Search found 891 matches

by Veleran
Wed Dec 21, 2016 12:02 pm
Forum: Modelers Corner
Topic: Player Animation
Replies: 11
Views: 6280

Re: Player Animation

So,you agree that Virgil has to be updated with those 30 attack motions for shooting and another 30 of them for the melee weapons?
by Veleran
Wed Dec 14, 2016 4:05 pm
Forum: Game Designs
Topic: Project Bonnie (Game project)
Replies: 57
Views: 41506

Re: Project Bonnie (Game project)

The level is getting better.
by Veleran
Wed Dec 14, 2016 12:12 am
Forum: Modelers Corner
Topic: Player Animation
Replies: 11
Views: 6280

Re: Player Animation

Looks like the animators of virgil and the previous player ernie did not make the attack animation at all except in shoot1 and shoot2 and i have to do all those 30 myself and add them to the project and re compile. How come no one complained all these years that the player does not shiw any attack a...
by Veleran
Tue Dec 13, 2016 2:43 am
Forum: Level Design & Entity Usage
Topic: high speed jump/fall with (RF0.76)
Replies: 3
Views: 2134

Re: high speed jump/fall with (RF0.76 )

Thanks.That explains why the moment i tried Y gravity slightly less than 1 the player would slowly fly up like a balloon.Even with value 0.01.
In rf0.78 ,for a platformer style i preferred settings a gravity Y = -96 to -128 and jump speed at least 45.
by Veleran
Mon Dec 12, 2016 9:49 pm
Forum: Level Design & Entity Usage
Topic: high speed jump/fall with (RF0.76)
Replies: 3
Views: 2134

Re: high speed jump/fall with (RF0.76 )

I think i will stick to rf0.78.
by Veleran
Mon Dec 12, 2016 12:18 pm
Forum: Level Design & Entity Usage
Topic: high speed jump/fall with (RF0.76)
Replies: 3
Views: 2134

high speed jump/fall with (RF0.76)

I ran the previous update version 0.76 and the player is falling much faster? I left the gravity Y to 0 and he falls very fast by default. I do not use character selection so far and had to set the jump speed to 160 so he can easily jump over 64 units heights. I mention it because if you frequently ...
by Veleran
Mon Dec 12, 2016 12:05 pm
Forum: Feature Requests
Topic: RF 076 1280x1024 Windowed
Replies: 3
Views: 1871

Re: RF 076 1280x1024 Windowed

That did not work,the screen resolution proportions remain the same as before.
The 800x600 window 0,76 is not that bad ,just a little too small.
by Veleran
Sat Dec 10, 2016 11:50 am
Forum: Modelers Corner
Topic: Player Animation
Replies: 11
Views: 6280

Re: Player Animation

I am interested so far for the isometric view where player looks straight and does not look-blend up and down,and should make walk slash animation when i can. Did the walk attack stop the feet animation and restarted each time you pressed attack? It would be better if it did not. I would be better t...
by Veleran
Sat Dec 10, 2016 6:39 am
Forum: Modelers Corner
Topic: Player Animation
Replies: 11
Views: 6280

Re: Player Animation

So far i am concerned about first about the melee animations and before i get in the trouble to make some motions i wondered if they will play at all,and that is why i used the existing motions. It never looked like the melee weapons and isometric upper]lower blending were coded that much. Also,i no...
by Veleran
Fri Dec 09, 2016 5:09 am
Forum: Modelers Corner
Topic: Player Animation
Replies: 11
Views: 6280

Re: Player Animation

So far these two default shoot animations do not show at all to me when ever i walk and shoot at the same time,and i ask if it happens to others.
by Veleran
Thu Dec 08, 2016 6:08 am
Forum: Announcements
Topic: Website maintenance
Replies: 22
Views: 39940

Re: Website down for maintenance

I appreciate the update but i expect new visitors to close the RF page on the first glance as If it was a generic software application of no interest to them. If it had the screenshots showcase slideshow on the background you would not miss the idea of what others could do with RF so far and would g...
by Veleran
Thu Dec 08, 2016 5:57 am
Forum: Modelers Corner
Topic: Player Animation
Replies: 11
Views: 6280

Player Animation

Does the 3rd person and iso view shoot animation play when you keep the walk button pressed?I do not see any attack animation even if i paste the player settup animations list in the weapon ini. He just walks and the projectile shoots or the melee weapon does the damage without the player arms do th...
by Veleran
Fri Dec 02, 2016 7:56 am
Forum: Game Designs
Topic: Project Bonnie (Game project)
Replies: 57
Views: 41506

Re: Project Bonnie (Game project)

I imported in RFEdirpro 0,76 and because i can not find the txl level textures in your media folders i used RF default txl's. I changed the editor directories but the level does not compile. You did not even have a big outer skybox like room to enclose the whole level. Try use textures from one only...
by Veleran
Fri Dec 02, 2016 7:10 am
Forum: Game Designs
Topic: Project Bonnie (Game project)
Replies: 57
Views: 41506

Re: Project Bonnie (Game project)

Your walls textures fade to a flat gray and you can not clearly see where the corridor ends and turns.
You can use two different wall textures.
One texture to the first corridor,and another different to the next passage because the turn is not visible enough.
I will download and run it.
by Veleran
Sun Nov 27, 2016 4:09 am
Forum: Modelers Corner
Topic: Instant actor kit- virgil max3, various actors dowload
Replies: 4
Views: 2704

Re: Instant actor kit- virgil max3, various actors dowload

Although i did not find anything suspicious scanning with microsoft security essentials,if they had viruses i would not know,i got them from max plugins.de.Maybe Allanon has the highest versions of max exporters which you can see as virus free and upload them.