Nice song. Did you record this yourself? Some constructive criticism:
The vocals should be a little lower in volume and should have some reverb or delay on them to provide depth and some more "spookiness".
Search found 1329 matches
- Mon Oct 16, 2006 10:28 pm
- Forum: Game Designs
- Topic: The Red Button Story - Game Thread/Dev blog
- Replies: 143
- Views: 11012
- Sat Oct 14, 2006 11:07 pm
- Forum: Feature Requests
- Topic: Too big community for just support forums?
- Replies: 8
- Views: 884
- Wed Oct 11, 2006 1:23 pm
- Forum: Game Designs
- Topic: Project SHADE (concept)
- Replies: 8
- Views: 606
You would need to do something like a timer registry for timed events. Nothing more than a queue with a struct for it's elements. The struct should contain at least 2 variabes (time and callback function). Sort the queue by time then check the top element each frame to see if the specified time has ...
- Sun Oct 08, 2006 10:18 pm
- Forum: Sound & Music
- Topic: Some sound effects
- Replies: 17
- Views: 6455
Jonas is right. I work for a game dev company in NYC doing sound FX and music composition and some of our best sounds came from the crew making some noises with various objects and themselves. Did you know that a Wookie's roar is a combination of walruses and various other sea animals? The lightsabe...
- Fri Oct 06, 2006 8:11 pm
- Forum: Programming
- Topic: community attempt at multiplayer
- Replies: 129
- Views: 30162
- Fri Oct 06, 2006 5:23 pm
- Forum: Game Designs
- Topic: The Red Button Story - Game Thread/Dev blog
- Replies: 143
- Views: 11012
- Fri Oct 06, 2006 5:20 pm
- Forum: Feature Requests
- Topic: [OBSOLETE] Level Name in Loading mensage
- Replies: 5
- Views: 711
- Fri Oct 06, 2006 5:18 pm
- Forum: Feature Requests
- Topic: Automap style Doom is possible ???
- Replies: 8
- Views: 970
- Thu Oct 05, 2006 10:28 pm
- Forum: Programming
- Topic: community attempt at multiplayer
- Replies: 129
- Views: 30162
127.0.0.1 is the loopback address (better known as localhost). That is used to connect to the same PC. You have to find the IP address of the machine that the server will be running on. You can do this on Windows by opening a command prompt (cmd.exe) and typing ipconfig on the machine that will have...
- Fri Sep 29, 2006 10:16 pm
- Forum: Game Designs
- Topic: Here is my project!
- Replies: 14
- Views: 988
- Fri Sep 29, 2006 10:10 pm
- Forum: Programming
- Topic: community attempt at multiplayer
- Replies: 129
- Views: 30162
- Wed Sep 27, 2006 11:08 pm
- Forum: Programming
- Topic: community attempt at multiplayer
- Replies: 129
- Views: 30162
Jonas, multiplayer level design is not much different from single player level design. It's all determined by what type of game you are working on and what you want to accomplish. If you are making a simple first person shooter, you want to have maybe 8 PlayerStart entities and have the server rando...
- Wed Sep 27, 2006 11:03 pm
- Forum: RF Scripting
- Topic: A rendering question...
- Replies: 3
- Views: 291
Genesis does this through what is called a viewing frustum. It's the field of view from the player. Genesis clips the actors to the frustum from the sides meaning that if only half the actor is in view, only half the actor is rendered. The far clip plane is what decides how far away the actor is ren...
- Sun Sep 24, 2006 11:36 pm
- Forum: General Discussions
- Topic: So Long to Steve Irwin, The Famed Crocodile Hunter
- Replies: 12
- Views: 871
- Fri Sep 22, 2006 2:29 pm
- Forum: Level Design & Entity Usage
- Topic: Dark lines on textures on interiors
- Replies: 7
- Views: 466