is not as neat as RakNET and doesn't come with all the stuff that RakNET does. In the end, it's up to you though...
by paradoxnj
Wed Sep 27, 2006 11:08 pm
Forum: Programming
Topic: community attempt at multiplayer
Replies: 129
Views: 30162

Jonas, multiplayer level design is not much different from single player level design. It's all determined by what type of game you are working on and what you want to accomplish. If you are making a simple first person shooter, you want to have maybe 8 PlayerStart entities and have the server rando...
by paradoxnj
Wed Sep 27, 2006 11:03 pm
Forum: RF Scripting
Topic: A rendering question...
Replies: 3
Views: 291

Genesis does this through what is called a viewing frustum. It's the field of view from the player. Genesis clips the actors to the frustum from the sides meaning that if only half the actor is in view, only half the actor is rendered. The far clip plane is what decides how far away the actor is ren...
by paradoxnj
Sun Sep 24, 2006 11:36 pm
Forum: General Discussions
Topic: So Long to Steve Irwin, The Famed Crocodile Hunter
Replies: 12
Views: 871

Where'd you hear that Chester Bennington died? That would be quite interesting as I just saw him last month at a show in California.
by paradoxnj
Fri Sep 22, 2006 2:29 pm
Forum: Level Design & Entity Usage
Topic: Dark lines on textures on interiors
Replies: 7
Views: 466

You might want to try scaling down your texture size on the second one for performance reasons. OpenGL and DX will "cut up" any texture that is over 256x256 hurting performance.

The GL_CLAMP should get rid of the seams. Just someone's got to implement it. ;) Hint....Hint...