Search found 1151 matches
- Fri Jun 20, 2008 12:04 am
- Forum: General Discussions
- Topic: ATI X1600?
- Replies: 12
- Views: 860
Re: ATI X1600?
well, i currently have a geforce 7400 (laptop) with 512mb and 2GB system ram and i can not run crysis too well! so last week i decided to max things out, 3Ghz daul core, with 4GB DDR3 system ram on an asus striker II extreme, 750w PSU and a lovely geforece 9800 GX2, this is the top graphics card out...
- Fri Jun 06, 2008 12:20 am
- Forum: RF2 Discussions
- Topic: The Dawn of the level editor
- Replies: 60
- Views: 17098
Re: The Dawn of the level editor
milkshape does crash alot but it has better frame rate and texture mapping than RF, I know RF uses alot of resources for other things than just rendering but still i can easily move models that reach its limit polly count easily and instantly. Well i cant wait till the latest stuff is up there on so...
- Thu Jun 05, 2008 2:04 am
- Forum: RF2 Discussions
- Topic: The Dawn of the level editor
- Replies: 60
- Views: 17098
Re: The Dawn of the level editor
this looks awsome, sorry i havnt replied much but have been working none stop for ages and dont have the time, is the sourcforge site got all the files needed to compile the current RF2 and if so instructions on how to turn it into an .exe i know its not gona b pretty but i could really do with the ...
- Tue May 27, 2008 4:40 pm
- Forum: RF Scripting
- Topic: equasions for speed
- Replies: 0
- Views: 2487
equasions for speed
Well with having the idea for having a car in a level i started looking through scripts for the first time today, i noticed the gen1car script, its got speed defined as numbers at the begining, is it possible to make equasions instead of numbers and if so would you define them up at the top or would...
- Mon May 26, 2008 2:10 pm
- Forum: Announcements
- Topic: Reality Factory 0.76 Release
- Replies: 41
- Views: 24927
Re: Reality Factory 0.76 Release
This is all cool and im greatful for all of this but what happend to the dx9 driver?
this was what i was looking forward to the most.
this was what i was looking forward to the most.
- Mon May 26, 2008 12:59 am
- Forum: Programming
- Topic: RealityFactory 0.76 - WIP
- Replies: 72
- Views: 12445
Re: RealityFactory 0.76 - WIP
i hope soon, i got to go to bed, work tomorow and want to use it on my laptop during lunch, wont have time in the morning i dont think.
- Sun May 25, 2008 7:05 pm
- Forum: Programming
- Topic: RealityFactory 0.76 - WIP
- Replies: 72
- Views: 12445
Re: RealityFactory 0.76 - WIP
notice his post time, it said yesturday at 5 something, the last post bad by you two was at 2 something, so today or tomorow?
- Sun May 25, 2008 2:21 pm
- Forum: General Discussions
- Topic: WE ARE AT WAR
- Replies: 26
- Views: 1711
Re: WE ARE AT WAR
i would be willing to help out a little, i have always wanted to make a drivable car in RF, if someone could help me out with scripting i know i can do it, also other things like planes and helicopters should all be possible i belive, so if someone is willing to help out with a little bit of scripti...
- Sun May 25, 2008 2:07 pm
- Forum: Game Designs
- Topic: Agentarrow's thread (Terra Trooper)
- Replies: 211
- Views: 30484
Re: Agentarrow's thread (Terra Trooper)
I am way behind on the time plan i stated, however latest news is i have started on your 'normal trooper' and have almost completed the legs, the head should be easyier as its a mask, we looking at the same poly cout as last time, i cant remember what it is but when im home i can find it out.
- Wed May 21, 2008 11:05 pm
- Forum: Modelers Corner
- Topic: 1st person view - should I model the player character too?
- Replies: 5
- Views: 504
Re: 1st person view - should I model the player character too?
depends if you want reflections on your water, if you do then you would have to model your character, if not then you can use the standard model and replace his arm with a better arm model (virgils hand isnt the best) the option is up to you. some games dont bother with reflections, others cheat by ...
- Wed May 21, 2008 6:57 pm
- Forum: Modelers Corner
- Topic: 1st person view - should I model the player character too?
- Replies: 5
- Views: 504
Re: 1st person view - should I model the player character too?
mirrors is not the only thing that will reflect the character windows and water would do this aswel, also you would have to have some sort of object to represent collision detection for the character.
- Wed May 21, 2008 6:54 pm
- Forum: Modelers Corner
- Topic: Models for a RPG Game
- Replies: 5
- Views: 652
Re: Models for a RPG Game
people who come here are people who want to make games without programming, thus the programming part of the engine gets left behind, i for one have looked at the code and think it is possible but im like everyone else i dont have much idea about coding... admin is QoD he is far to busy to update it...
- Wed May 21, 2008 6:52 pm
- Forum: Modelers Corner
- Topic: human face
- Replies: 4
- Views: 535
Re: human face
also is used as a greek mathamtical symbol and is = to 1.61803398874989 its the first thing on the site, and our memory doesnt need upgrading like computers, we use less thatn 25% of ours, our brains are too big for our own good, maybe in a few thousand years when we evolve some more we may use more...
- Wed May 21, 2008 9:55 am
- Forum: Level Design & Entity Usage
- Topic: My first Church
- Replies: 5
- Views: 301
Re: My first Church
using jays idea, wich is one i am also going to use, i havnt used the brushes in ages, empty maybe good, however using something like the water atribute, changing the colour to white and changing the effect on the player, in effect creating a volume brush that you can walk through within this add a ...
- Wed May 21, 2008 9:47 am
- Forum: Programming
- Topic: RealityFactory 0.76 - WIP
- Replies: 72
- Views: 12445
Re: RealityFactory 0.76 - WIP
I cant wait, i want it now, but i have waited this long so im sure i can last a few more days, got lots of questions but they can wait till the release is done and out as i wont take your time up answering them.
i think i speak for all of us here, thank you, your hard work is much appreciated.
i think i speak for all of us here, thank you, your hard work is much appreciated.