Looks very nice and spooky
Search found 137 matches
- Thu Mar 01, 2018 10:45 pm
- Forum: Game Designs
- Topic: Horror Manor - Platform
- Replies: 27
- Views: 89979
- Sun Feb 25, 2018 5:13 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846208
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
I have now added sound to the cutscenes using my workaround solution. (All save one cut that still is putting up resistance) I have also added more sound-effects to the game. You have a test walk throug in this movie clip. https://youtu.be/Ls9G1GuqtmQ https://orig00.deviantart.net/1be5/f/2018/056/8/...
- Sun Feb 18, 2018 6:41 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846208
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
Unfortunately still an audio sync problem. :( Back to the drawingboard. Hmmm.. bit of a downer. Still a good step forward with compressing the video file size. Cinepak is also a codec that I've found to work for the video part. I do have a work around for the sound but it is a bit messy so it would...
- Fri Feb 16, 2018 9:02 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846208
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
Unfortunately still an audio sync problem. Back to the drawingboard.seppgirty wrote:Fingers crossed for you buddy.A bit too early to say I have the problem licked, but it looks very promising.
- Tue Feb 13, 2018 9:40 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846208
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
Really wish i could help with your problems. The biggest problem on these boards was finding people that could code. The game is looking amazing.The only work around for the size i can think of is releasing it in smaller chapters. I've found a codec that I can make work in the game [VP6 (On2)], tha...
- Sun Feb 11, 2018 11:34 am
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846208
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
I have now added a hints system and a map in the tricorder https://youtu.be/ULCOzH94dnU https://t00.deviantart.net/qrjyCbxBq5rF29fyVQ2EVrb41HA=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre00/1b45/th/pre/f/2018/042/e/c/adding_hints_and_map_by_pekj-dc2tozv.png I basically have everything ...
- Wed Feb 07, 2018 6:18 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846208
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
Indeed. The Quonion Sniffles can be quite nasty.seppgirty wrote:It is cold and flu season you know. They should come in handy. Nice job.
Thanks.
- Tue Feb 06, 2018 11:03 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846208
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
Ok. A quick status rapport I have now added dialogs with the robots. I've started working with the hint system. I want to turn one room into a sick bay. Seemed to me there should be one. So I've made a model of a bed for the sickbay. https://orig00.deviantart.net/2bfd/f/2018/037/1/8/sick_bay_bed_mod...
- Mon Jan 29, 2018 9:23 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846208
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
If the background and images work and can soon add it,it would be fine. If the conversation using cameras is not too buggy and is much faster to make,i suggest the camera because i prefer faster and easier methods. Either way is about the same amount of work if I'm just let the camera run, as is, i...
- Fri Jan 26, 2018 10:27 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846208
- Tue Jan 23, 2018 8:13 pm
- Forum: RF Scripting
- Topic: Platformer Spikes - Monster Hand moving Up and Down
- Replies: 3
- Views: 2615
Re: Platformer Monster Hand moving Up and Down
Veleran wrote:
---
DamagePlayer[ ()
{
ModifyAttribute("health", -10);
AddExplosion("BulletExplosion", "BONE FINGER2 KNUCKLE 1", 0, 0, 0);
NewOrder("Attack");
} ]
}
Should it not be
ModifyAttribute("health", -10, "Player");
?
- Tue Jan 23, 2018 7:03 am
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846208
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
Started to add dialogue as the player bumps into different robot pawns in the space station. My original plan was to do these dialogues against a 2D image of the two characters involved with a grey background (to make it work wherever the character meet). Then I thought maybe it will work without th...
- Wed Jan 17, 2018 7:43 pm
- Forum: RF Scripting
- Topic: Platformer Spikes - Monster Hand moving Up and Down
- Replies: 3
- Views: 2615
Re: Platformer Spikes moving Up and Down
This code would take the pawn up and down and going through floor and ceiling. Run as a low level script. In this setting the up movement is started with key 1. Key 2 stops any movement and key 3 starts movement down. UPDOWN [2] cdY [-273] SPEED [6] ----------------------------------- if(IsKeyDown(1...
- Mon Jan 15, 2018 6:27 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846208
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
I have now basically added all the puzzle elements. Still some tweaking do do. I'm now going to do dialogs with pawns in the space-station level. I've just added a new pawn (model by Seppgirty). This is the first pawn in the game not moving on a set path. In the clip below I'm testing if the pawn wi...
- Thu Jan 11, 2018 10:06 pm
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3846208
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
I made a small mistake using SetEntityPosition to place the player character. Setting the Y-coordinate wrong the player ended up above and outside the level. I would have thought something like that would make the game shut down. Instead I got this. :) https://youtu.be/J5XfqvNASwo https://t00.devian...