Search found 137 matches

by Grok
Sat Jan 06, 2018 9:19 pm
Forum: RF Scripting
Topic: Square root?
Replies: 4
Views: 16718

Re: Square root?

--- That code was from the Math Class in version 78.0, I think you will need to write your own square root function using the Simkin Script Syntax for earlier versions of RF. Maybe something like this: --- OK. I could probably manage that if necessary. Or maybe I should just give 78.0 a try :) Than...
by Grok
Sat Jan 06, 2018 5:54 pm
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3844890

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

I hope QOD see's this thread and sees such a cool game being made with RF. You're being to kind. :) Meanwhile continuing to add stuff to the game https://youtu.be/JrftCghZHIs https://t00.deviantart.net/r1DmnE9T_mEuquXeQWVH2DBT3wY=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/d3b0/th/...
by Grok
Sat Jan 06, 2018 11:27 am
Forum: RF Scripting
Topic: Square root?
Replies: 4
Views: 16718

Re: Square root?

value is a floating point number or variable: dist = Math.sqrt(value) Look up the Math class in the docs for more information on math functions. Thank you for a quick answer. Unfortunately I don't get this one to work either, and don't seem to find any descriptions of math functions anywhere. I am ...
by Grok
Fri Jan 05, 2018 9:03 pm
Forum: RF Scripting
Topic: Square root?
Replies: 4
Views: 16718

Square root?

Are there any way to get the square root of a value in a script? I've tried dist = Math("sqrt", float Value); that I saw in an older post, but it did not work for me. I want to get the distance between two points on the screen. It is not strictly necessary to solve the problem I'm working on now, bu...
by Grok
Tue Jan 02, 2018 10:35 pm
Forum: Level Design & Entity Usage
Topic: how to do a frozen death effect man
Replies: 3
Views: 23966

Re: how to do a frozen death effect man

Hey there ... The player gets turns blue and dies. ... One way to turn the character blue could be to use the command 'SetEntityLighting' in a lowlevel order in a pawn script SetEntityLighting(string EntityName, float FillColorR, float FillColorG, float FillColorB, float AmbientColorR, float Ambien...
by Grok
Mon Jan 01, 2018 4:56 pm
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3844890

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

seppgirty wrote:Really cool grok.
Thanks. :)
I have had some free days so I've got some work done on the game.
by Grok
Mon Jan 01, 2018 4:19 pm
Forum: Level Design & Entity Usage
Topic: how to do a frozen death effect man
Replies: 3
Views: 23966

Re: how to do a frozen death effect man

Hey there ...Also how to add a black light With a 'DSpotLight' entity you have a property called 'Shadow'. If you set that to 'True' the entity will emit darkness instead of light. That might be what you are looking for? can anyone help me make a death effect where if the player falls down in very ...
by Grok
Sat Dec 30, 2017 4:27 pm
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3844890

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

Hey there So I tried the demo and I am stuck on the help page when I finished the 2nd convo. Every time I play this When I play it for the 1st I did pressed h for help during a cutsscence Are you saying that you have opened the help page and can not close it? If so, you close it by clicking the x-b...
by Grok
Mon Dec 25, 2017 9:09 pm
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3844890

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

Continuing working on adding the puzzle parts. https://t00.deviantart.net/5k9lJag-MYFaE1XVUkH6n61pHE4=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/147e/th/pre/f/2017/359/7/f/test_scene_by_pekj-dbxszqt.png https://youtu.be/tF_fze5mhLA Next I need to split up a script that has grown to...
by Grok
Sun Dec 24, 2017 2:22 pm
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3844890

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

aicd99 wrote:was the intro music made for this game or taken from the internet
It is not made for this game.

The music is by
Deceased Superior Technician, http://www.nosoapradio.us

A lot of different free music that can be used in game or movie. You only need to give credit.
by Grok
Tue Dec 19, 2017 6:40 pm
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3844890

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

I was also surprised that when i told the" lizard man" he could do it himself.(that's my sloppy quote from the game. :oops: ) that the game just ended. Took a few moments for me to understand what the scene that was from. :D But yes, there are/will be a couple of different ways to fail the mission,...
by Grok
Mon Dec 18, 2017 6:50 pm
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3844890

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

Played the demo. looks good. --- very good job so far. keep it up. Thanks :D this seems to be more of an interactive story then a shooter. That is correct. A smaller part is a shooter, but most of it is investigation, solving clues. Was a little lost on what to do when walking around the space stat...
by Grok
Sun Dec 17, 2017 8:09 am
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3844890

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

I've made a second demo http://grock.se/downloads/DEMO2.zip I't is now possible to walk through the game. It is in this way a bit of a spoiler. There is still a lot of the middle part (puzzles) missing. A lot of other stuff to add or tweak as well. There is very little sound in this version. The fil...
by Grok
Fri Dec 15, 2017 6:11 pm
Forum: RF Scripting
Topic: Can a Pawn fire up or down
Replies: 3
Views: 11401

Re: Can a Pawn fire up or down

I tried various angles for the projectile firing direction but it looked like the pawn can fire only to the front,where it faces. If you can fire up and down,and know how,give me the projectile angles so i use rty them. One way to get a pawn to fire up or down would be to make it face at angle up o...
by Grok
Sun Nov 26, 2017 9:33 pm
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3844890

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

Glad to see that you could use the robot. Nice retexture. Thanks :) ----- A small video on a bit of experimenting with fixed cameras. https://youtu.be/Nru13iEpd8w https://i.ytimg.com/vi/Nru13iEpd8w/hqdefault.jpg?sqp=-oaymwEXCPYBEIoBSFryq4qpAwkIARUAAIhCGAE=&rs=AOn4CLA5jRRQbWoXeKmpkenElwR7TpD3bQ